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Posts posted by Tr3l
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2 minutes ago, Psycho said:
0120 15:31:08166 :: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:30) <module> system.py(line:130) __pack_import system.py(line:110) _process_result interfaceModule.py(line:12) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiInventory.py(line:1033) <module> uiInventory.py(line:1052) InventoryWindow networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'self' is not defined 0120 15:31:08166 :: ============================================================================================================ 0120 15:31:08166 :: Abort!!!!
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1 minute ago, Psycho said:
I don't see any position or item errors, you have to check in the source bro
I checked 3 times every code in this system and where it should be put, I really don't understand and I don't see anything unusual
https://pastebin.com/3m7SF2rM uiinventory from the system
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3 minutes ago, Psycho said:
paste uiinventory.py
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Howdy! I've been using this system for some time but I didn't give it the importance to solve it all, I started with other systems, and today I tried to solve this problem with the items of 2 or 3 slots in which it only shows an effect on 1 single slot, I have checked the entire system and everything is correct
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If I have the mount equipped and I teleport, it duplicates my mount
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I solved the problem, it was from uiinventory.py
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7 minutes ago, Psycho said:
that configuration must be taken care of carefully, it is a mechanism concentrated on your file in the source server, it is complicated to understand unfortunately.
it didn't work with 22 either
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Just now, Psycho said:
you don't understand me, you have to put 22 back.
ok ,I'm trying again, I know I've tried before and it still didn't work
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2 minutes ago, Psycho said:
by changing that 23, you no longer see the item belt
now I'm 23 and I still can't see it, I've tried a lot of things but they didn't work, the problem is that when I put the belt on it says this
and in the clean serverfile when I put a belt over the equipped belt it doesn't say anything
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5 minutes ago, Psycho said:
c_equipment_start + 23 did you add it?
Here?
or you say here
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
I changed from 22 to 23
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On 1/12/2024 at 12:43 AM, Psycho said:
the problem is right there brother
I kept trying to do what I found on the forums but in vain, the same problem is that the belt does not appear
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On 1/9/2024 at 12:33 AM, Psycho said:
check that everything is perfect in client source on gametype.h on userinterface , or on gamelib item_data.h
the problem was that a belt was already equipped, but the belt does not appear in the slot for it, it does not appear at all when it is equipped
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49 minutes ago, Psycho said:
check that everything is perfect in client source on gametype.h on userinterface , or on gamelib item_data.h
I don't see anything abnormal in those files
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Howdy! I added the weapon skins, and now I have the problem with the belts, I think this problem is because of the skins, and I don't know where to check or what to change.
If I click on the belt nothing happens, only if I take it and drag it with the mouse in the slot on the belt it appears in the chat
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4 hours ago, Psycho said:Hidden Content
add to biologsystemmanger.cpp
#include "utils.h"
I already had this added here paste bin BiologSM.cpp
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Hello everybody
I added biolog system dracarys and I have these errors when I compile the game source,I looked for the fix before asking for your help but I can't find anything explicit
BiologSystemManager.hpp
// general functions void SendBiologInformation(bool bUpdate = false); void SendBiologItem(bool bAdditionalChance, bool bAdditionalTime);
utils.h
extern std::string GetFullDateFromTime(time_t&& end_time_sec, bool bWhiteSpace = true); extern std::string GetFullDateFromTime(const time_t& end_time_sec, bool bWhiteSpace = true);
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1 minute ago, Psycho said:
syserr client? syserr db empty?
I solved the problem, Thanks for your involvement
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Hello community!
I also have a problem with this event system, more precisely, the days do not appear on my calendar. Sysser is emptySpoilerT/C
T/C
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Can someone explain to me how to put the special inventory on the button next to the inventory?
I have tried several options but none of them are successful
The original code from the button but I don't understand anything how to do after it to put my special inventory on it
self.wndFastInventoryLayer = self.GetChild("FastInventoryLayer") self.GetChild("Menu_1").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_2").SetEvent(ui.__mem_func__(self.ToggleSwitchbotClick)) self.GetChild("Menu_3").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_4").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_5").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_6").SetEvent(ui.__mem_func__(self.ClickMenu1)) except: import exception exception.Abort("FastInventoryWindow.LoadWindow.BindObject") try: import uiSwitchbot self.wndSwitchbot = uiSwitchbot.SwitchbotWindow() except: import exception exception.Abort("FastInventoryWindow.LoadWindow.BindObject") def ToggleOfflineShopClick(self): return True def ToggleSwitchbotClick(self): if self.wndSwitchbot.IsShow(): self.wndSwitchbot.Close() else: self.wndSwitchbot.Open() def ClickMenu1(self): if self.wndInventory.interface: self.wndInventory.interface.ToggleSwitchbotWindow() return True
I did that but it doesn't work, something is definitely wrong but I don't know how to add a function to the button myself
self.GetChild("Menu_1").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_2").SetEvent(ui.__mem_func__(self.SpecialInventoryButton)) self.GetChild("Menu_3").SetEvent(ui.__mem_func__(self.ClickMenu3)) self.GetChild("Menu_4").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_5").SetEvent(ui.__mem_func__(self.ClickMenu1)) self.GetChild("Menu_6").SetEvent(ui.__mem_func__(self.ClickMenu1)) except: import exception exception.Abort("FastInventoryWindow.LoadWindow.BindObject") try: import exception self.interface.ToggleExtendedInventoryWindow() except: import exception exception.Abort("FastInventoryWindow.LoadWindow.BindObject") def ClickMenu1(self): return True def SpecialInventoryButton(self): if app.WJ_SPLIT_INVENTORY_SYSTEM: def __PressExtendedInventory(self): if self.interface: self.interface.ToggleExtendedInventoryWindow() def ClickMenu3(self): if self.wndInventory.interface: self.wndInventory.interface() return True
Merry Christmas to everyone
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T/C
thanks to Psycho
- 1
Weapon Pack
in File Requests
Posted
try this client , it has a lot of weapons and armor + what you need
https://www.virustotal.com/#/url/71216ea7e98991af2c7f6226d581d2ba513e14cc585f8e8d0f6cf04bf112f755/detection
https://www.virustotal.com/#/url/71216ea7e98991af2c7f6226d581d2ba513e14cc585f8e8d0f6cf04bf112f755/detection