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Posts posted by rawn3cr0
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How i can fix this bug? Item on shop after delete from db. Offlineshop great!
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ACMD(do_shop_delete) { char arg1[256]; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) { ch->ChatPacket(CHAT_TYPE_INFO, "Usage:"); ch->ChatPacket(CHAT_TYPE_INFO, "/delete_shop <type> <arg> "); ch->ChatPacket(CHAT_TYPE_INFO, "Types:"); ch->ChatPacket(CHAT_TYPE_INFO, " id - Delete item from shop using ID"); ch->ChatPacket(CHAT_TYPE_INFO, "Example:"); ch->ChatPacket(CHAT_TYPE_INFO, " /delete_shop id 1"); return; } if (!strcmp(arg1, "id")) { SQLMsg * pkMsg(DBManager::instance().DirectQuery("delete from player_shop_items WHERE id='%s'", arg1)); SQLResult * pRes = pkMsg->Get(); if (pRes->uiNumRows>0) { MYSQL_ROW row; while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL) { DWORD id; str_to_number(id, arg1); DBManager::instance().DirectQuery("delete from player_shop_items WHERE id='%s'", id); } } else ch->ChatPacket(CHAT_TYPE_INFO, "Shop %s does exists", arg1); } }
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Acum 31 minute, hachiwari a spus:
.. so show yours work and what's not working
Im not now at pc ....
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How i can make a in game command in source like:
/delete_item 280
where 280 is item id from offlineshop.
I try something last night but dont work..
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How i can make a command to reload items from offlineshop by great?
I try: /update_shop <shop id> - Reload shop items when you edit it in MySQL
but don't work
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How i can teleport with x and y from db in quest?
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Acum 40 minute, asdajdja a spus:
Well the coordinates you have in db are global whereas the one in game are local (map).
Try checking the coordinates against atlasinfo.txt it should be (global map coordinates + local coordinates = values in db) if this is true then all you have to do is write up map indexes with their global coordinates do some math against the coordinates from db and you have your plain local coords.
I think best solution is to edit target_pos function to work with global coordinates. But i don't know how..
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How i can convert database coord in minimap coord. Character is in same place about 1 hour. I need for a traget system... and i need coords from db but don't work , just with minimap.
Or to modifi this to work with database coord:
int target_pos(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); int iQuestIndex = CQuestManager::instance().GetCurrentPC()->GetCurrentQuestIndex(); if (!lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)) { sys_err("invalid argument, name: %s, quest_index %d", ch->GetName(), iQuestIndex); return 0; } PIXEL_POSITION pos; if (!SECTREE_MANAGER::instance().GetMapBasePositionByMapIndex(ch->GetMapIndex(), pos)) { sys_err("cannot find base position in this map %d", ch->GetMapIndex()); return 0; } int x = pos.x + (int) lua_tonumber(L, 2) * 100; int y = pos.y + (int) lua_tonumber(L, 3) * 100; CTargetManager::instance().CreateTarget(ch->GetPlayerID(), iQuestIndex, lua_tostring(L, 1), TARGET_TYPE_POS, x, y, (int) lua_tonumber(L, 4), lua_isstring(L, 5) ? lua_tostring(L, 5) : NULL, lua_isnumber(L, 6) ? (int)lua_tonumber(L, 6): 1); return 0; }
If i put minimap coord work ex :target.pos("__TARGET__", 382, 687, 41, "Test Titlu") but with database coord not work ex :target.pos("__TARGET__", 959890, 273537, 41, "Test Titlu")
How i can modifi this to work with database coord?
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Close topic. Resolved this.
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I have this quest
How i can to make to read coordonates x,y from database ?
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I have this search system:#link removed
1. How i can add item image to tooltip?
2.Buy function don't work
3. Find item by shop range. (Need to see shop to find items)
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Acum 15 ore, VegaS™ a spus:
I don't understand why u guys, use search string name same as the return one for non-sense...
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INFO_DESTROY_ITEM"), item->GetName()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("INFO_DESTROY_ITEM_WARNING"), item->GetName());
- ../share/locale/germany/locale_string.txt
"INFO_DESTROY_ITEM"; "[Info] Ai distrus %s."; "INFO_DESTROY_ITEM_WARNING"; "|cff8ddcab[Info]|r |cffffffffItem-ul|r |cFFFFC700%s|r |cffffffffnu se mai poate recupera.|r";
Ty VegaS . Resolved.
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Hi
How i can make to read with color from locale_string.txt ?
ChatPacket(CHAT_TYPE_INFO, "[Info] Ai distrus %s.", item->GetName()); ChatPacket(CHAT_TYPE_INFO, "|cff8ddcab[Info]|r |cffffffffItem-ul|r |cFFFFC700%s|r |cffffffffnu se mai poate recupera.|r", item->GetName());
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Hey guys,
I use mainline source, and most of the mobs dont attack me. I mean I get the damage, but only 2-3 mobs come to me and do it visually, mostly they're just standing on their own place without doing anything (but I also get their damage too).
Why does it happen?
Thanks in advance! -
I have this problem to in Fliege clean serverfiles. Not saving caracter position after exit. How i can solve this?
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After i implement sahs sistem by lent
Sash is move to Mount slot.
Mount not work and have absortion.
gametype.h client#ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼¹ö¿¡¼ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿°ÅÇü Âü°í. const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 2; const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 3; const DWORD c_Costume_Slot_Count = 4; const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif
Spoiler -
For normal shop work good but for offlineshop not...
[TestEMPP] isn't shop owner
Syserr NOTHING
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@PACI I tried but nothing...
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Relase date 11.04.2016
Now date 27.01/2019
And still waiting for fix this system (ken offlineshop)
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How i can modify this code from this:
To this:
void CInputMain::PrivateSearch(LPCHARACTER ch, const char * data) { struct packet_private_search * pinfo = (struct packet_private_search *) data; const char* Item_Search = pinfo->item_name; //Nombre Recibido int Item_Gold = pinfo->item_gold; if (strlen(Item_Search) == 0){ ch->ChatPacket(CHAT_TYPE_INFO,"[Shop Search] No ha colocado ninguno nombre."); return; } if (Item_Gold < 0){ ch->ChatPacket(CHAT_TYPE_INFO,"[Shop Search] Coloque un valor mayor a 0"); return; } if (Item_Gold > 2000000000){ ch->ChatPacket(CHAT_TYPE_INFO,"[Shop Search] Coloque un valor menos de 2kkk"); return; } int check = 0; int check_0 = 0; char szQuery[1024]; snprintf(szQuery, sizeof(szQuery),"SELECT * FROM player.offline_shop_item WHERE status=0 and mapIndex=%d",ch->GetMapIndex()); std::auto_ptr<SQLMsg> pMsg(DBManager::Instance().DirectQuery(szQuery)); std::auto_ptr<SQLMsg> pMsg1(DBManager::Instance().DirectQuery(szQuery)); if (pMsg->Get()->uiNumRows > 0) { //Check si no existe ningun item con ese nombre while (MYSQL_ROW row_check = mysql_fetch_row(pMsg1->Get()->pSQLResult)) { const char * Item_Totales_0 = row_check[43]; //Nombres Tablas const char * Item_Vnums_0 = row_check[4]; //Vnums Tablas const char * Item_Gold_0 = row_check[41]; //Gold Tablas DWORD Vnum_Item_0 = 0; str_to_number(Vnum_Item_0, Item_Vnums_0); //Convierte el vnum de string a numero entero int Gold_Item_0 = 0; str_to_number(Gold_Item_0, Item_Gold_0); //Convierte el vnum de string a numero entero if (strstr(Item_Totales_0, Item_Search)){ check++; } if (Item_Gold > 0){ if (Gold_Item_0 <= Item_Gold){ check_0++; } } } if(check == 0){ ch->ChatPacket(CHAT_TYPE_INFO,"[Shop Search] No se encuentra ningun item con ese nombre."); return; } if (Item_Gold > 0){ if(check_0 == 0){ ch->ChatPacket(CHAT_TYPE_INFO,"[Shop Search] No existe ningun item con ese valor."); return; } } while (MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult)) { const char * Item_Totales = row[43]; //Nombres Tablas const char * Item_Vnums = row[4]; //Vnums Tablas const char * Item_Gold_1 = row[41]; //Gold Tablas DWORD Vnum_Item = 0; str_to_number(Vnum_Item, Item_Vnums); //Convierte el vnum de string a numero entero int Gold_Item = 0; str_to_number(Gold_Item, Item_Gold_1); //Convierte el vnum de string a numero entero if (strstr(Item_Totales, Item_Search)){ if (Item_Gold > 0){ if (Gold_Item <= Item_Gold){ ch->ChatPacket(CHAT_TYPE_COMMAND, "PrivateSearch_ItemsSearch %d",Vnum_Item); ch->ChatPacket(CHAT_TYPE_COMMAND, "PrivateSearch_RefreshItems"); } }else{ ch->ChatPacket(CHAT_TYPE_COMMAND, "PrivateSearch_ItemsSearch %d",Vnum_Item); ch->ChatPacket(CHAT_TYPE_COMMAND, "PrivateSearch_RefreshItems"); } } } } }
Best regards.
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@WeedHexIm n00b in lua but in c++ xD
Item on shop after delete from db
in Community Support - Questions & Answers
Posted
Yeah..