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snayzer24

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Posts posted by snayzer24

  1. hello can u help me

     

    (gdb) bt full
    #0  0x00000000 in ?? ()
    No symbol table info available.
    #1  0x081b4b3d in ITEM_MANAGER::DestroyItem (this=0xbfbfc21c, item=item@entry=
        0x4538b100) at item_manager.cpp:624
            __FUNCTION__ = "DestroyItem"
            it = <optimized out>
            dwID = 10000665
    #2  0x081b4d79 in ITEM_MANAGER::RemoveItem (this=0xbfbfc21c, item=0x4538b100,
        c_pszReason=c_pszReason@entry=0x84e5225 "COMBINE (REFINE SUCCESS)")
        at item_manager.cpp:567
            o = <optimized out>
    #3  0x0809022d in CHARACTER::RefineSashMaterials (this=this@entry=0x453f6000)
        at char.cpp:10308
            pkItem = 0x2cad5c00
            dwAbs = 12
            wCell = <optimized out>
            iSuccessChance = <optimized out>
            iChance = <optimized out>
            tPos = <optimized out>
            sPacket = {header = 94 '^', subheader = 248 '\370', bWindow = 68,
              dwPrice = 139243683, bPos = 196 '\304', tPos = {
                window_type = 133 '\205', cell = 17686}, dwItemVnum = 1159352724,
              dwMinAbs = 3217012832, dwMaxAbs = 4294967294}
    --Type <RET> for more, q to quit, c to continue without paging--bt full
            lVal = 3
            bSucces = <optimized out>
            bCan = <optimized out>
            dwItemVnum = 85004
            __FUNCTION__ = "RefineSashMaterials"
            pkItemMaterial = <optimized out>
            dwMinAbs = 11
            dwMaxAbs = 19
            dwPrice = <optimized out>
    #4  0x0819e47e in CInputMain::Sash (c_pData=0x45703000 "S\003\t",
        pkChar=<optimized out>, this=0x2c7e229c) at input_main.cpp:3888
            pPC = <optimized out>
            sPacket = 0x45703000
            pPC = <optimized out>
            sPacket = <optimized out>
    #5  CInputMain::Analyze (this=0x2c7e229c, d=0x2c7e2200, bHeader=83 'S',
        c_pData=0x45703000 "S\003\t") at input_main.cpp:4332
            ch = <optimized out>
            __FUNCTION__ = "Analyze"
            iExtraLen = 0
    #6  0x08182483 in CInputProcessor::Process (this=0x2c7e229c,
        lpDesc=lpDesc@entry=0x2c7e2200, c_pvOrig=0x45703000,
        iBytes=iBytes@entry=23, r_iBytesProceed=@0xbfbfba58: 0) at input.cpp:96
    --Type <RET> for more, q to quit, c to continue without paging--bt full
            iExtraPacketSize = <optimized out>
            bHeader = 83 'S'
            c_pszName = 0x453cea0c "Sash"
            bLastHeader = 0 '\000'
            iLastPacketLen = <optimized out>
            iPacketLen = 23
            c_pData = 0x45703000 "S\003\t"
            iBytes = 23
            r_iBytesProceed = @0xbfbfba58: 0
            this = 0x2c7e229c
            c_pvOrig = 0x45703000
            lpDesc = 0x2c7e2200
            c_pData = <optimized out>
            bLastHeader = <optimized out>
            iLastPacketLen = <optimized out>
            iPacketLen = <optimized out>
            bHeader = <optimized out>
            c_pszName = <optimized out>
            iExtraPacketSize = <optimized out>
     

  2. REPLACE INTO item  (id, owner_id, window, pos, count, vnum, is_basic, transmutation, socket0, socket1, socket2, socket3, attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7, sealbind) VALUES(130000328, 87, 2, 34, 1, 134000, 0, 0, 28440, 0, 1, 0, 2, 750, 38, 5, 0, 0, 111, 3, 23, 3, 1, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)

  3.  photo 1

     

     photo 2 

     

    Hello metin2dev,

    I have the following problem with the sash system on my server: Although the sash is showing the right absorption bonus in the absorb window, after the absorption it shows a 100% bonus.

    It's just a visual bug, the sash is absorbing the correct value but I have no idea where's the problem and how to fix it. Can someone give me some guidelines?

     

     

    Spoiler

    Spoiler

  4. he

    hello db syser

     

    SYSERR: Jul  1 11:08:28 :: ChildLoop: AsyncSQL::ChildLoop : mysql_query error: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2):
    query: UPDATE player  SET job = 0, voice = 0, dir = 0, x = 958582, y = 273997, z = 0, map_index = 41, exit_x = 958582, exit_y = 273997, exit_map_index = 41, hp = 17636, mp = 1283, stamina = 1217, random_hp = 1716, random_sp = 775, playtime = 676015346, level = 40, level_step = 1, st = 100, ht = 4, dx = 26, iq = 3, gold = 78913410, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 684785666, boss_gem_items = 684785720, exp = 2494580, stat_point = 1, skill_point = 39, sub_skill_point = -59, stat_reset_count = 0, ip = '24.133.196.25', part_main = 41307, part_hair = 5049, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 12534, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850060, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\
    
    SYSERR: Jul  1 12:08:08 :: ChildLoop: AsyncSQL: query failed: Query execution was interrupted (query: UPDATE player  SET job = 0, voice = 0, dir = 0, x = 964244, y = 268170, z = 0, map_index = 41, exit_x = 964244, exit_y = 268170, exit_map_index = 41, hp = 26933, mp = 4826, stamina = 1360, random_hp = 5236, random_sp = 2142, playtime = 676015400, level = 120, level_step = 1, st = 100, ht = 100, dx = 100, iq = 74, gold = 65213841, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 729477122, boss_gem_items = 729477176, exp = 2494442, stat_point = 0, skill_point = 119, sub_skill_point = 111, stat_reset_count = 0, ip = '24.133.196.25', part_main = 20919, part_hair = 1001, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 300000, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850648, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0(\0\0\0\0\0\0\0\0\0\0\0\
    SYSERR: Jul  1 12:08:08 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO item  (id, owner_id, window, pos, count, vnum, is_basic, transmutation, socket0, socket1, socket2, socket3, sealbind) VALUES(10000868, 55755, 2, 7, 1, 70005, 0, 0, 0, 0, 7, 0, 0) errno: 2002)

     

    SYSERR: Jul  1 13:27:49 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO affect  (dwPID, bType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost) VALUES(55755, 900, 6, 2500, 0, 78840000, 0) errno: 2002)
    SYSERR: Jul  1 13:27:49 :: ChildLoop: AsyncSQL: retrying

     

     

    SYSERR: Jul  1 11:08:24 :: ChildLoop: AsyncSQL::ChildLoop : mysql_query error: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2):
    query: UPDATE player  SET job = 0, voice = 0, dir = 0, x = 958582, y = 273997, z = 0, map_index = 41, exit_x = 958582, exit_y = 273997, exit_map_index = 41, hp = 17636, mp = 1283, stamina = 1217, random_hp = 1716, random_sp = 775, playtime = 676015346, level = 40, level_step = 1, st = 100, ht = 4, dx = 26, iq = 3, gold = 78913410, cheque = 0, gem = 0, gem_next_refresh = FROM_UNIXTIME(0), gem_items = 684785666, boss_gem_items = 684785720, exp = 2494580, stat_point = 1, skill_point = 39, sub_skill_point = -59, stat_reset_count = 0, ip = '24.133.196.25', part_main = 41307, part_hair = 5049, part_sash = 65535, last_play = NOW(), skill_group = 1, alignment = 12534, horse_level = 30, horse_riding = 0, horse_hp = 50, horse_hp_droptime = 1593850060, horse_stamina = 200, horse_skill_point = 0, year_round_point = 0, skill_level = '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\

     

     

    SYSERR: Jul  1 11:00:27 :: ChildLoop: AsyncSQL: query failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (query: REPLACE INTO affect  (dwPID, bType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost) VALUES(55755, 200, 19, 90, 12, 1892156940, 0) errno: 2002)
    SYSERR: Jul  1 11:00:27 :: ChildLoop: AsyncSQL: retrying

     

  5. 6 minutes ago, tierrilopes said:

    I think you dont understand how a cpu works.

    Having a process opened, doesnt mean the cpu will dedicate the same work to it.

    It the load is low or none, the cpu will not use its capacity to process it, as there is nothing to process.

    In the other way, it will use its capacity to process what needs to be processed.

     

    So while teleporting it rises the cpu usage, well, because its disconecting you from a map, loading the new map, checking for stuff that exist like if you can enter said map, etc, so of course you will see cpu usage % increasing a bit.

     

    Also, the cpu usages you wrote are literally NOTHING, JUST INSIGNIFICANT.

    If a single game instance was being constantly at 85/90%+ cpu, there sure something was not alright, but those % are just a normal behavior from a normal cpu.

    The other instances are at 0% because no one is there doing nothing, so they barelly need process power, just basically just sit there.

     

    Have you understood this a bit now? it was already explained to you on another topic.

    thank u so much ❤️

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