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Agrael

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Posts posted by Agrael

  1.     case CItemData::ITEM_TYPE_ARMOR:
            __ClearArmorRefineEffect();

            // °©?E A—E­ AIAaA®
            if (pItem->GetSubType() == CItemData::ARMOR_BODY)
            {
                DWORD vnum = pItem->GetIndex();

                if (12010 <= vnum && vnum <= 12049)
                {
                    __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
                    __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
                }
            }

            if (refine < 7)    //ÇöAç Á¦·Aµµ 7 AI»ó¸¸ AIAaA®°! AÖ1A´I´U.
                return 0;

            if (pItem->GetSubType() == CItemData::ARMOR_BODY)
            {
                m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7;
                __AttachEffect(m_armorRefineEffect);
            }
            break;
        }
        return 0;
    }

     

     

    This is the fix. 

     

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