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Posts posted by Mali
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Added mini video
Added psd for mini buttons
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27 minutes ago, PeaceMaker said:
I've looked again over your code and yes every calculation you did on CalculateDeadTime can be done client side.
I know it would take more time to do that as you need to set the last time you traded or opened a shop then do the calculation ...
But i just don't like using extra unnecessary packets that can be prevented.Yes client side can make but this is the easiest way. Why do we do the hardest?
You don't like packets but you like longest and weirds codes
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2 minutes ago, PeaceMaker said:
There is no need to extend the packet.
You can simply do it in python ....wtf?
Where do you get times?? It's not same everytime. If you open exchange or anything it will change
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43 minutes ago, Caramelito said:
0714 17:03:19906 :: uiCharacter.py(line:430) __LoadWindow uiCharacter.py(line:257) __BindObject uicharacterdetails.py(line:45) __init__ uicharacterdetails.py(line:73) __LoadScript uicharacterdetails.py(line:88) __Initialize uicharacterdetails.py(line:99) CreateTooltip CharacterWindow.__LoadWindow - <type 'exceptions.AttributeError'>:'module' object has no attribute 'GetVariableName' 0714 17:03:19906 :: ============================================================================================================ 0714 17:03:19906 :: Abort!!!!
Look at your old locale and find GetVariableName and add to new file
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New Icon:
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I made a tutorial for this. You don't need to install freebsd packages or etc. And I added a example source with c++2a support
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4 hours ago, ReFresh said:
@Mali61 I feel so sad, it's only for C++11 or above right?
actually I used structed bindings too. c++17 and greater required. But I created a tutorial for c++2a:
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7 minutes ago, Braxy said:
Am i the only one who noticed that Uriel running like there is no tomorrow?
New meme confirmed. Actually little bit scary. Escape from the hell
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M2 Download Center
( Internal )
( GitHub )
Somebody asked me about auto night and day change(server time). I coded simple func and added few features.
•Auto night and day change:
Spoilermakerange(6, 21)
Changeable {6,7,8,...,21}
•Auto snow mode at winter:
Spoilerfor (auto i : { 1,2,12 })
January, February, December
•Reminder for special days:
Spoilerstd::map<std::string, dateinfo> specialdays { // syntax: {"name", {day, month}} {"Pi Day", {14,3}}, };
•Announcement every hour
You can add new features like this.
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Another time please write to main topic. You don't need to create new topic
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It's so simple but I'm using when I add a new system. It's checking empty and used enums and writing to file.
settings/packet.h: Copy your tables.h and packet.h enums.
settings/packet_data.h:
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A guy asked me about second key. First key is tradable item second key is cannot be tradable.
* Now 2 key is activated. If you have both of them, delete is starting from tradable item. You can change from length.h;
INVENTORY_START_DELETE_VNUM = INVENTORY_OPEN_KEY_VNUM,
* Client settings added to gametype.h
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# Big Update:
* 80% of Client-Side files have been converted from official root files.
* Deleted locale/xx/ui/inventorywindow.py codes(like official)
* Now If you want to more than 4 inventory, you don't need to change variables etc. manually anymore. (Client and Server) [Not Just for c++11(+) users]
* You can change Default Open/Locked Inventory Count
Settings:
Length.h; INVENTORY_OPEN_PAGE_COUNT = 2, INVENTORY_OPEN_KEY_VNUM = 72320, uiinventory.py; self.default_open_inven = 2 self.INVENTORY_OPEN_KEY_VNUM = 72320
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Me everytime
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18 minutes ago, flexivk123 said:
Thanks a lot! cool stuff but i have expanded loading bar which is barely larger it loads just to 70% of gauge then it enters the game. Since im new to python i do not know how to solve it.
Could you guys help me please?
I think you are looking for:
Quoteself.loadingGage.SetPercentage(p, 160)
Change 160 for your gauge
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Thanks for your support I'm not a python developer like you. I will edit topic in a short time.
Edit:Updated
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54 minutes ago, VegaS™ said:
You should replace the condition in function OnUpdate:
#if 0 != self.targetName: if self.targetName and self.chatLine:
Updated thanks
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this works for me
UserInterface.cpp find
#include "WiseLogicXTrap.h"
add
//via https://stackoverflow.com/questions/30412951/unresolved-external-symbol-imp-fprintf-and-imp-iob-func-sdl2 #define stdin (__acrt_iob_func(0)) #define stdout (__acrt_iob_func(1)) #define stderr (__acrt_iob_func(2)) FILE _iob[] = { *stdin, *stdout, *stderr }; extern "C" FILE * __cdecl __iob_func(void) { return _iob; }
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How to remove one item from stack
in Community Support - Questions & Answers
Posted
//Find at char_item.cpp
///Add
For stackable rings are using USE_AFFECT. I think you should use this