Seryov
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Posts posted by Seryov
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Im sarching this offshop to buy, send me a pm message.
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THIS IS YOU TRYING TO FIX YOUR PROBLEMS:
Please man.....
Spoiler- 6
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Hi I'm finding oficial client function
wndMgr.SetRenderingRectWithScale pseudo code
I can pay for it, thanks.
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39 minutes ago, Fleon said:
Yes i mean can you paste here the snippet for that def?
So we can understand if the two parameters are correctly processed by python.
Unfortunately i don`t have the code with me so if you could provide here it would be great.If you can provide even the petlifeg would be even better
it's here
def SetPercentage(self, curValue, maxValue): if maxValue: self.SetRenderingRect(0.0, 0.0, -1.0 + float(curValue) / float(maxValue), 0.0) else: self.SetRenderingRect(0.0, 0.0, 0.0, 0.0)
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23 hours ago, Fleon said:
def SetPercentage ?
I'm using that, but dont work success,
self.petlifeg.SetPercentage(50, 100)
The progress bar it's set to 50% but show +/- 10%...
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Hi, I have problem to set progressbar for pet system:
Python Code:
self.petlifeg.SetPercentage(50, 100)Result:
In the oficial code is:
SetPercentageScale
Someone know what I can do to fix the progressbar?
Thank you so much. -
Hi Guys, I'v problem with my server with this sysser:
Handshake: Invalid Handshake on 28
Someone know how I can analyze and know what it's causing it?Thanks!
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Down again, same problem =/
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9 minutes ago, Endymion said:
Which offline shop system?
Great Offline Shop System
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32 minutes ago, Endymion said:
Are you using offline shops?
Yes!!
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Hi Guys!
I have a problem with my game.
Screenshots:SpoilerLine Errors:
Line 484:
sys_log(1, "ITEM_SAVE %s:%d in %s window %d", item->GetName(), item->GetID(), item->GetOwner()->GetName(), item->GetWindow());
Does anyone know what can cause this problem?
Thank you guys.
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Hi Metin2Dev,
I have problem using COSTUME_MOUNT, the time of the item dont show in tooltip...This is the proto:
71198 ºÎÈ°Àý º´¾Æ¸® ¼ÒȯÆÐ(r) ITEM_COSTUME COSTUME_MOUNT 1 ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG WEAR_SHIELD NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 1440 0 0 0 0 0 0 0 0
Help me please, thank u guys.Suryov
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7 minutes ago, Sherer said:
Seems to be just a random crash and you should not care about it.
Does it appear often or not?
Once or two times on days. =S
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2 minutes ago, Sherer said:
It`s hard to determinate what could be the reason of this crash.
Have you got smth else except this core?
Only this core =S
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Hi Guys, someone can help me with this problem?
Thank you so much guys.
First Debug:
#0 CHARACTER::GetName (this=0x3) at basic_string.h:280 280 { return _M_dataplus._M_p; }
Using bt:
(gdb) bt #0 CHARACTER::GetName (this=0x3) at basic_string.h:280 #1 0x081736cd in ITEM_MANAGER::SaveSingleItem (this=0xffffa280, item=0x31a8f1a0) at item_manager.cpp:484 #2 0x081758a4 in ITEM_MANAGER::Update (this=0xffffa280) at item_manager.cpp:544 #3 0x08293cd3 in heartbeat (ht=0x29129580, pulse=171577) at main.cpp:344 #4 0x08293e24 in idle () at main.cpp:943 #5 0x08295665 in main (argc=742211464, argv=0x365e3308) at main.cpp:591
Line: 484 of item_manager.cpp:
sys_log(1, "ITEM_SAVE %s:%d in %s window %d", item->GetName(), item->GetID(), item->GetOwner()->GetName(), item->GetWindow());
Line 544 of item_manager.cpp:
in function: void ITEM_MANAGER::Update():
Line 544: SaveSingleItem(item);
Line 344 of main.cpp:
in function idle()
line 344:
heartbeat(thecore_heart, ++thecore_heart->pulse);
Line 591 of file main.cpp:
function:
int main(int argc, char **argv)
Line 591:
while (idle());
Help me please!!!!!!!!!!!!! -
Hello Guys, someone know how to fix this bug,
Sometime when i enter in my server if have existente shop of OTHER character, sometimes the title of shop spawn in my head or head mobs
Someone know how to fix it?
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Hi Guys,
Someone can help me how i can get my offline shop position X, Y coordinates using python or vid or other thing....Thank you guys.
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On 27/09/2016 at 6:21 PM, Suainzettello said:
System don't work.
My ActorIstanceCollisionDetection.cpp
Binary successfully compiled, but, when i Spawn a Pet (34004 for example Mini Azrael, collision don't work.
BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim)
{
#ifdef ENABLE_STOP_COLISSION_GLOBAL
/*********************************************************************
* date : 2016.02.16
* function : Stop Colission
* developer : VegaS
* skype : sacadatt.amazon
* description : Checks if the victim is one of the examples below you can easily configure. If the victim was found
success as vnum site / breed ve you could go through it no longer block.
*/
/************
* The first value is the minimum value and the second value is the maximum value of pet vnum (mob_proto) - change 34051 with your max vnum of pet */
int pListPet[2] = {34001, 34016};
/************
* You can add whatever you like vnum of npc or monster (mob_proto) */
int pListGlobal[] = {};
/************
* You can add what mapname you want for enable this stop collission global like pet / npc */
const char* strMapListGlobal[] = {
"metin2_map_a1",
"metin2_map_c1",
"metin2_map_a3",
"metin2_map_guild_01",
"metin2_map_monkeydungeon",
"metin2_guild_village_01",
"metin2_map_monkeydungeon_02",
"metin2_guild_village_02",
"metin2_map_c3",
"metin2_map_guild_03",
"metin2_map_monkeydungeon_03",
"metin2_guild_village_03",
"map_n_snowm_01",
"metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_milgyo",
"metin2_map_deviltower1",
"metin2_map_trent",
"metin2_map_trent02",
"season1/metin2_map_WL_01",
"season1/metin2_map_nusluck01",
"metin2_map_spiderdungeon_02",
"metin2_map_skipia_dungeon_02",
"metin2_map_spiderdungeon",
"metin2_map_wedding_01",
"metin2_map_t3",
"metin2_map_t4",
"metin2_map_duel",
"season1/metin2_map_sungzi_snow",
"season2/metin2_map_empirewar03",
"metin2_map_devilsCatacomb",
"metin2_map_skipia_dungeon_boss",
"metin2_map_spiderdungeon_03"};
/************
* Location name of the map where the event takes place ox */
const char* strMapEventOx = "season1/metin2_map_oxevent";
std::string stringName = CPythonBackground::Instance().GetWarpMapName();
for (int i = 0; i < _countof(strMapListGlobal); i++)
{
#ifdef ENABLE_STOP_COLLISION_PLAYER_OX
if (!strcmp(strMapEventOx, stringName.c_str())) // Check if u are place in map ox
{
if (0 <= rVictim.GetRace() && rVictim.GetRace() <= 7) // Check if the victim through which pass over a player (change 7 with 8 if u have wolfman)
return FALSE; // Stop collission for player --> You can go through players now successfully without lock yourself
}
#endif
if (strMapListGlobal == stringName) // Check if you are in one of the maps listed in the global list
{
for (int i = 0; i < _countof(pListGlobal); i++)
{
if (rVictim.GetRace() == pListGlobal || pListPet[0] <= rVictim.GetRace() && rVictim.GetRace() <= pListPet[1]) // Verify that the victim is npc vnum listed above, or if a pet.
return FALSE; // Stop collission for global vnum like a pet or npc
}
}
}
#endifdo not say that the system does not work, use your brain and think....
just change:
int pListPet[2] = {34001, 34016};
to
int pListPet[3] = {34001, 34016, 34004}; -
9 hours ago, .plechito' said:
But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense.
Because i want to create effect in specific ocassion, like it:
9 hours ago, MichaelM said:Maybe he needs dynamic object spawns.
Exactly! but i want to create only the effect.
Thank you guys for answering!
SEARCHING THIS OFFLINE SHOP TO BUY
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