Kenta
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Everything posted by Kenta
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I don't think so, and the fact is that the shopmanager,cpp I didn't even touched it
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Ok .. Thx ..
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Hey, I have a problem I tried to install the offline shop on my server every things work fine until I start doing the src/game part I tried every things I could to fix it until i give up to ask your help. Because I don't understand why it's not working, everything work fine in the compilation until it start linking the game then This happen : If someone could help me It would be nice...
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Bug with the new pet system
Kenta replied to Kenta's topic in Community Support - Questions & Answers
up ? -
I got a problem with the new pet system when I summon a new pet, the pet give me random half human bonus I don't understand why if someone could help me fix it to put this bonus to 0 so when the pet is summoned it give 0 half human bonus. I tried everything and after some research I found that the problem may come from those files, but I don't know where to search exactly ! Please some help would be great-full New_PetSystemcpp.txt New_PetSystemh.txt
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Hello everyone, bug with sources ..
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I got a bug when I create a new character, [Hidden Content] And this prevents me from creating a character it's really annoying and I don't know from where it comes. Got no error in the client sysser, That's the db, sysser syserr.txt If someone is able to help me xd, syserr.txt Problem solved a column in mysql that i had to delete
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Thx, another time dude ! You are awesome. Just the first quest don't work when i get 2k points my rank don't change it's still the same
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UP PLEASE
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Thank you, it work ur awesome, but i just wanna benefit from this post because i have another problem with another quest that I coded but the quest don't work i don't understand why, the goal of the quest is to win 1 points for every kill and lose 20% of ur points for every death, and to display the number of points IG in the inventory like this [Hidden Content] But the problem here is that when I do a kill i receive 1 points, but when I die i lose all my points and if I kill a player with like 20 points and I got 0 points the player is gonna lose all his points and I am gonna receive 18 points something like that i tried to solve it by my own but I'am a beginner in this language so i don't understand why it don't work That's the quest quest pvp begin state start begin when kill with npc.is_pc() begin pc.setqf("nbpoints", pc.getqf("nbpoints") + 1) local coins = pc.getqf("nbpoints") cmdchat("PointsPVP "..coins) syschat ("Vous recevez 1 points") local old = pc.select(npc.get_vid()) pts = pc.getf("pvp","nbpoints") pc.setf("pvp","nbpoints", math.floor(pts*0.8)) local coins = pc.getf("pvp", "nbpoints") cmdchat("PointsPVP "..coins) diff = pts - pc.getf("pvp","nbpoints") if diff == 0 then syschat("Vous ne perdez aucun points") else syschat("Vous perdez "..diff.." points") end pc.select(old) end end end If someone could help me it would be amazing,
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UP PLEASE
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In this quest for every kill u make ur going to win between 23 and 33 points and every time u will die u will lose between 13 or 23 points and when the player get 2000 points or 4000 etc.. who will set ur rank exemple : Between 0 and 2k points ur rank will be set at -2K Between 2K and 4k points at 2K Between 4k and 6k points at 5K Between 6k and 8k at 9k And finnaly between 8k end 10k at 15k, I hope u understand the goal of my quest sorry for bad english
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Oh okay I'am sorry that's the code : quest trophees begin state start begin when kill with npc.is_pc() begin local check_my_ip = pc.get_ip() local check_enemy_ip = npc.get_ip() if check_my_ip == check_enemy_ip then nbpoints = pc.getqf("nbtrophees") else pc.setqf("nbtrophees", pc.getqf("nbtrophees") + math.random(23, 33)) local old = pc.select(npc.get_vid()) pc.setf("trophees","nbtrophees", math.random(13, 23)) pc.select(old) if ("nbtrophees") =< 2000 then pc.change_alignment(-2000) else if ("nbtrophees") =< 4000 then pc.change_alignment(2000) if ("nbtrophees") =< 6000 then pc.change_alignment(5000) else if ("nbtrophees") =< 8000 then pc.change_alignment(9000) if ("nbtrophees") =< 10000 then pc.change_alignment(15000) else if ("nbtrophees") =< 15000 then pc.change_alignment(15000) select name, dwpid, lvalue from player.quest, player.player where player.id == quest.dwpid and szname ="trophees" and szstate="nbtrophees" order by lvalue desc; end end end end end end end
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Hello, I got a problem when i compile the quest with a quest i coded, what(): std::bad_alloc Badly placed ()'s. # Abort trap (core dumped) If someone could help me resolve my problem please, sry for bad english trophees.quest
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[C++] Probleme costume mount.
Kenta replied to Kenta's topic in Community Support - Questions & Answers
UP please -
[C++] Probleme costume mount.
Kenta replied to Kenta's topic in Community Support - Questions & Answers
[Hidden Content] -
Hey guys, I have a problem with my server and I have no idea how to solve this My costume mount work perfect but i have just 1 probleme. When i warp, im unmount. How to résolve this ? Thank's for help, good bye
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[C++] Probleme costume mount.
Kenta replied to Kenta's topic in Community Support - Questions & Answers
Thank you so munch Dis, 100% work -
Hey guys, I have a problem with my server and I have no idea how to solve this [Hidden Content] ITEM_PROTO.TXT: ITEM_PROTO XML: QUEST: ( i take screen by BackPlayer ) Thank you for help and good night
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Hey guys, I have a problem with my server and I have no idea how to solve this With my principal character i don't have problems but when i create a character, i have this bug with all quest : When player is level max, the bug is disappears Syserr: Analyze: login phase does not handle this packet! header 66 I have edit my input_login.cpp, but it's not work. i have too remplace folder quest by my other file, is not work I can paid for résolve this Thank for u for help