Roxas07
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Posts posted by Roxas07
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C++ with OpenGL , I write all myself I prefer
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UPDATE - 03/01/2016
The project grown up , the game work perfectly on Android 4.0 to the last version of Android.
Some screenshot Here :
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Do not forget the Header File of your Class.
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Yes you can do that also, the method return a boolean.
I made that like this because I add a chat log for say something to the player or something other
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I prefer add that
if (pkInstMain->IsAttacking()){ // if the player attack
}
else{ // if the player don't attack
pkInstMain->GetGraphicThingInstancePtr()->InterceptOnceMotion(CRaceMotionData::NAME_PICK_UP);
}Because use SPACE and Z at the same time, it's a very good usebug for speed attack x)
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ETC or WING can work too
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MMORPG ANDROID - Jin
An upheaval !
Presentation Summary:
I. What famous mmorpg android?
II.Sur what platform could it come to life?
III. Different screen or video project?
IV. Who are those who worked on the project?
_________________________________________________________
I. A MMORPG ON ANDROID
_________________________________________________________
Well, yes, as you may have read, it is quite possible!
The idea is to make a mmorpg based on what Jin code.
Available on your phone directly to your downloadable appstore.
The concepts of the game is made much like WoW, that is, the camera will be in the 3rd person, 3D gaming for those who have the vision or other problems ...
The game that played entirely online, the server will remain the same for each support which makes the ability to play anywhere in this game and reuse your characters.
Much remains to adapt to achieve but this project will indeed life, at least we hope with all my heart!
_________________________________________________________
II. PLATFORMS OF MMORPG
_________________________________________________________
The starting support is Android.
"Oh no, I have an iPhone ..."
We can easily pass on the different platforms.
So do not panic, the MMORPG will be available for iPhone, PC, PS Vita and so on!
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III. WHAT LOOKS LIKE THE MMORPG?
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Here are some of the famous MMORPG screen:
Loading of the game:
Choice selections of characters (the warrior is only used to show that 3D works):
Here are three videos showing the progress son time:
First video, 13 November 2015 (the beginning of the project.):
Second video, Jan. 18, 2016.:
3rd video March 11, 2016:
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IV. WHO IS THE CREATOR? WORKING THERE TEAM?
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For those who have noticed the screens, the creator is indeed Roxas (@Jin)
Jin currently working alone on the project, so a little word of support or even a small donation for the project would be welcome!
Thank you for watching the project mmorpg android!
PS: This presentation can beings updated at any time- 2
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Old post but if you need an help:
$day = 30; // for 30 days, you can make an mysql request for get a number from a table created by yourself.
$timeItem = time() + (84600 * $day);
add the value $itemItem in socket0, that's work for costume, pet and other.
time() return the actual date into seconds.
$day is equal of number of day of you want.
84600 = 24hours.
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For FindWing the content of the function is that:
std::map<DWORD, SWing>::iterator f=m_kMap_dwWingKey_kWing.find(eWing); if (m_kMap_dwWingKey_kWing.end()==f) { if (eWing != 0) TraceError("Wing number %d is not exist.",eWing); return NULL; } return &f->second;
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How i can solve this ?
0615 10:38:11722 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0615 10:38:11722 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0615 10:38:11723 :: File "introSelect.py", line 167, in Open 0615 10:38:11723 :: File "introSelect.py", line 240, in Refresh 0615 10:38:11723 :: File "introSelect.py", line 360, in MakeCharacter 0615 10:38:11723 :: AttributeError 0615 10:38:11723 :: : 0615 10:38:11723 :: 'module' object has no attribute 'SetWing' 0615 10:38:11723 ::
PythonCharacterModule.cpp
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You have forgot FindWing method .
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item_proto client/server
85001 ITEM_USE USE_SPECIAL 1 ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 100 0 0
playersettingmodule:
chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")
what I did wrong this time?
same
Look at syserr client
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The Models pack in your Post Has stupid texture paths (C: something)
Easy to use http://metin2dev.org/board/index.php?/topic/6943-granny-tool-gr2-texture-changer/&do=getNewComment
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0612 18:55:28659 :: Traceback (most recent call last): 0612 18:55:28659 :: File "ui.py", line 1492, in OnOverInItem 0612 18:55:28660 :: File "ui.py", line 91, in __call__ 0612 18:55:28660 :: File "ui.py", line 82, in __call__ 0612 18:55:28660 :: File "uiInventory.py", line 926, in OverInItem 0612 18:55:28660 :: File "uiInventory.py", line 1102, in ShowToolTip 0612 18:55:28660 :: File "uiToolTip.py", line 547, in SetInventoryItem 0612 18:55:28660 :: File "uiToolTip.py", line 867, in AddItemData 0612 18:55:28660 :: AttributeError 0612 18:55:28661 :: : 0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT' 0612 18:55:28661 :: 0612 18:55:30144 :: Hair number 57344 is not exist. 0612 18:55:30160 :: Hair number 256 is not exist.syser #sloved:
COSTUME_MOUNT,
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT);
Any idea for ss?
Download the model pack in my post
And its work:
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WingIndex 85001 = value3 in item_proto?
You need type 3 for the item and subtype 10
you don't need to use value3
if you don't receive the right number, check your syserr client for see the id not found WING
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You need that in GameType.h after the part costume:
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고. const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0; const DWORD c_Costume_Mount_Slot_Count = 1; const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count; #endif
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0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py
0611 19:08:46472 ::
ui.py(line:2778) LoadScriptFile
system.py(line:192) execfile
system.py(line:163) Run
UIScript/CostumeWindow.py(line:8) ?
LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'
0611 19:08:46472 :: ============================================================================================================
0611 19:08:46472 :: Abort!!!!
0611 19:08:46473 ::
uiInventory.py(line:68) __LoadWindow
ui.py(line:2795) LoadScriptFile
exception.py(line:36) Abort
CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:
0611 19:08:46473 :: ============================================================================================================
0611 19:08:46473 :: Abort!!!!
1.why? :-?
2.Do I have to do this in locale_inc.h?
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
You have forgot to edit the PlayerItemModule.cpp
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you forget some definition in InstanceBase.h:
'AttachWing'
'ChangeWing'
And in ActorInstance.h
'SetWing'
'm_eWing'
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You don't have add the function ChangeWing in InstanceBase.cpp
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You need edit also the Launcher of your client.
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DWORD work also for max level, because DWORD is an unsigned integer decimal value , the max value is 429496729. So You can use it for have 400 level and more.
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I add an update for model Sash.
They work for this system.
The link:
http://softyou.net/produit/UpdateSash.tgz
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This system work for any race and for my new race also:
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[Project] MMORPG Android Game - No Name
in Off Topic
Posted
Update with a video
Tested on Samsung Galaxy S3
Without the screen recorder the game working with 60FPS and the quality is more good than the recorder.
When I can show you more, i make some good quality screen.