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hamasoul
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Posts posted by hamasoul
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Hello guys, I have a big problem with inventory : when I am equipping an item, it is equiped on character (the model GR2), but the icon is not .
I checked the Gametype.h and all seems be ok.
I verified inventorywindow.py from locale and it is ok.
I have not syserr errors.
Photo with problem :
InventoryWindow.py && Uiinventory.py :
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Hello, I added Costume Weapon and I have a lot of problmes :
c_Equipment_Start
is not read in client,more exactly : if I equip an item,it doesnt appear in the slot. If I am trying to modify some values in .py file, in game doesnt appear any changes. It is a bug.
Thank you so much ! Please help me !
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Hello, I have a problem ! Recently, I have added Illumina Interface and I have a problem. I moddified and verified the location of button (from uiscript), I am 100% sure that the image location is good !!! I've tried to add the button on Inventory window with exactly same function (I refeer at function from uiscript, the visual code) and it works only visual. If I press the button, it doesn't anything.
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Hello, i changed the rates from mob proto and from souce file and i tried to use the command for rates but doesn't work.All mobs gives me around 10% from exp required by level.
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Hello, I made my personal code for inventory block,all woks fine, it was compilated without errors, but in game does not work.
This is the code :
#ifdef RiseOfMetin for (int i = 90; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i){ if (GetLevel() <= 1) { AutoGiveItem(64340, 1); // Lock_Ulty AutoGiveItem(64341, 1); // Lock_Ulty AutoGiveItem(64342, 1); // Lock_Ulty AutoGiveItem(64343, 1); // Lock_Ulty AutoGiveItem(64344, 1); // Lock_Ulty AutoGiveItem(64345, 1); // Lock_Ulty AutoGiveItem(64346, 1); // Lock_Ulty AutoGiveItem(64347, 1); // Lock_Ulty AutoGiveItem(64348, 1); // Lock_Ulty AutoGiveItem(64349, 1); // Lock_Ulty AutoGiveItem(64350, 1); // Lock_Ulty AutoGiveItem(64351, 1); // Lock_Ulty AutoGiveItem(64352, 1); // Lock_Ulty AutoGiveItem(64353, 1); // Lock_Ulty AutoGiveItem(64354, 1); // Lock_Ulty AutoGiveItem(64355, 1); // Lock_Ulty AutoGiveItem(64356, 1); // Lock_Ulty AutoGiveItem(64357, 1); // Lock_Ulty } } #endif
I have added it in this function :
case POINT_LEVEL_STEP: if (amount > 0) {
This function gives starten packet with poision, but I do not know what is the main reason because of does not working. Thank you very much, I really need your help !
Inventory problem
in Community Support - Questions & Answers
Posted
I replaced IProto and no changes. I alredy verified the inventory slots.