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raNNNNNk

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About raNNNNNk

  • Birthday 06/18/1999

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  1. Hello, everyone! To make it easier to add entity spawn locations, especially for those who don’t have FTP access to the server, I thought there should be a simpler solution. So, here is a command created with this reason in mind, but it also speeds up the process even if you have access to the files or not. cmd.cpp cmd_gm.cpp
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  2. Perhaps the quickest way to achieve that is to not use APPLY_ACCEDRAIN_RATE in item_proto while still using other basic bonuses.
  3. What you've just said doesn't only apply to turkish players but also for romanians aswell, and perhaps not only these two countries.
  4. thanks, yoinked
  5. You do not have "MESSAGE" in locale.
  6. I might be wrong but there goes my assumption: It has to be some "system" that doesn't permit the execution of the file if it is not named "Metin2.exe", how did you search for it in binary? Use notepad++ "Find in Files" option and search for "Metin2.exe" and "DO-NOT-EDIT-NAME" in both root files and binary, i'd say it's something in root instead of binary.
  7. I can also recommend contabo, using one vps from them for test-server and compiling and it has only went down ONCE since september '22.
  8. Hi, I noticed I am missing the target bar of mobs (i can see the players bar, also i can use the "trade/pm/duel" etc) and the dealt damage (the yellow one) to both mobs and characters, i can see the incoming(red) damage tho.. Does anyone know why that happens? thanks in advance! here's the example
  9. I found the issue and solved it, I added that thing in another class function.. xd
  10. Hi, I tried to add some biologist system I`ve found on another server, I did the binary without problems, and now on server-side i get that error, I assume it's something easy but I've got no programming knowledge so I'm stuck on it. Thanks! input_main.cpp: In member function 'virtual int CInputDead::Analyze(LPDESC, BYTE, const char*)': input_main.cpp:3468:30: error: qualified-id in declaration before '(' token 3468 | int CInputMain::BiologManager(LPCHARACTER ch, const char* c_pData, size_t uiBytes); | ^ input_main.cpp:3480:67: error: 'uiBytes' was not declared in this scope 3480 | return pkBiologManager->RecvClientPacket(p->bSubHeader, c_pData, uiBytes);
  11. wtf xd
  12. case ITEM_BLEND: // 새로운 약초들 sys_log(0,"ITEM_BLEND!!"); if (Blend_Item_find(item->GetVnum())) { int affect_type = AFFECT_BLEND; int apply_type = aApplyInfo[item->GetSocket(0)].bPointType; int apply_value = item->GetSocket(1); int apply_duration = item->GetSocket(2); CAffect* pAffect = FindAffect(affect_type, apply_type); if (FindAffect(affect_type, apply_type)) { if (item->GetSocket(2)) { RemoveAffect(pAffect); item->Lock(false); } else { ChatPacket(CHAT_TYPE_INFO, "Isi face deja efectul."); } } else { AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false); item->Lock(true); } } break; that's how the case looks for now, i guess there need a little modification so that the time will go down when enabled, then paused when disabled.
  13. I managed to get them to be enabled and disabled, but the problem is as following: if i enable them , i get the correct value for the selected time, like in the following gif [Hidden Content] the problem is that the dews can be combined and get more time, like this [Hidden Content] but if i click on a 20minutes let's say, i get the affect (20% critical) for 20minutes, but the dew remains the same (for 20 minutes), if i disable (or the time runs down by itself), still 20 minutes, i need it to countdown the time that it gets used, for now they're somewhat permanent which is not what i want, i need them to expire after the time is gone. Like let's say, the alchemy, as long as it is active, the time goes down, otherwise it keeps the time, but on alchemy there is TIMER_BASED_ON_WEAR on proto, and the blends are not like this.
  14. Skillproto mysql and skillproto client, you have to modify the duration from here as long as you want. I don't think u can make them permanent but add a high value like 30000 seconds.
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