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Tallywa

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Posts posted by Tallywa

  1. Hello i have bug with costume and ring 6/7 bonus its crash the down and my sysserr :

    	number_ex: number(): first argument is bigger than second argument 0 -> -1, item_attribute.cpp 418
    	

    in lign 418

    	const TItemAttrTable& r = g_map_itemRare[avail[number(0, avail.size() - 1)]];
    	

    game.core

    	(gdb) bt full
    #0  0x081731e9 in CItem::AddRareAttribute (this=0x0) at item_attribute.cpp:418
            i = 679644607
            count = 696344576
            pos = <value optimized out>
            nAttrSet = 696328330
            avail = {<std::_Vector_base<int,std::allocator<int> >> = {
        _M_impl = {<std::allocator<int>> = {<__gnu_cxx::new_allocator<int>> = {<No data fields>}, <No data fields>}, _M_start = 0x5, _M_finish = 0x28a9977c, _M_end_of_storage = 0x5}}, <No data fields>}
            nAttrLevel = <value optimized out>
            pszIP = <value optimized out>
    #1  0x28c5dbe6 in basename_r () from /usr/lib32/libc.so.7
    No symbol table info available.
    #2  0x083a73ae in CSemaphore::Wait ()
    No symbol table info available.
    #3  0x083a661d in CAsyncSQL::ChildLoop ()
    No symbol table info available.
    #4  0x083a6e7e in AsyncSQLThread ()
    No symbol table info available.
    #5  0x287a8bbc in pthread_condattr_init () from /usr/lib32/libthr.so.3
    No symbol table info available.
    #6  0x00000000 in ?? ()
    No symbol table info available.
    
    

     

    I need your help please

  2. Hello I have a problem with this function:

    	if (item->GetType() & ITEM_RING    && item->GetSubType())
        {
            if ((GetWear(WEAR_RING1) && GetWear(WEAR_RING1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_RING2) && GetWear(WEAR_RING2)->IsSameSpecialGroup(item)))
            {
                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't put two same items in the same time."));
                return false;
            }
        }
    	

     

    I wish I could block the use of two items with an identical subtype. How to do?

  3. 	#ifndef DEBUG_ALLOC
    void ITEM_MANAGER::DestroyItem(LPITEM item)
    #else
    void ITEM_MANAGER::DestroyItem(LPITEM item, const char* file, size_t line)
    #endif
    {
        if (item->GetSectree())
            item->RemoveFromGround();
    	    if (item->GetOwner())
        {
            if (CHARACTER_MANAGER::instance().Find(item->GetOwner()->GetPlayerID()) != NULL)
            {
                sys_err("DestroyItem: GetOwner %s %s!!", item->GetName(), item->GetOwner()->GetName());
                item->RemoveFromCharacter();
            }
            else
            {
                sys_err ("WTH! Invalid item owner. owner pointer : %p", item->GetOwner());
            }
        }
    	    TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
    	    if (it != m_set_pkItemForDelayedSave.end())
            m_set_pkItemForDelayedSave.erase(it);
    	    DWORD dwID = item->GetID();
        sys_log(2, "ITEM_DESTROY %s:%u", item->GetName(), dwID);
    	    if (!item->GetSkipSave() && dwID)
        {
            DWORD dwOwnerID = item->GetLastOwnerPID();
    	        db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_DESTROY, 0, sizeof(DWORD) + sizeof(DWORD));
            db_clientdesc->Packet(&dwID, sizeof(DWORD));
            db_clientdesc->Packet(&dwOwnerID, sizeof(DWORD));
        }
        else
        {
            sys_log(2, "ITEM_DESTROY_SKIP %s:%u (skip=%d)", item->GetName(), dwID, item->GetSkipSave());
        }
    	    if (dwID)
            m_map_pkItemByID.erase(dwID);
    	    m_VIDMap.erase(item->GetVID());
    	#ifdef M2_USE_POOL
        pool_.Destroy(item);
    #else
    #ifndef DEBUG_ALLOC
        M2_DELETE(item);
    #else
        M2_DELETE_EX(item, file, line);
    #endif
    #endif
    }
    
    

  4. 	LPITEM CItem::RemoveFromCharacter()
    {
        if (!m_pOwner)
        {
            sys_err("Item::RemoveFromCharacter owner null");
            return (this);
        }
    	    LPCHARACTER pOwner = m_pOwner;
    	    if (m_bEquipped)    // ÀåÂøµÇ¾ú´Â°¡?
        {
            Unequip();
            //pOwner->UpdatePacket();
    	        SetWindow(RESERVED_WINDOW);
            Save();
            return (this);
        }
        else
        {
            if (GetWindow() != SAFEBOX && GetWindow() != MALL)
            {
                if (IsDragonSoul())
                {
                    if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
                        sys_err("CItem::RemoveFromCharacter: pos >= DRAGON_SOUL_INVENTORY_MAX_NUM");
                    else
                        pOwner->SetItem(TItemPos(m_bWindow, m_wCell), NULL);
                }
                else
                {
                    TItemPos cell(INVENTORY, m_wCell);
    	                if (false == cell.IsDefaultInventoryPosition() && false == cell.IsBeltInventoryPosition()) // ¾Æ´Ï¸é ¼ÒÁöÇ°¿¡?
                        sys_err("CItem::RemoveFromCharacter: Invalid Item Position");
                    else
                    {
                        pOwner->SetItem(cell, NULL);
                    }
                }
            }
    	        m_pOwner = NULL;
            m_wCell = 0;
    	        SetWindow(RESERVED_WINDOW);
            Save();
            return (this);
        }
    }
    	

  5. Hello i have a probleme with my server

    Crash core channel 1

    game.core

    #0  0x081de0bb in quest::CQuestManager::SendScript (this=0x28d62198)
        at questmanager.cpp:977
            packet_script = {header = 63 '?', size = 36927, skin = 247 '▒',
      src_size = 16191}
            buf = {buf = 0x0, forceDelete = false}
    #1  0x28c5dbe6 in basename_r () from /usr/lib32/libc.so.7
    No symbol table info available.
    #2  0x0839b7ae in CSemaphore::Wait ()
    No symbol table info available.
    #3  0x0839aa1d in CAsyncSQL::ChildLoop ()
    No symbol table info available.
    #4  0x0839b27e in AsyncSQLThread ()
    No symbol table info available.
    #5  0x2879abbc in pthread_condattr_init () from /usr/lib32/libthr.so.3
    No symbol table info available.
    #6  0x00000000 in ?? ()
    No symbol table info available.
    

  6. my error compile

    	char_affect.cpp:771: error: scalar object 'GoodAffects' requires one element in initializer
    char_affect.cpp: In member function 'void CHARACTER::RemoveGoodAffect()':
    char_affect.cpp:775: error: a function-definition is not allowed here before ':' token
    char_affect.cpp:781: error: could not convert 'CHARACTER::RefreshAffect()' to 'bool'
    char_affect.cpp:782: error: expected `)' before ';' token
    compile input.cpp
    char_affect.cpp: At global scope:
    char_affect.cpp:740: warning: 'GoodAffects' defined but not used
    
    

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