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Vesphinsky

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  1. oh maaaaaaaaan ;< any ideas, how to communicate (client -> quest on server) without editing source code, only using things we have already?
  2. check lambda key states in ui.py, there are keybinds (;
  3. Hi guys! I've got one question for you, i've got problem with new quest trigger: execute in core, that I mentioned before. If i say in game as GM: /execute "bgImpv" nothing happens. There is my quest: quest bgImpv begin state start begin when execute begin chat("andrw1") notice_all("andrw2") end end end any ideas?
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