GameType.h
Client
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 22;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
const DWORD c_Costume_Slot_Count = 4;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
try this
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GameType.h
Client
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
const DWORD c_Costume_Slot_Count = 4;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif