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Posts posted by Hunger
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Sweet ta
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How about slots?
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You could copy the minimap and rename it.
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some old school
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Show the python part.
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AppendAttributeInformation Missing.
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The Tooltip is done already mate.
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9 hours ago, Asdria said:
You are a life saver thank you!
Replace the entire ImageBox class in ui.py with this:
class ImageBox(Window): def __init__(self, layer = "UI"): Window.__init__(self, layer) self.eventDict={} self.eventFunc = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None} self.eventArgs = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None} def __del__(self): Window.__del__(self) self.eventFunc = None self.eventArgs = None def RegisterWindow(self, layer): self.hWnd = wndMgr.RegisterImageBox(self, layer) def LoadImage(self, imageName): self.name=imageName wndMgr.LoadImage(self.hWnd, imageName) if len(self.eventDict)!=0: print "LOAD IMAGE", self, self.eventDict def SetAlpha(self, alpha): wndMgr.SetDiffuseColor(self.hWnd, 1.0, 1.0, 1.0, alpha) def GetWidth(self): return wndMgr.GetWidth(self.hWnd) def GetHeight(self): return wndMgr.GetHeight(self.hWnd) def OnMouseOverIn(self): try: self.eventDict["MOUSE_OVER_IN"]() except KeyError: pass def OnMouseOverOut(self): try: self.eventDict["MOUSE_OVER_OUT"]() except KeyError: pass def SAFE_SetStringEvent(self, event, func): self.eventDict[event]=__mem_func__(func) def SetEvent(self, func, *args) : result = self.eventFunc.has_key(args[0]) if result : self.eventFunc[args[0]] = func self.eventArgs[args[0]] = args else : print "[ERROR] ui.py SetEvent, Can`t Find has_key : %s" % args[0] def OnMouseLeftButtonUp(self) : if self.eventFunc["mouse_click"] : apply(self.eventFunc["mouse_click"], self.eventArgs["mouse_click"]) def OnMouseOverIn(self) : if self.eventFunc["mouse_over_in"] : apply(self.eventFunc["mouse_over_in"], self.eventArgs["mouse_over_in"]) else: try: self.eventDict["MOUSE_OVER_IN"]() except KeyError: pass def OnMouseOverOut(self) : if self.eventFunc["mouse_over_out"] : apply(self.eventFunc["mouse_over_out"], self.eventArgs["mouse_over_out"]) else : try: self.eventDict["MOUSE_OVER_OUT"]() except KeyError: pass
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Is not the source. I will give you the fix today later on. The problem comes from ui.py / the class for image toolTip.
The toolTip won’t show up on any image that uses toolTip. -
Hint: You should try the other way : special storage into the safebox and not the other way around.
Tabs plus refresh should do it.
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Never heard about this before but i think a check to see if the target is metin in char_skill.cpp should do it.
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1 hour ago, xP3NG3Rx said:
When can it happen? And how can be 2 or more slots at the same position? I don't get it.
What Mr Arves is trying to say is: if you overlap 3 skills in the same positions (m1,G and P) and you have G and P deactivated they still have a conflict. Like showing tooltips wrong and the active effect if the skill has toggle.
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Try to model ingame not with granny.
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Just duplicate the level and the exp man that was probably a custom made system you will not going to find it.
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Picture broken bro
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There is a chance of success. Did u tried several times or just once?
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Most of the players ignore the bugs but they quite just because of this. It’s frustrating i feel you. I feel all players and i hope there is a good dev here to end this.
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Or it’s attached to the wrong bone in playersettingsmodule.py.
Try Bip01 Neck instead.
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Just skip the quest mate it’s just useless.
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Just use the code posted by me is easier if you have missing parts.
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4 hours ago, Razor88 said:
hi guys some one can show me a video of this working please?
thank u in advance
There is a gif posted by me above.
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Thanks for sharing the fix buddy
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Poor quality login window image
in Community Support - Questions & Answers
Posted
I think they got different sizes for each resolution. It’s the same for everybody. Even official server. You could try that.