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Roxas07

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Posts posted by Roxas07

  1. I prefer add that

     

    if (pkInstMain->IsAttacking()){ // if the player attack

            }
            else{ // if the player don't attack
                pkInstMain->GetGraphicThingInstancePtr()->InterceptOnceMotion(CRaceMotionData::NAME_PICK_UP);
            }

    Because use SPACE and Z at the same time, it's a very good usebug for speed attack x)

  2. KdJpJKL.png

     

     

     MMORPG    ANDROID - Jin

    An upheaval !

     

    Presentation Summary:

    I. What famous mmorpg android?

    II.Sur what platform could it come to life?

    III. Different screen or video project?

    IV. Who are those who worked on the project?
     

     

     

     

    _________________________________________________________

     

    I. A MMORPG ON ANDROID

     

    _________________________________________________________

     

     

    Well, yes, as you may have read, it is quite possible!

    The idea is to make a mmorpg based on what Jin code.

    Available on your phone directly to your downloadable appstore.

    The concepts of the game is made much like WoW, that is, the camera will be in the 3rd person, 3D gaming for those who have the vision or other problems ...

    The game that played entirely online, the server will remain the same for each support which makes the ability to play anywhere in this game and reuse your characters.

    Much remains to adapt to achieve but this project will indeed life, at least we hope with all my heart!

     

    _________________________________________________________

     

    II. PLATFORMS OF MMORPG

     

    _________________________________________________________

     

     

    The starting support is Android.

    "Oh no, I have an iPhone ..."

    We can easily pass on the different platforms.

    So do not panic, the MMORPG will be available for iPhone, PC, PS Vita and so on!

     

    _________________________________________________________

     

    III. WHAT LOOKS LIKE THE MMORPG?

     

    _________________________________________________________

     

    Here are some of the famous MMORPG screen:

     

    Loading of the game:

    pVgpFrH.jpg

     

    Choice selections of characters (the warrior is only used to show that 3D works):

    k5MHfkN.jpg

     

     

    Here are three videos showing the progress son time:

     

    First video, 13 November 2015 (the beginning of the project.):

     

     

     

    Second video, Jan. 18, 2016.:

     

     

    3rd video March 11, 2016:

     

     

    _________________________________________________________

     

    IV. WHO IS THE CREATOR? WORKING THERE TEAM?

     

    _________________________________________________________

     

    For those who have noticed the screens, the creator is indeed Roxas (@Jin)


    Jin currently working alone on the project, so a little word of support or even a small donation for the project would be welcome!


    Thank you for watching the project mmorpg android!


    PS: This presentation can beings updated at any time

    • Love 2
  3. Old post but if you need an help:

    $day = 30; // for 30 days, you can make an mysql request for get a number from a table created by yourself.

    $timeItem = time() + (84600 * $day);
     

    add the value $itemItem in socket0, that's work for costume, pet and other.

    time() return the actual date into seconds.

    $day is equal of number of day of you want.

    84600 = 24hours.

     

     

  4. How i can solve this  ? 

    0615 10:38:11722 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate
    
    0615 10:38:11722 ::   File "networkModule.py", line 150, in __ChangePhaseWindow
    
    0615 10:38:11723 ::   File "introSelect.py", line 167, in Open
    
    0615 10:38:11723 ::   File "introSelect.py", line 240, in Refresh
    
    0615 10:38:11723 ::   File "introSelect.py", line 360, in MakeCharacter
    
    0615 10:38:11723 :: AttributeError
    0615 10:38:11723 :: : 
    0615 10:38:11723 :: 'module' object has no attribute 'SetWing'
    0615 10:38:11723 :: 

     

    ​PythonCharacterModule.cpp

  5. 29n9pc5.png

    item_proto client/server 

    85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

    playersettingmodule:

    chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

    what I did wrong this time?

    ​same

    ​Look at syserr client

  6. Screensho_wswwppp.png

     

    Screensho_wswwppn.png

     

    0612 18:55:28659 :: Traceback (most recent call last):
    
    0612 18:55:28659 ::   File "ui.py", line 1492, in OnOverInItem
    
    0612 18:55:28660 ::   File "ui.py", line 91, in __call__
    
    0612 18:55:28660 ::   File "ui.py", line 82, in __call__
    
    0612 18:55:28660 ::   File "uiInventory.py", line 926, in OverInItem
    
    0612 18:55:28660 ::   File "uiInventory.py", line 1102, in ShowToolTip
    
    0612 18:55:28660 ::   File "uiToolTip.py", line 547, in SetInventoryItem
    
    0612 18:55:28660 ::   File "uiToolTip.py", line 867, in AddItemData
    
    0612 18:55:28660 :: AttributeError
    0612 18:55:28661 :: : 
    0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT'
    0612 18:55:28661 :: 
    
    0612 18:55:30144 :: Hair number 57344 is not exist.
    0612 18:55:30160 :: Hair number 256 is not exist.

     

    syser #sloved:

     

    COSTUME_MOUNT,

     

    PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT",            CItemData::COSTUME_MOUNT);

     

    Any idea for ss?

    ​Download the model pack in my post

    And its work:

     

    11392817_485166988303401_170023968839178

     

    11336797_485166974970069_350058908618869

     

    11402588_485166964970070_34056699094307711336839_485166954970071_668484365171203

     

  7. You need that in GameType.h after the part costume:

     

    #ifdef ENABLE_MOUNT_COSTUME_SYSTEM
    const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24;	// [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
    const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
    const DWORD c_Costume_Mount_Slot_Count = 1;
    const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
    #endif

     

  8. 0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py

    0611 19:08:46472 :: 

    ui.py(line:2778) LoadScriptFile

    system.py(line:192) execfile

    system.py(line:163) Run

    UIScript/CostumeWindow.py(line:8) ?

    LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'

    0611 19:08:46472 :: ============================================================================================================

    0611 19:08:46472 :: Abort!!!!

    0611 19:08:46473 :: 

    uiInventory.py(line:68) __LoadWindow

    ui.py(line:2795) LoadScriptFile

    exception.py(line:36) Abort

    CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:

    0611 19:08:46473 :: ============================================================================================================

    0611 19:08:46473 :: Abort!!!!

     

    1.why? :-? 

    2.Do I have to do this in locale_inc.h?

    #define LOCALE_SERVICE_EUROPE

    #define ENABLE_COSTUME_SYSTEM

    #define ENABLE_MOUNT_COSTUME_SYSTEM

    #define ENABLE_ENERGY_SYSTEM

    #define ENABLE_DRAGON_SOUL_SYSTEM

    #define ENABLE_NEW_EQUIPMENT_SYSTEM    

     

    ​You have forgot to edit the PlayerItemModule.cpp

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