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cTolip

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Posts posted by cTolip

  1. On 2/23/2024 at 12:18 AM, Angell4k said:

    anyone can still help? i removed everything on mob_drop.txt but enemies are still dropping items...

    This is not mob_drop_item problem. The problem's source is;

    void CHARACTER::DetermineDropMetinStone()

    If the array size is not equal with static DWORD c_adwMetin elements. You will get drop randomly item like that.

    const int METIN_STONE_NUM = 15;

    If you not sure about this, try with disable this code in item_manager.cpp
     

    if (pkChr->IsStone())
    {
    	if (pkChr->GetDropMetinStoneVnum())
    	{
    		int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400;
    
    		if (iPercent >= number(1, iRandRange))
    		{
    			item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true);
    			if (item) vec_item.push_back(item);
    		}
    	}
    }

    If you not getting drop when you disable this code, try to edit your DetermineDropMetinStone function.

  2. 1 hour ago, MORTE said:

    I need help to correct some potions, what putting on F1, F2, F3 and F4, uses, log out, enter the game by clicking and gives bug and gets the double effect.

    a2d5c6c789f842b8891f382847c4cbca.png

     

    HELP!?

    item_proto/item_vnum

     

    type="3"

    change this

    type="0"

    • Love 1
  3. 12 hours ago, Alesta2 said:

    bu hatayi sadece 1.koy moblarinda veriyorsa, season-patch eu gibi dosyalar icerisinden mob packlerini atman lazim. packleri duzenlerken bir yerde hata yapmissin. yok tum moblar da durum boyle ise game'den kaynaklaniyordur.

    Hepsi denemez ama çoğunda böyle bir durum söz konusu

     

    10 hours ago, WhoIsNice said:

    Soo, the problem maybe is in that 2 files of source? hmm

    I ddnt understand well ( google translate suchs ) but the problem is in the patch files? client?

    Details required.

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