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Mali

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Posts posted by Mali

  1. 1 hour ago, SergiuAndreiM said:

    What i did wrong?


    input_main.cpp:832: warning: unused variable 'len_global'
    input_main.cpp: In member function 'int CInputMain::Messenger(CHARACTER*, const             char*, size_t)':
    input_main.cpp:1170: error: 'class MessengerManager' has no member named 'IsFriend'
    input_main.cpp:1176: error: 'class MessengerManager' has no member named 'IsBlocked'
    input_main.cpp:1216: error: 'class MessengerManager' has no member named 'IsFriend'
    input_main.cpp:1222: error: 'class MessengerManager' has no member named 'IsBlocked'
    input_main.cpp:1242: error: 'class MessengerManager' has no member named 'IsFriend'
     

     

    https://pastebin.com/ZjkqirLR

     

    https://pastebin.com/98tVyv4w

     

    https://pastebin.com/38YxJEQa

    Send your messenger_manager.h

  2. #Big update Don't forget

    50e8f3fb99.jpg

    50f0b13d1b.jpg

    V2:
    Fix:When do you block anyone with target, messenger list doesn't update
    Fix:Disconnect
    Fix:If player2 blocked you, player1 can't block player2

    Function(You can use IsBlocked);
    IsBlocked_Me
    IsBlocked_Target

    Change;
    Whisper  Block(input_main.cpp), now warning type: CHAT_TYPE_INFO->WHISPER_TYPE_SYSTEM
    Locale_string.txt

    Added;
    #Trade      Block(exchange.cpp)
    #Emotion Block(cmd_emotion.cpp)
    #Party     Block(input_main.cpp)
    #Duel     Block(cmd_general.cpp)
    #Unblock button to target(uitarget.py&&locale_game&Python_messenger.cpp,h&&constInfo,uimessenger.py)

  3. On 16.04.2017 at 11:44 AM, Rudhon said:

    Nice, but what happen if a player leave when he's in duel?

     

    Saved in MySQL

    proxy.php?image=https%3A%2F%2Fi.imgsafe.org%2F5958be3c1a.jpg&hash=18140d9c9c3773fdd0d1672cad7a5b8c

    • Love 1
  4. 2 hours ago, AlexKenT said:

    So.

    First search in char_item.cpp:

    
    if (INVENTORY == Cell.window_type && DestCell.cell >= (90 + (5*Black_Envanter())))

    and replace with:

    
    if (INVENTORY == Cell.window_type && DestCell.cell >= (90 + (5*Black_Envanter())) && !DestCell.IsBeltInventoryPosition())

     

    only remove this code not edit

    #update for belt

  5. 1 hour ago, AlexKenT said:

    1 bug found :)

    Search in:

    
    bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)

    this:

    
    if (DestCell.cell >= (90 + (5*Black_Envanter())))

    and replace with:

    
    if (INVENTORY == Cell.window_type && DestCell.cell >= (90 + (5*Black_Envanter())))

     

    Problem solved. (this is for alchemy system)

    I missed thanks

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