-
Posts
15 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by cTolip
-
-
#Solved
-
-
Thanks for sharing
aaand what is name of the music ?
-
-
Not big damage.
3x damage
-
-
-
1 hour ago, MORTE said:
I need help to correct some potions, what putting on F1, F2, F3 and F4, uses, log out, enter the game by clicking and gives bug and gets the double effect.
HELP!?
item_proto/item_vnum
type="3"
change this
type="0"
- 1
-
12 hours ago, Alesta2 said:
bu hatayi sadece 1.koy moblarinda veriyorsa, season-patch eu gibi dosyalar icerisinden mob packlerini atman lazim. packleri duzenlerken bir yerde hata yapmissin. yok tum moblar da durum boyle ise game'den kaynaklaniyordur.
Hepsi denemez ama çoğunda böyle bir durum söz konusu
10 hours ago, WhoIsNice said:Soo, the problem maybe is in that 2 files of source? hmm
I ddnt understand well ( google translate suchs ) but the problem is in the patch files? client?
Details required.
-
-
Select all solution and click "rebuild"
-
On 02.06.2016 at 0:23 AM, Chris90909090909090 said:
If you using Lennt's system
Problem's source in db "socket3"
-
On 04.06.2016 at 2:13 AM, Metin2Taipan said:
Mine is that way, you can find the error please?
Locale_inc.h
Spoiler#define ENABLE_OFFLINE_SHOP_SYSTEM
//PythonShop.cpp
[Drop Bug] Item drop when its not in drop
in Community Support - Questions & Answers
Posted
This is not mob_drop_item problem. The problem's source is;
void CHARACTER::DetermineDropMetinStone()
If the array size is not equal with static DWORD c_adwMetin elements. You will get drop randomly item like that.
const int METIN_STONE_NUM = 15;
If you not sure about this, try with disable this code in item_manager.cpp
if (pkChr->IsStone()) { if (pkChr->GetDropMetinStoneVnum()) { int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400; if (iPercent >= number(1, iRandRange)) { item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true); if (item) vec_item.push_back(item); } } }
If you not getting drop when you disable this code, try to edit your DetermineDropMetinStone function.