.Incredible™
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Everything posted by .Incredible™
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Stacked Stones upp and exp ring Bug
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Sorry for the inconvenience so that works with the rings but now that with the stones does not work you can still upp 200 stacks -
Stacked Stones upp and exp ring Bug
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
I still need help if someone can help me with The Stones , I can do the rings with a quest then that problem should be solved. -
Sourcecode Exploits
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
That does not answer my question. -
Target_Information_System
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Hey, now i have another Problem i put the Frame right but now i cant press the "?" to close the Droppwindow. def __UpdatePosition(self, targetBoard): self.SetPosition(targetBoard.GetLeft() + (targetBoard.GetWidth() - self.GetWidth()) / 2, targetBoard.GetBottom() - 40) When i change the 40 to 30, i can press the "?" Button but then the Frame is too far down -
Hi Guys, I was a little bit inactive for a while and that's why my source code and I are a bit out of date, can someone bother and list the known exploits (core downer) that exist and have to be fixed and are about 2-3 years ago? Would be very grateful.
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Stacked Stones upp and exp ring Bug
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Like this? -
Stacked Stones upp and exp ring Bug
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
What do you mean, i dont understand. -
Stacked Stones upp and exp ring Bug
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Hello, that is apparently already inserted. -
Target_Information_System
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Thanks but thats not what i mean, look at the Blue Frame, thats not right., -
Target_Information_System
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
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How do I make a point in the number? Example: 100,000 TP self.textHP.SetText("TP: " + str(int(float(hpPercentage)/100.00*float(self.hpMobsList[chr.GetRace()]))) + "/" + str(self.hpMobsList[chr.GetRace()])) self.hpGauge.SetPercentage(hpPercentage, 100)
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Target_Information_System
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Thanks, thats the Button but i mean the other Window, you see the space? -
How to fix?
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Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Fixxexd it, thank you. -
Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Same Bug look, and the 20+ Alignment is white. -
Is it possible to display a Mousehover via buttons where a text (level of the maps) stands?
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Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
Thanks for your answer, look at this Error: Edit: My Fail, it is compiling now, i will take a look InGame. -
Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
bool CInstanceBase::IsConflictAlignmentInstance(CInstanceBase& rkInstVictim) { if (PK_MODE_PROTECT == rkInstVictim.GetPKMode()) return false; switch (GetAlignmentType()) { case ALIGNMENT_TYPE_NORMAL: case ALIGNMENT_TYPE_WHITE: if (ALIGNMENT_TYPE_DARK == rkInstVictim.GetAlignmentType()) return true; break; case ALIGNMENT_TYPE_DARK: if (GetAlignmentType() != rkInstVictim.GetAlignmentType()) return true; break; } return false; } ---------------------------------------------------------------- UINT CInstanceBase::GetAlignmentGrade() { if (m_sAlignment >= 30000) return 12; else if (m_sAlignment >= 25000) return 11; else if (m_sAlignment >= 20000) return 10; else if (m_sAlignment >= 15000) return 9; else if (m_sAlignment >= 12000) return 0; else if (m_sAlignment >= 8000) return 1; else if (m_sAlignment >= 4000) return 2; else if (m_sAlignment >= 1000) return 3; else if (m_sAlignment >= 0) return 4; else if (m_sAlignment > -4000) return 5; else if (m_sAlignment > -8000) return 6; else if (m_sAlignment > -12000) return 7; return 8; } int CInstanceBase::GetAlignmentType() { switch (GetAlignmentGrade()) { case 0: case 1: case 2: case 3: { return ALIGNMENT_TYPE_WHITE; break; } case 5: case 6: case 7: case 8: { return ALIGNMENT_TYPE_DARK; break; } } return ALIGNMENT_TYPE_NORMAL; } -
Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
This is blue rgb and is shows white ingame. -
Problem with alignment color
.Incredible™ replied to .Incredible™'s topic in Community Support - Questions & Answers
TITLE_RGB_GOOD_8 = ( 0, 204, 255) TITLE_RGB_GOOD_7 = ( 0, 204, 255) TITLE_RGB_GOOD_6 = ( 0, 204, 255) TITLE_RGB_GOOD_5 = ( 0, 204, 255) TITLE_RGB_GOOD_4 = ( 0, 204, 255) TITLE_RGB_GOOD_3 = ( 0, 144, 255) TITLE_RGB_GOOD_2 = ( 92, 110, 255) TITLE_RGB_GOOD_1 = (155, 155, 255) TITLE_RGB_NORMAL = (255, 255, 255) TITLE_RGB_EVIL_1 = (207, 117, 0) TITLE_RGB_EVIL_2 = (235, 83, 0) TITLE_RGB_EVIL_3 = (227, 0, 0) TITLE_RGB_EVIL_4 = (255, 0, 0) -
Hello, i have a Problem with the Color of the Aligment System (Source etc) i make it to 30.000 Points but the Colors are only white at the Name
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Thank you, fixxed.