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IceShiva

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Posts posted by IceShiva

  1. 0606 12:50:33042 :: importing from lib game
    0606 12:50:33045 :: SYSERR: Traceback (most recent call last):
    
    0606 12:50:33045 :: SYSERR:   File "networkModule.py", line 237, in SetGamePhase
    
    0606 12:50:33045 :: SYSERR:   File "system.py", line 137, in __pack_import
    
    0606 12:50:33046 :: SYSERR:   File "game.py", line 1, in init game (game.c:60738)
    
    0606 12:50:33046 :: SYSERR: TypeError
    0606 12:50:33046 :: SYSERR: : 
    0606 12:50:33046 :: SYSERR: __pack_import() takes at most 4 arguments (5 given)
    0606 12:50:33047 :: SYSERR: 
    

    It's my problem. I think __pack_import() is still required for some scripts such as npclist.

  2. Hi. I have problem with unsigned long long in python. it's my part of uicommon.py with yang print function.

    	def __OnValueUpdate(self):
    		ui.EditLine.OnIMEUpdate(self.inputValue)
    
    		text = self.inputValue.GetText()
    
    		money = 0
    		if text and text.isdigit():
    			try:
    				money = uint64(text)
    			except ValueError:
    				money = 18446744073709551615

    and here is Py_BuildValue

    PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "OnPickMoney", Py_BuildValue("(L)", PointChange.amount));
  3. If you using source go to game/libthecore/src/signal.c and comment

    RETSIGTYPE checkpointing(int sig)
    {
        if (!tics)
        {
    	sys_err("CHECKPOINT shutdown: tics did not updated.");
    //	abort();
        }
        else
    	tics = 0;
    }
    

    I have tested this solution on 700 players online. Since coment this line server never die without reason.

  4. The catch is, if you buy directly from OVH, forget about getting decent support. But I don't want to advertise something that is not ready yet :)

     

    Incloudibly comes to mind for DoS protected dedicated servers, or Worldstream for non protected.

     

    That does not change the fact, that ovh is leader in europe combining protection, hardware and price.

    I will test my MG-256 server. I think will only problems with double logging when server is under ddos.

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