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hamasoul

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Posts posted by hamasoul

  1. Hello guys, I have a big problem with inventory : when I am equipping an item, it is equiped on character (the model GR2), but the icon is not .

     

    I checked the Gametype.h and all seems be ok.

    I verified inventorywindow.py from locale and it is ok. 

     

    I have not syserr errors.

     

    Photo with problem : 

     

    Capture.png

     

     

    InventoryWindow.py && Uiinventory.py  :

    uiinventory.py

     

    inventorywindow.py

  2. Hello, I have a problem ! Recently, I have added Illumina Interface and I have a problem. I moddified and verified the location of  button (from uiscript), I am 100% sure that the image location is good !!! I've tried to add the button on Inventory window with exactly same function (I refeer at function from uiscript, the visual code) and it works only visual. If I press the button, it doesn't anything. 

  3. Hello, I made my personal code for inventory block,all woks fine, it was compilated without errors, but in game does not work.

     

    This is the code :

    #ifdef RiseOfMetin                
                for (int i = 90; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i){ 
                    if (GetLevel() <= 1)
                    {
                        AutoGiveItem(64340, 1); // Lock_Ulty
                        AutoGiveItem(64341, 1); // Lock_Ulty
                        AutoGiveItem(64342, 1); // Lock_Ulty
                        AutoGiveItem(64343, 1); // Lock_Ulty
                        AutoGiveItem(64344, 1); // Lock_Ulty
                        AutoGiveItem(64345, 1); // Lock_Ulty
                        AutoGiveItem(64346, 1); // Lock_Ulty
                        AutoGiveItem(64347, 1); // Lock_Ulty
                        AutoGiveItem(64348, 1); // Lock_Ulty
                        AutoGiveItem(64349, 1); // Lock_Ulty
                        AutoGiveItem(64350, 1); // Lock_Ulty
                        AutoGiveItem(64351, 1); // Lock_Ulty
                        AutoGiveItem(64352, 1); // Lock_Ulty
                        AutoGiveItem(64353, 1); // Lock_Ulty
                        AutoGiveItem(64354, 1); // Lock_Ulty
                        AutoGiveItem(64355, 1); // Lock_Ulty
                        AutoGiveItem(64356, 1); // Lock_Ulty
                        AutoGiveItem(64357, 1); // Lock_Ulty
                    }
                }
    #endif    

     

    I  have added it in this function :

     

            case POINT_LEVEL_STEP:
                if (amount > 0)
                {

    This function gives starten packet with poision, but I do not know what is the main reason because of does not working. Thank you very much, I really need your help !

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