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mohammed1900

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  1. Hey metin2 dev community, i recently started working on metin2 source (I'm a noob, so if you have any tips i'm open) and i want to know the purpose of this code fragment that is in char_battle.cpp in game/src. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_RESIST_PENETRATE); if (NULL != pkSk) { pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_RESIST_PENETRATE) / 100.0f); // I'm interested in this line iPenetratePct -= static_cast<int>(pkSk->kPointPoly.Eval()); } i might have an idea, is it replacing the variable "k" in the skill_proto in the database?, if yes, can i create my own variable ? let say "z" that only appear in warrior skill and pass any double value ? I hope that you get what i want, if i'm in the wrong direction please feel free to correct me. My ultimate goal is to pass a new variable to the skill_proto to modify a skill output damage(this variable can have any double value). Thanks in advance... Edit: I found what i was looking for ( Creating a new variable for skill proto), it was in char_skill.cpp
  2. Hi, I'm making my own itemshop website I've done everything except giving the player his item, how can i give the player his item ?
  3. Hi, i really want to build a metin2 server form 0, but i don't know HOW! I'm really looking for tutorials to make a metin2 client form the src and the server, so please help me and give me a link to tutorials and if you can give me simple tip about it , because i'm really noob. And thanks for your time.
  4. Hi, i really want to build a metin2 server form 0, but i don't know HOW! I'm really looking for tutorials to make a metin2 client form the src and the server, so please help me and give me a link to tutorials and if you can give me simple tip about it , because i'm really noob. And thanks for your time.
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