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Posts posted by TheEnd
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18 hours ago, Fr3zy94 said:
Do you know you are at blue? That is how this function work. If you are at blue you get that effect on npc and players. Do you want to remove it or what are you trying to do?
The problem is that the color does not disappear
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16 hours ago, Root said:
well, you have to describe us more informations on hwat are you telling here i see the blue circle down.SO you want red circle down and what/if you get in syserr errors.
Please give us more informations because we cant help knowing this mutch.
I mean he attached to the npc and players but Monsters no problem
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10 hours ago, Fleon said:
then you just can`t implement a map properly.
Check both locale and root atlasinfo.txtThank you. But it has nothing to do with the problem
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4 hours ago, DarkPhoenix95 said:
For what do you need a map converter?
There is a simple tool called WorldEditor which has all the features in there.
+ I guess you mean the minimap which has absoluteley nothing to do with server_attr...thank you for your reply
When I create server_attr by WorldEditor
Also appear black
Also how can I work minimap ?
Thank you and we hope your reply
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Hello everyone .
I have a problem designing maps
server_attr is always blackI use Map Converter 1.4 By BlackYouk
server_attr is always black
Please help
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On ٢٢/٣/٢٠١٧ at 2:59 PM, Red said:
I can pay who solved this bug
I've solved the problem.
Connect with me via my own I will solve it for you free of chargeBut please do not publish the solution
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10 hours ago, [007]DawisHU said:
Google and search this ---> [RELEASE]Official Crafting System <---- and first result (elite******.com
Same problem after search
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9 hours ago, [007]DawisHU said:
whitout source
why i select this? instantly ready and izi to use + izi to modifySure it works will solve the problem?
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9 hours ago, Red said:
Can you share it ?
Try it and give me news
9 hours ago, [007]DawisHU said:yes
Root folder / Game.py
def Open(self):
#Almost in the end add this# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXITself.cubeInformation = {}
self.currentCubeNPC = 0
def __BuildKeyDict(self):
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
Search
def Gift_Show(self):
self.interface.ShowGift()
after add this
# CUBE by xGr33n & Lordechen
def BINARY_Cube_Open(self):
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
self.interface.OpenCubeWindow()
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD:
self.BINARY_Cube_ResultList()
self.BINARY_Cube_MaterialInfo()
self.interface.wndCube.Refresh()
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
#else:
# cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
#
# i = 0
# for cubeInfo in cubeInfoList:
# self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
#
# j = 0
# for materialList in cubeInfo["materialList"]:
# for materialInfo in materialList:
# itemVnum, itemCount = materialInfo
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# j = j + 1
#
# i = i + 1
#
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# self.interface.wndCube.Refresh()def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)
def BINARY_Cube_Succeed(self, itemVnum, count):
print "큐브 제작 성공"
self.interface.SucceedCubeWork(itemVnum, count)
passdef BINARY_Cube_Failed(self):
print "큐브 제작 실패"
self.interface.FailedCubeWork()
passdef BINARY_Cube_ResultList(self):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌
#print listText
listText = constInfo.CRAFTING_RESULT
self.cubeInformation[constInfo.CRAFTING_NPC_ID] = []
try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
resultCount = len(self.cubeInformation[constInfo.CRAFTING_NPC_ID])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
def BINARY_Cube_MaterialInfo(self):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
listText = constInfo.CRAFTING_NEED
startIndex = 0
if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0
eachResultList = listText.split("@")
cubeInfo = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])
#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")
i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")
if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList.append((itemVnum, itemCount))
else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList.append((itemVnum, itemCount))
i = i + 1
itemIndex = itemIndex + 1
#self.interface.wndCube.Refresh()
self.interface.wndCube.SetScrollStep(itemIndex)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
# END_OF_CUBEGame.py end
# Craftingsystem von xGr33n & Apo
def CraftingCube1(self, npcVNUM):
constInfo.CRAFTING_NPC_ID = int(npcVNUM)
def CraftingResult(self, list):
constInfo.CRAFTING_RESULT = str(list)
def CraftingNeed(self, list):
constInfo.CRAFTING_NEED = str(list)
# Craftingsystem EndeServer Side
Cube.quest
quest cube begin
state start begin
function cube_open(vnum)
local cube_results = {
[20018] = "50801,1/50802,1/50803,100/50804,100",
[20017] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100",
[20022] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100/50817,1/50818,1/50819,1/50820,1/50821,10/50822,10/50823,10/50824,10/50825,10/50826,10",
[20383] = "17500,1/16500,1/14500,1/17520,1/16520,1/14520,1/17540,1/16540,1/14540,1/17560,1/16560,1/14560,1",
[203832] = "460,1/470,1/1340,1/2370,1/3190,1/7370,1/5340,1/20000,1/20250,1/20500,1/20750,1",
[20019] = "20,1/30,1/40,1/50,1/60,1/70,1"
}
local cube_needs = {
[20018] = "50721,1@50722,1@50723,1@50724,1",
[20017] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1",
[20022] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1@50813,1&50727,1@50814,1&50727,1@50815,100&50728,1@50816,100&50728,1@50901,10&50814,20@50901,10&50813,20@50901,10&50820,20@50901,10&50819,20@50901,10&50817,20@50901,10&50818,20",
[20383] = "50635,1&30501,10&30521,10@50635,1&30501,10&30519,10@50635,1&30518,10&30523,10@50636,1&30501,10&30523,10@50636,1&30519,10&30521,10@50636,1&30518,10&30522,10@50637,1&30518,10&30520,10@50637,1&30519,10&30522,10@50637,1&30518,10&30519,10@50638,1&30520,10&30522,10@50638,1&30519,10&30521,10@50638,1&30518,10&30521,10",
[203832] = "149,1&30505,10&30500,10@159,1&30503,10&30502,10@1109,1&30507,10&30506,10@2149,1&30520,10&30506,10@3149,1&30504,10&30508,10@7149,1&30504,10&30508,10@5109,1&30507,10&30503,10@11299,1&30509,10&30514,10@11499,1&30512,10&30517,10@11699,1&30515,10&30511,10@11899,1&30509,10&30517,10",
[20019] = "19,1@29,1@39,1@49,1@59,1@69,1"
}
cmdchat("cube_npc_id "..vnum)
cmdchat("cs_result "..cube_results[vnum])
cmdchat("cs_need "..cube_needs[vnum])
command("cube open")
end
when login with pc.is_gm() begin
command("r")
end
when 20019.chat."Fegyver fejlesztés lvl30-ig" begin
say_title(mob_name(20019)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni.")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(20019)
endwhen 20383.chat."Fegyver és vért fejlesztés" with pc.level >= 90 and game.get_event_flag("cubelezaras") == 0 begin
say_title(mob_name(20383)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni,")
say("De az új tárgyba nem kerül át a régi optjai!")
say(" ")
say_reward("Vigyázz! A sikeresség esélye 90%!")
wait()
setskin(NOWINDOW)
cube.cube_open(203832)
end
when 20383.chat."Ékszer fejlesztés" with pc.level >= 90 and game.get_event_flag("cubelezaras") == 0 begin
say_title(mob_name(20383)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni.")
say(" ")
say_reward("Vigyázz! A sikeresség esélye 50%!")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
end
when 20018.chat."Gyógynövény tan" with pc.level >= 15 begin
say_title(mob_name(20018)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző italok előállítása,")
say("amik megerősíteni, vagy gyógyítani tudnak téged?")
say("Én orvosként az italkeveréssel foglalkozok.")
say("Kitaláltam néhány receptet. Ki akarod őket")
say("próbálni?")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
endwhen 20017.chat."Gyógynövény tan" with pc.level >= 30 begin
say_title(mob_name(20017)..":")
say(" ")
say("Mostanában eléggé híres lett a gyógynövény tan.")
say("Érdekel? Megmutatom néhány receptem, nagyon")
say("hasznosak a különböző jól ismert erősebb")
say("bájitalok előállításánál.")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
endwhen 20022.chat."Titkos recept" with pc.level >=45 begin
say(" ")
say_title(mob_name(20022)..":")
say("Találtam egy titkos családi receptet.")
say("Ezzel szinte sebezhetetlen vagy!")
say("Hahaha!")
say("Állítólag én vagyok az egyetlen, aki ezt ismeri.")
say("Ezekkel az italokkal szinte semmi rossz nem")
say("történhet veled.")
say("Ki akarod próbálni?")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
end
end
endOR
hereelite*******.com blocked
Is this a complete system?
There is no SRC? ? -
9 hours ago, [007]DawisHU said:
story why i kill this cube style
i have by xGr33n & Lordechen cube'sCan you share it ?
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9 hours ago, [007]DawisHU said:
Try this
section
npc 20383
item 155 1
item 30503 10
item 30502 10
reward 470 1
percent 50
end
section
npc 20383
item 156 1
item 30503 10
item 30502 10
reward 470 1
percent 60
end
section
npc 20383
item 157 1
item 30503 10
item 30502 10
reward 470 1
percent 70
end
section
npc 20383
item 158 1
item 30503 10
item 30502 10
reward 470 1
percent 80
end
section
npc 20383
item 159 1
item 30503 10
item 30502 10
reward 470 1
percent 90
end
section
npc 20383
item 1105 1
item 30507 10
item 30506 10
reward 1340 1
percent 50
end
section
npc 20383
item 1106 1
item 30507 10
item 30506 10
reward 1340 1
percent 60
end
section
npc 20383
item 1107 1
item 30507 10
item 30506 10
reward 1340 1
percent 70
end
section
npc 20383
item 1108 1
item 30507 10
item 30506 10
reward 1340 1
percent 80
end
section
npc 20383
item 1109 1
item 30507 10
item 30506 10
reward 1340 1
percent 90
end
section
npc 20383
item 2145 1
item 30501 10
item 30506 10
reward 2370 1
percent 50
end
section
npc 20383
item 2146 1
item 30501 10
item 30506 10
reward 2370 1
percent 60
end
section
npc 20383
item 2147 1
item 30501 10
item 30506 10
reward 2370 1
percent 70
end
section
npc 20383
item 2148 1
item 30501 10
item 30506 10
reward 2370 1
percent 80
end
section
npc 20383
item 2149 1
item 30501 10
item 30506 10
reward 2370 1
percent 90
endThe same problem
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9 hours ago, [007]DawisHU said:
make backup file from cube.txt
and try this
section
npc 20383
item 3145 1
item 30504 10
item 30508 10
reward 3190 1
percent 50
end
section
npc 20383
item 3146 1
item 30504 10
item 30508 10
reward 3190 1
percent 60
end
section
npc 20383
item 3147 1
item 30504 10
item 30508 10
reward 3190 1
percent 70
end
section
npc 20383
item 3148 1
item 30504 10
item 30508 10
reward 3190 1
percent 80
end
section
npc 20383
item 3149 1
item 30504 10
item 30508 10
reward 3190 1
percent 90
end
section
npc 20383
item 5105 1
item 30507 10
item 30503 10
reward 53440 1
percent 50
end
section
npc 20383
item 5106 1
item 30507 10
item 30503 10
reward 53440 1
percent 60
end
section
npc 20383
item 5107 1
item 30507 10
item 30503 10
reward 53440 1
percent 70
end
section
npc 20383
item 5108 1
item 30507 10
item 30503 10
reward 53440 1
percent 80
end
section
npc 20383
item 5109 1
item 30507 10
item 30503 10
reward 53440 1
percent 90
end
section
npc 20383
item 7145 1
item 30504 10
item 30506 10
reward 7370 1
percent 50
end
section
npc 20383
item 7146 1
item 30504 10
item 30506 10
reward 7370 1
percent 60
end
section
npc 20383
item 7147 1
item 30504 10
item 30506 10
reward 7370 1
percent 70
end
section
npc 20383
item 7148 1
item 30504 10
item 30506 10
reward 7370 1
percent 80
end
section
npc 20383
item 7149 1
item 30504 10
item 30506 10
reward 7370 1
percent 90
endDid not work The same problem
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Problem Effect of npc and players
in Community Support - Questions & Answers
Posted
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