iShadoW
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Posts posted by iShadoW
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i'm still searching for solve cause i have the same bug
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thank you so much it helps me , ty xP3NG3Rx
for fix and ty charparodar for open this problem
mee too problem solved
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Howdy!
I have a problem with anti-magic stone, that is, do not offer a dmg bonus, or reduce the defense to magic, give the same damage and with the stone on the weapon or armor and without!
I did the tutorial completely without warnings or errors, but I do not know where this problem might be.
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Hi guys!
P1: I have a problem with system costume
On all races but no wolfman weapon costume works ,but on wolfman look how it works
BTW. this sistem is based on value 3
P2:
P.S Problem 1 SOLVED
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On 6/8/2015 at 1:46 PM, LeNnT said:
def RefreshBagSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(player.INVENTORY_PAGE_SIZE*4): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) if constInfo.IS_AUTO_POTION(itemVnum): metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE: slotNumber -= player.INVENTORY_PAGE_SIZE isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(i) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(i) self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot()
i still have the problem with active slot it moves very fast
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Hi guys
i have a problem with sash system, at absorbtion
it looks good , at absorbtion , did it ok , but when i put sash on me , and i'm looking at bonuses, bonus grow from 60 to 61 , at power , half humans, in generally at all , wut can it be?
it took just 1% of all bonuses, for each absorbtion rate , it looks like it;s good , but it doesnt offer these bonuses , just 1% from each , i mean 1 power , 1 crit 1 dex 1 mobs 2 half(cause it is 2 times), ty for helping and srsly sorry for my bad english
Metin2 Client 2010 | Windows Server Files
in Binaries
Posted
As i told you , compare these 2 files , packet.h from UserInterface from client's source with packet.h from game's source , is that too hard for ya little boy ?