Jorila
Inactive Member-
Posts
58 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Jorila
-
i haven't a cube.lua i have checked all files and i see its a binary mistake - look the binary-part. need help <.<
-
Here, please help s: and @iRazer edit: this ist the binary part edit2: cube.txt:
-
-
hello? /:
-
@VegaS hmm i add the refine-system... code:
-
thanks i have 2 very little question. oh my gosh, i ask to much, but i am a c++ noob s: where i must add the static int arg[2] = {140, 149}; // MIN - MAX and it is possible when i write like this: static int arg[2] = {140, 149, 10010, 10019, 20010, 20019}; // 3 different items
-
Yes, but your system shout ALL refine +7/8/9 i ask it is possible used this via item-vnum: example2: User XYZ upgraded the max level Weapon "Soul-Sword +9, NICE" nobody interests when a level 10 sword reached+9 you know what i mean? ^^
-
thanks nice idea. could you add an item-VNUM function? example: the max level Weapon 10010-10019 reached+9 - "User XYZ reached Soul-Sword+9, congratulations!" you must not do this, it is only a question s: you know what i mean? ^^
-
This isnt a visual bug, you spawned the NPC at twice
-
when i open the cube window, client syserr says: 0910 01:02:36376 :: CPythonNetworkStream::ServerCommand(c_szCommand=cube r_list 20381 28630,1/28631,1/28632,1/28633,1/28634,1/28635,1/28636,1/28637,1/28638,1/28639,1/28640,1/28641,1/28642,1/28643,1) - Strange Parameter Count : 5 is that a binary bug? how can i fix this?
-
thank you very much <3 ♥
-
thank you very much! i'll try this^^
-
when i use a emoticon my client syserr get spamed: 0909 21:32:26421 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:26637 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:26817 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:27114 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:27131 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:27329 :: ELTimer_GetMSec() - m_dwEmoticonTime 0909 21:32:29027 :: ELTimer_GetMSec() - m_dwEmoticonTime how can i fix this?
-
@VegaS Thank you ^^ sorry i am a noob. your quest is good, but i need a quest where user get the VIP when he/she use an item. i forgot <.< one question. can you make a little quest: when user use item 70007(example ID), user get the VIP for 2 weeks and he/she get (example) 50% more itemdrop, 50% more golddrop. thank you very much!
-
Can someone add a questfunction - IsVIP for some quest? ^^ i need a little quest: when user vip - he get 50% more golddrop, 50% more exp, 50% more itemdrop (example bonusse) for 2 weeks
-
up
-
up
-
up
-
up... i have just a little affect problem.
-
Hello Com, i have a "little..." HP/MP/Skill?-Bug". When i use an auto-potion or summon my pet or deactivaded a skill or sura use skill-id 66 - the client have a little "lag" or when i use skill like (looks gif) - i lost hp/mp skill 66 - remove_good_affect - when sura use skill 66 - user have a lag look the gif's - look the hp/mp i use the "fix" by @VegaS : char.cpp and i changed HP/MP from short to long in game-source: tables.h but not worked How can i fix this "lag/HP/MP-bug" please help
-
Hello...? can really nobody help? /:
-
Hello...? I have only an affect bug... nobody can help? s:
-
When i skill a bonus (for example strong vs monster) at once - server/quest save this. i can warp/relog and the bonus/affect remains preserved. But when i skilled 2-10 (maximum is 10 by Quest) and i logged out or i warp to an another map - the affect reset to 1(2 strong vs monster). Also i havent (for example) 4-6-8-10-20 strong vs monster. i have after relog/warp etc 2 strong vs monster. Is the affect part broken? What is broken in the affect-part? i need help... Thank you for reading.