I managed to get them to be enabled and disabled, but the problem is as following: if i enable them , i get the correct value for the selected time, like in the following gif
[Hidden Content]
the problem is that the dews can be combined and get more time, like this [Hidden Content]
but if i click on a 20minutes let's say, i get the affect (20% critical) for 20minutes, but the dew remains the same (for 20 minutes), if i disable (or the time runs down by itself), still 20 minutes, i need it to countdown the time that it gets used, for now they're somewhat permanent which is not what i want, i need them to expire after the time is gone.
Like let's say, the alchemy, as long as it is active, the time goes down, otherwise it keeps the time, but on alchemy there is TIMER_BASED_ON_WEAR on proto, and the blends are not like this.