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Kreciok

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Everything posted by Kreciok

  1. xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Just use: /big_notice xDDDDD
  2. update your devil.dll in client.
  3. Make sure you load items in every windows. ClientManagerPlayer.cpp #ifdef ENABLE_SPECIAL_STORAGE snprintf(queryStr, sizeof(queryStr), "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " "FROM item%s WHERE owner_id=%d AND (window in ('INVENTORY','EQUIPMENT','DRAGON_SOUL_INVENTORY','BELT_INVENTORY','UPGRADE_INVENTORY','BOOK_INVENTORY','STONE_INVENTORY'))", GetTablePostfix(), packet->player_id); #else snprintf(queryStr, sizeof(queryStr), "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " "FROM item%s WHERE owner_id=%d AND (window < %d or window = %d)", GetTablePostfix(), packet->player_id, SAFEBOX, DRAGON_SOUL_INVENTORY); #endif #ifdef ENABLE_SPECIAL_STORAGE snprintf(szQuery, sizeof(szQuery), "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " "FROM item%s WHERE owner_id=%d AND (window in ('INVENTORY','EQUIPMENT','DRAGON_SOUL_INVENTORY','BELT_INVENTORY','UPGRADE_INVENTORY','BOOK_INVENTORY','STONE_INVENTORY'))", GetTablePostfix(), pTab->id); #else snprintf(szQuery, sizeof(szQuery), "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " "FROM item%s WHERE owner_id=%d AND (window < %d or window = %d)", GetTablePostfix(), pTab->id, SAFEBOX, DRAGON_SOUL_INVENTORY); #endif Also u should check a delete query: #ifdef ENABLE_SPECIAL_STORAGE snprintf(queryStr, sizeof(queryStr), "DELETE FROM item%s WHERE owner_id=%d AND (window in ('INVENTORY','EQUIPMENT','DRAGON_SOUL_INVENTORY','BELT_INVENTORY','UPGRADE_INVENTORY','BOOK_INVENTORY','STONE_INVENTORY'))", GetTablePostfix(), pi->player_id); #else snprintf(queryStr, sizeof(queryStr), "DELETE FROM item%s WHERE owner_id=%d AND (window < %d or window = %d)", GetTablePostfix(), pi->player_id, SAFEBOX, DRAGON_SOUL_INVENTORY); #endif You can also check it easier by changing just this lines in a query: SAFEBOX, DRAGON_SOUL_INVENTORY -> on a SAFEBOX, STONE_INVENTORY.
  4. Then use directive properly. case INVENTORY: case DRAGON_SOUL_INVENTORY: #ifdef ENABLE_SPECIAL_STORAGE case UPGRADE_INVENTORY: case BOOK_INVENTORY: case STONE_INVENTORY: #endif item->AddToCharacter(ch, TItemPos(p->window, p->pos)); break;
  5. Thanks Brother! :)
  6. Hi even if i include grid.h i havent got pGroup->GetGroupSize() function, can someone share it?
  7. @avertuss Which mob_scale do you use? Can u link it?
  8. What do u mean?
  9. Hello i have added an Okey Cards event everything is ok but i have one small problem. After plaing okey cards game when i click on the quest scroll the quest's text isnt disappearing... :c It looks like that: How can i fix it? :c
  10. M2 Download Center Download Here ( Internal ) Hello today i created a new dungeon map based on dawnmistwood zone and textures. To make this map work u need: property and zone of dawnmistwood dungeon ( new forest map ). You can find it on forum i wont upload it because this models are not mine. Hope u like it. [Hidden Content]
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