ShadowsPR0
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Everything posted by ShadowsPR0
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Decrypt & Encrypt mob_proto
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
Up! The serverfiles i have are by JinHan 40k with Lycan and OfflineShop -
Does anyone have a 40k decrypter for mob_proto ? id like to decrypt it to .xml and then encrypt it back. i Tried using ZoneArchiver but it only gives me an empty .xml on 40k and old.
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upgrade from vs 2008 to 2013
ShadowsPR0 replied to mentalu94's topic in Community Support - Questions & Answers
download visual studio 2013 and your set, try compile and see if they are compatible, dont forget your include folder -
Ok guys so i have this bug on my server... When i click the button in the system bar "Block EXP" im receiving exp instead of taking it away. Everytime the timer ticks i get a lot of exp. This is my quest: Does anyone know why this is happening ? Please some help here guys
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Channel Switcher
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
i cant find anything like that in syslog. I just need help configuring the ports to match the ones on my server or a different function to calculate each ch port separately. -
Channel Switcher
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
I forgot to add a section of the code, i added it now. -
Channel Switcher
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
The ports i left in the post and i dont have any other cores sorry for multiple posts but my topic was not submiting su i pressed submit more times -
Hey guys so i have this problem with my channel switcher, i don't know how to configure it .... Please have a look at my code and tell me where i was wrong or do it for me if possible ... My ports are: CH1- 13000 CH2- 16000 CH3- 19000 CH4 - 21000 void CHARACTER::ChannelSwitch(int iNewChannel){long lAddr;long lMapIndex;WORD wPort;long x = this->GetX();long y = this->GetY();if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort)){return;}if(lMapIndex >= 10000){return;}std::map<WORD, int>ch;for(int i = 0; i < 4; i++){for(int i2 = 1; i2 < 9; i2++){ch[100*100 + (i*3000)] = i+1; //This is where the ports are being calculated}}int chan;if(ch.find(wPort) != ch.end()){chan = ch[wPort];}else{return;}Stop();Save();if(GetSectree()){GetSectree()->RemoveEntity(this);ViewCleanup(); EncodeRemovePacket(this); } TPacketGCWarp p; p.bHeader = HEADER_GC_WARP; p.lX = x; p.lY = y; p.lAddr = lAddr; p.wPort = (wPort - 100 * (iChannel - 1) + 100 * (iNewChannel - 1)); GetDesc()->Packet(&p, sizeof(TPacketGCWarp)); } I know the calculator cant calculate ch4 eighter because it doesnt fit the pattern. So if you guys know a better way to do this like to calculate each ch separately please help me out here...
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Im implementing it now will come back with Edit My DB doesnt compile X_X can this work without modifying DB ?
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Hi Metin2dev community, I use this tutorial [Hidden Content] ,but you can only buff all your party members if they are in the Buff Range the shaman has , and i really do believe its a great idea but i'm not an expert in this so i'm asking you guys .. Does anybody know how can i make the Buff distance longer ? maybe infinite like if all group members are on the same map they receive the buffs.
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Metin2 GAME error
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
Do you know what libs ? can you give them to me pls ? -
Metin2 GAME error
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
up ! -
I started getting this error in putty every time i try starting my game. I modified something in the source and its compiling without errors or anything but i'm getting the error above. I added a backup source i made 2 days before i tried compiling the source with some modifications i did to it but it still gives me the same error message. I bought another Host for my server thinking my FreeBSD was broken, but i still get the same error. Now any source i compile and try adding it will give me same error message.
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Hi metin2dev community. I have this issue which really bothers me. I got this item 50300 which is a skill book. Everytime i drop one from a metin stone i get a random skill book. My server had lycan before but i removed it. But it does have a chance of giving me a lycan skill book. How can i remove the lycan skill book from here ? Many thanks !
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Hi, anybody has the resources for the new ores for the beta accesories ? Please i need it, or can anyone leave a tutotial on implementing new custom Ores for mining. Thanks !
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Thats the azrael costume.
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handshake retry limit reached!
ShadowsPR0 replied to DeYaN.'s topic in Community Support - Questions & Answers
Get a dedicated server because those ususally have a better internet bandwith. That matters more to how many players you can have than the Ram. -
Does anybody know how can i make my skill books give +1 skill level for each book. For example from M8 to M9 to take only 1 successfull book. Tanks !
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Hi does anyone have the Mine Map like on Inception2 ? I really need this map thanks ! A tutorial on adding it would be great but not necesary.
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Hi does anyone have the Mine Map like on Inception2 ? I really need this map thanks ! A tutorial on adding it would be great but not necesary.
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@Frozen hi man, really good job with this system, i'm in love with it. But i have this problem. Everytime i teleport to another map all my items in the inventory turn to New. How can i make it so that they don't ?. Any way i could make this run everytime i teleport ? constInfo.SAVENEWITEMS = constInfo.NEWITEMS del constInfo.NEWITEMS Just like adding it to logout , exit and change character button is there any way of adding it to when i change map / teleport ? please reply i really need this. EDIT: BUG Fix for what i just said up there. 1. Extract root.eix/.epk 2. Open introloading.py 3. Search for: def __init__(self, stream): 4. Under self.loadStepList=[] Add this: constInfo.SAVENEWITEMS = constInfo.NEWITEMS del constInfo.NEWITEMS Should look like this: This will only work if you added the previous bug fix posted by @Frozen. Check the second page of comments section. You may also add this fix to the main thread as it is an important fix for every user.
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Inventory buttons bar
ShadowsPR0 replied to ShadowsPR0's topic in Community Support - Questions & Answers
Anyone knows ? -
Hi metin2dev community. I really need your help on this one.... I would like to know how can i make this sidebar in my inventory to add buttons for my ingame systems. If anybody knows please help me out here. Something like this one.
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Anybody knows how can i put armors in character creation. To show maybe Armour lvl 70+9 on each character (like a preview on how your character looks at higher levels).