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Tr3l

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Posts posted by Tr3l

  1. 2 minutes ago, Psycho said:

    This is the hidden content, please

    Metin2 Download

     

    try it like this, I have it like this.

    0120 15:31:08166 :: 
    networkModule.py(line:208) SetSelectCharacterPhase
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    introSelect.py(line:30) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    interfaceModule.py(line:12) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    uiInventory.py(line:1033) <module>
    uiInventory.py(line:1052) InventoryWindow
    
    networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'self' is not defined
    
    0120 15:31:08166 :: ============================================================================================================
    0120 15:31:08166 :: Abort!!!!
    
    

     

  2. 2 minutes ago, Psycho said:

    by changing that 23, you no longer see the item belt

    now I'm 23 and I still can't see it, I've tried a lot of things but they didn't work, the problem is that when I put the belt on it says thisspacer.png

    and in the clean serverfile when I put a belt over the equipped belt it doesn't say anything

  3. Howdy! I added the weapon skins, and now I have the problem with the belts, I think this problem is because of the skins, and I don't know where to check or what to change.

    If I click on the belt nothing happens, only if I take it and drag it with the mouse in the slot on the belt it appears in the chat

    spacer.png

     

  4. Hello everybody

    I added biolog system dracarys and I have these errors when I compile the game source,I looked for the fix before asking for your help but I can't find anything explicit

     

    spacer.png

     

    BiologSystemManager.hpp

    		// general functions
    		void	SendBiologInformation(bool bUpdate = false);
    		void	SendBiologItem(bool bAdditionalChance, bool bAdditionalTime);

    utils.h

    extern std::string GetFullDateFromTime(time_t&& end_time_sec, bool bWhiteSpace = true);
    extern std::string GetFullDateFromTime(const time_t& end_time_sec, bool bWhiteSpace = true);

     

  5. Can someone explain to me how to put the special inventory on the button next to the inventory?

    I have tried several options but none of them are successful

    The original code from the button but I don't understand anything how to do after it to put my special inventory on it

    
    				self.wndFastInventoryLayer = self.GetChild("FastInventoryLayer")
    				self.GetChild("Menu_1").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_2").SetEvent(ui.__mem_func__(self.ToggleSwitchbotClick))
    				self.GetChild("Menu_3").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_4").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_5").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_6").SetEvent(ui.__mem_func__(self.ClickMenu1))
    			except:
    				import exception
    				exception.Abort("FastInventoryWindow.LoadWindow.BindObject")
    			try:
    				import uiSwitchbot
    				self.wndSwitchbot = uiSwitchbot.SwitchbotWindow()
    			except:
    				import exception
    				exception.Abort("FastInventoryWindow.LoadWindow.BindObject")
    		def ToggleOfflineShopClick(self):
    			return True
    		def ToggleSwitchbotClick(self):
    			if self.wndSwitchbot.IsShow(): self.wndSwitchbot.Close()
    			else: self.wndSwitchbot.Open()
    		def ClickMenu1(self):
    			if self.wndInventory.interface:
    				self.wndInventory.interface.ToggleSwitchbotWindow()
    			return True

    I did that but it doesn't work, something is definitely wrong but I don't know how to add a function to the button myself

    				self.GetChild("Menu_1").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_2").SetEvent(ui.__mem_func__(self.SpecialInventoryButton))
    				self.GetChild("Menu_3").SetEvent(ui.__mem_func__(self.ClickMenu3))
    				self.GetChild("Menu_4").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_5").SetEvent(ui.__mem_func__(self.ClickMenu1))
    				self.GetChild("Menu_6").SetEvent(ui.__mem_func__(self.ClickMenu1))
    			except:
    				import exception
    				exception.Abort("FastInventoryWindow.LoadWindow.BindObject")
    			try:
    				import exception
    				self.interface.ToggleExtendedInventoryWindow()
    			except:
    				import exception
    				exception.Abort("FastInventoryWindow.LoadWindow.BindObject")
    		def ClickMenu1(self):
    			return True
    		def SpecialInventoryButton(self):
    			if app.WJ_SPLIT_INVENTORY_SYSTEM:
    				def __PressExtendedInventory(self):
    					if self.interface:
    						self.interface.ToggleExtendedInventoryWindow()
    		def ClickMenu3(self):
    			if self.wndInventory.interface:
    				self.wndInventory.interface()
    			return True

    Merry Christmas to everyone ❤️

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