Quest script
I noticed that the mission is just weird "broken" in breaking up stones. Since it is set to 4 metiny and in fact it is a random number, time after killing 10 stones goes on, and the second time after killing 4 stones.It is hard to explain. But it mainly is that the mission does not go away as it is written. As if not accounted for each dead stone
when login with lv_100_ow.inlv_100_ow() and pc.getqf("dungstart") == 1 begin
d.notice("|cFFff6600[Opuszczona Wioska]|h|cFFFFFFFF|h Witaj w Opuszczonej Wiosce. ")
d.notice("|cFFff6600[Opuszczona Wioska]|h|cFFFFFFFF|h Aby dostać się do przywódcy zniszcz odpowiedni kamień metin ! ")
d.notice("|cFFff6600[Opuszczona Wioska]|h|cFFFFFFFF|h Na wyzwanie masz 30min. ")
d.setf("lv_100_ow1", 0)
d.setf("lv_100_ow2", 0)
d.setf("lv_100_ow3", 0)
d.setf("lv_100_ow4", 0)
d.regen_file("data/kamil/100/1.txt")
pc.setqf("dungstart", 0)
d.setf("level", 1)
timer('zabezpiecz_czas1', 5*60)
end
when 8047.kill with lv_100_ow.inlv_100_ow() and d.getf("level") == 1 begin
d.setf("lv_100_ow1", d.getf("lv_100_ow1")+1)
if d.getf("lv_100_ow1") >= 2 then
d.kill_all()
d.setf("level", 2)
d.notice("|cFFff6600[Opuszczona Wioska]|h|cFFFFFFFF|h Brawo zniszczyłeś odpowedni kamień Metin ")
timer("timer_lv_100_ow1", 5)
end
end
I do not know why it does not work as it is declared - if d.getf("lv_100_ow1") >= 2 then ...