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RcDragon

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Everything posted by RcDragon

  1. Yes I know but, I don't want properly a dungeon, I just want the map be considered as a dungeon, because if I use those function, the map will create a dimenssion/channel for that group or player, and none will be able to enter at the same channel as other players/groups. I've treid with two chars, and it work, but those chars are not at the same channel or dimenssion, exactly as Demon Tower, but on GF servers, if u enter the maze, u see other players. Thats my biggest problem. I've been treying to find a way to spawn and despawn a NPC or MOB without dungeon funcions, but i can't find it, i think that don't exist those funcions, without source edit. Anyway if someone know how to do that with quest event (game.set_event etc...) or something else plz tell me. I'll be glad as fuck! xD
  2. The problem is entering the map asa dungeon...I did it, but is not a commun dongeon, i wanted that to be a common dungeon like GF servers, whene veryone can enter the same map but as a dungeon. I've tried the warp command with two chars with the following funcions: d.join() -- warp to the dungeon, but create a unique map just for one. d.new_jump_all() -- warp to the dungeon, but also create a unique map just for one. d.jump() -- that just don't work, does nothing... Well I'm out of ideas
  3. Hi, I've been working on a quest that when you kill one specific mob, it spawns a NPC. Well, spawn the NPC was easy, but i can't despawn him I thing that maybe because they are in diferent "prepositions, 'when'..." maybe the purge command can not recognize/link to the summon code or the summoned mob. Here is my quest. PS* the Hi! menssage is just to "see" time limit. quest portal_to_forest begin state start begin when 6405.kill begin local x = (pc.get_local_x()) local y = (pc.get_local_y()) mob.spawn(9020 , x , y , 1) timer("timing", 5) end when timing.timer begin notice_all("Hi!") npc.purge() end end end I've already tried the following commands: npc.purge(9020 , x , y , 1) mob.spawn(9020 , x , y , -1) (I know but maybe it could work...) npc.kill() npc.kill(9020 , x , y , 1)
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