snayzer24
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Posts posted by snayzer24
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14 hours ago, ASIKOO said:
SELECT * FROM `brain` WHERE `error` IS NOT NULL;
I don't understand what exactly should I do
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REPLACE INTO item (id, owner_id, window, pos, count, vnum, is_basic, transmutation, socket0, socket1, socket2, socket3, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7, sealbind) VALUES(130000328, 87, 2, 34, 1, 134000, 0, 0, 28440, 0, 1, 0, 2, 750, 38, 5, 0, 0, 111, 3, 23, 3, 1, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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photo 1
photo 2
Hello metin2dev,
I have the following problem with the sash system on my server: Although the sash is showing the right absorption bonus in the absorb window, after the absorption it shows a 100% bonus.
It's just a visual bug, the sash is absorbing the correct value but I have no idea where's the problem and how to fix it. Can someone give me some guidelines?
SpoilerSpoiler -
Hello. I have problem with my K inventory. I cant speak english very well. So i take a SS with Gyazo. Please help me.
https://metin2.download/picture/sMgCzdZs77v42Cy9DdmxStF7JHw47Hg8/.gif
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he
hello db syser
SYSERR: Jul 1 11:08:28 :: ChildLoop: AsyncSQL::ChildLoop : mysql_query error: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2): query: UPDATE player SET job = 0, voice = 0, dir = 0, x = 958582, y = 273997, z = 0, map_index = 41, exit_x = 958582, exit_y = 273997, exit_map_index = 41, hp = 17636, mp = 1283, stamina = 1217, random_hp = 1716, random_sp = 775, playtime = 676015346, level = 40, level_step = 1, st = 100, ht = 4, dx = 26, iq = 3, gold = 78913410, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 684785666, boss_gem_items = 684785720, exp = 2494580, stat_point = 1, skill_point = 39, sub_skill_point = -59, stat_reset_count = 0, ip = '24.133.196.25', part_main = 41307, part_hair = 5049, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 12534, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850060, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\ SYSERR: Jul 1 12:08:08 :: ChildLoop: AsyncSQL: query failed: Query execution was interrupted (query: UPDATE player SET job = 0, voice = 0, dir = 0, x = 964244, y = 268170, z = 0, map_index = 41, exit_x = 964244, exit_y = 268170, exit_map_index = 41, hp = 26933, mp = 4826, stamina = 1360, random_hp = 5236, random_sp = 2142, playtime = 676015400, level = 120, level_step = 1, st = 100, ht = 100, dx = 100, iq = 74, gold = 65213841, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 729477122, boss_gem_items = 729477176, exp = 2494442, stat_point = 0, skill_point = 119, sub_skill_point = 111, stat_reset_count = 0, ip = '24.133.196.25', part_main = 20919, part_hair = 1001, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 300000, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850648, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0\0\0\0\0\0\0\0\ SYSERR: Jul 1 12:08:08 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO item (id, owner_id, window, pos, count, vnum, is_basic, transmutation, socket0, socket1, socket2, socket3, sealbind) VALUES(10000868, 55755, 2, 7, 1, 70005, 0, 0, 0, 0, 7, 0, 0) errno: 2002)
SYSERR: Jul 1 13:27:49 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO affect (dwPID, bType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost) VALUES(55755, 900, 6, 2500, 0, 78840000, 0) errno: 2002) SYSERR: Jul 1 13:27:49 :: ChildLoop: AsyncSQL: retrying
SYSERR: Jul 1 11:08:24 :: ChildLoop: AsyncSQL::ChildLoop : mysql_query error: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2): query: UPDATE player SET job = 0, voice = 0, dir = 0, x = 958582, y = 273997, z = 0, map_index = 41, exit_x = 958582, exit_y = 273997, exit_map_index = 41, hp = 17636, mp = 1283, stamina = 1217, random_hp = 1716, random_sp = 775, playtime = 676015346, level = 40, level_step = 1, st = 100, ht = 4, dx = 26, iq = 3, gold = 78913410, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 684785666, boss_gem_items = 684785720, exp = 2494580, stat_point = 1, skill_point = 39, sub_skill_point = -59, stat_reset_count = 0, ip = '24.133.196.25', part_main = 41307, part_hair = 5049, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 12534, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850060, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\
SYSERR: Jul 1 11:00:27 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO affect (dwPID, bType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost) VALUES(55755, 200, 19, 90, 12, 1892156940, 0) errno: 2002) SYSERR: Jul 1 11:00:27 :: ChildLoop: AsyncSQL: retrying
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6 minutes ago, tierrilopes said:
I think you dont understand how a cpu works.
Having a process opened, doesnt mean the cpu will dedicate the same work to it.
It the load is low or none, the cpu will not use its capacity to process it, as there is nothing to process.
In the other way, it will use its capacity to process what needs to be processed.
So while teleporting it rises the cpu usage, well, because its disconecting you from a map, loading the new map, checking for stuff that exist like if you can enter said map, etc, so of course you will see cpu usage % increasing a bit.
Also, the cpu usages you wrote are literally NOTHING, JUST INSIGNIFICANT.
If a single game instance was being constantly at 85/90%+ cpu, there sure something was not alright, but those % are just a normal behavior from a normal cpu.
The other instances are at 0% because no one is there doing nothing, so they barelly need process power, just basically just sit there.
Have you understood this a bit now? it was already explained to you on another topic.
thank u so much
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hello everyone after teleportation 7.96 - 2.98 - 3.98 constantly changing
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11 minutes ago, WeedHex said:
Are 2 different things.
i solved the first problem,
Do I need to open a new topic for the other problem
thank you everyone
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3 hours ago, Syreldar said:
Yes, it's 5 seconds waiting since 2004.
look the game 7.96
after teleportation 7.96 - 2.98 - 3.98 constantly changing
sorry my english
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22 minutes ago, Karbust said:
Dude, it's no bug, it's exactly has supposed to be.
When you teleport you stay invisible temporarily, when you become visible so does your name...
I know but he shouldn't wait that long, 5 seconds waiting
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it didn't work @KoYGeR
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hello lag problem
happens only after teleport
clich the photo game 7.96 - 2.98 - 3.98 always changed
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Damage is equal or below 0 problem syserr please.
sash system core
in Community Support - Questions & Answers
Posted
hello can u help me
(gdb) bt full
#0 0x00000000 in ?? ()
No symbol table info available.
#1 0x081b4b3d in ITEM_MANAGER::DestroyItem (this=0xbfbfc21c, item=item@entry=
0x4538b100) at item_manager.cpp:624
__FUNCTION__ = "DestroyItem"
it = <optimized out>
dwID = 10000665
#2 0x081b4d79 in ITEM_MANAGER::RemoveItem (this=0xbfbfc21c, item=0x4538b100,
c_pszReason=c_pszReason@entry=0x84e5225 "COMBINE (REFINE SUCCESS)")
at item_manager.cpp:567
o = <optimized out>
#3 0x0809022d in CHARACTER::RefineSashMaterials (this=this@entry=0x453f6000)
at char.cpp:10308
pkItem = 0x2cad5c00
dwAbs = 12
wCell = <optimized out>
iSuccessChance = <optimized out>
iChance = <optimized out>
tPos = <optimized out>
sPacket = {header = 94 '^', subheader = 248 '\370', bWindow = 68,
dwPrice = 139243683, bPos = 196 '\304', tPos = {
window_type = 133 '\205', cell = 17686}, dwItemVnum = 1159352724,
dwMinAbs = 3217012832, dwMaxAbs = 4294967294}
--Type <RET> for more, q to quit, c to continue without paging--bt full
lVal = 3
bSucces = <optimized out>
bCan = <optimized out>
dwItemVnum = 85004
__FUNCTION__ = "RefineSashMaterials"
pkItemMaterial = <optimized out>
dwMinAbs = 11
dwMaxAbs = 19
dwPrice = <optimized out>
#4 0x0819e47e in CInputMain::Sash (c_pData=0x45703000 "S\003\t",
pkChar=<optimized out>, this=0x2c7e229c) at input_main.cpp:3888
pPC = <optimized out>
sPacket = 0x45703000
pPC = <optimized out>
sPacket = <optimized out>
#5 CInputMain::Analyze (this=0x2c7e229c, d=0x2c7e2200, bHeader=83 'S',
c_pData=0x45703000 "S\003\t") at input_main.cpp:4332
ch = <optimized out>
__FUNCTION__ = "Analyze"
iExtraLen = 0
#6 0x08182483 in CInputProcessor::Process (this=0x2c7e229c,
lpDesc=lpDesc@entry=0x2c7e2200, c_pvOrig=0x45703000,
iBytes=iBytes@entry=23, r_iBytesProceed=@0xbfbfba58: 0) at input.cpp:96
--Type <RET> for more, q to quit, c to continue without paging--bt full
iExtraPacketSize = <optimized out>
bHeader = 83 'S'
c_pszName = 0x453cea0c "Sash"
bLastHeader = 0 '\000'
iLastPacketLen = <optimized out>
iPacketLen = 23
c_pData = 0x45703000 "S\003\t"
iBytes = 23
r_iBytesProceed = @0xbfbfba58: 0
this = 0x2c7e229c
c_pvOrig = 0x45703000
lpDesc = 0x2c7e2200
c_pData = <optimized out>
bLastHeader = <optimized out>
iLastPacketLen = <optimized out>
iPacketLen = <optimized out>
bHeader = <optimized out>
c_pszName = <optimized out>
iExtraPacketSize = <optimized out>