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Posts posted by Deliris
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1 hour ago, terrorr said:
This one bro :
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+38, "Bip01", "d:\locale\ro\effect\vip.mse")
Have to be like that:
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+38, "Bip01", "locale/en/effect/vip.mse")
Regards.
Ohh, my bad, my client is crypted so.. i`m using with d:\
ThX fot feedback :3
-EDIT- - Skype
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Is sash slot activated in inventorywindow ?
Give us your ch1, db and client syserr
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8 hours ago, ShadowsPR0 said:
Im implementing it now will come back with Edit
My DB doesnt compile X_X can this work without modifying DB ?
Yes you can, but without a new GM level, you can use GOD authority..
Send me a pm with error and i will try to fix it.
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I`m waiting for feedback :3
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Are you sure ? I have IsVIP() and work`s fine..you can do how you want
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1 minute ago, VegaS said:
Are you serious? xD
void CInstanceBase::__AttachEmpireEffect(DWORD eEmpire)
if (IsVIP()) return;
What`s wrong with that ?
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1 minute ago, VegaS said:
if (GetGMLevel() == GM_VIP) { m_afAffectFlag.Set(AFF_VIP); }
else if (GetGMLevel() == GM_VIP) { m_afAffectFlag.Set(AFF_VIP); }
For remove PK_PROTECTED .
I edited the post already..
Is ok anyway..
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3 minutes ago, DasSchwarzeT said:
Well if you do it like this tutorial, VIP players can't be attacked because of PK_PROTECTED.
Yes, i know...
This is a VIP Feature...is easy to remove this feature
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6 minutes ago, Aurora said:
Do you have src for VIP Channel?
No but is easy to do this with a quest:
Verify if player is on vip ch when login and if is and is not a vip kick him..
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1 minute ago, AlCapone said:
Good my frend I will test this
I`m waiting for reply..xD
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Hello everyone, today I`m going to show to how to make a VIP system from SRC.
You need Launcher SRC, Server SRC.
So, let`s begin.
Spoiler1.Launcher:
Go to UserInterface/InstanceBase.h and search
SpoilerAFFECT_CHINA_FIREWORK, // 38
After that add:
SpoilerAFFECT_VIP = 39,
Search
SpoilerBOOL IsGameMaster();
After that add:
SpoilerBOOL IsVIP();
1.2 Go to InstanceBase.cpp and search
SpoilerBOOL CInstanceBase::IsGameMaster()
{
if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR))
return true;
return false;
}After that add:
SpoilerBOOL CInstanceBase::IsVIP()
{
if (m_kAffectFlagContainer.IsSet(AFFECT_VIP))
return true;
return false;
}In same file search:
Spoilerif (IsGameMaster())
return TRUE;And after that add:
Spoilerif (IsVIP())
return TRUE;//if you got bugs don`t add this line.
Search:
Spoilerif (rkInstDst.IsGameMaster())
return TRUE;After that add:
Spoilerif (rkInstDst.IsVIP())
return TRUE;1.3: In file InstanceBaseEffect.cpp search
Spoilerif (pkInstMain->IsGameMaster())
{
}After that add:
Spoilerelse if (pkInstMain->IsVIP())
{
}Search:
Spoilerif (IsGameMaster())
return;After that add:
Spoilerif (IsVIP())
return;Search:
Spoilercase AFFECT_YMIR:
if (IsAffect(AFFECT_INVISIBILITY))
return;
break;After that add:
Spoilercase AFFECT_VIP:
if (IsAffect(AFFECT_INVISIBILITY))
return;
break;
/*1.4 In fine PythonCharacterModule.cpp search:
SpoilerPyObject * chrIsGameMaster(PyObject* poSelf, PyObject* poArgs)
{
int iVirtualID;
if (!PyTuple_GetInteger(poArgs, 0, &iVirtualID))
return Py_BuildException();CInstanceBase * pInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVirtualID);
if (!pInstance)
return Py_BuildValue("i", 0);return Py_BuildValue("i", pInstance->IsGameMaster());
}And after that add:
SpoilerPyObject * chrIsVIP(PyObject* poSelf, PyObject* poArgs)
{
int iVirtualID;
if (!PyTuple_GetInteger(poArgs, 0, &iVirtualID))
return Py_BuildException();CInstanceBase * pInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVirtualID);
if (!pInstance)
return Py_BuildValue("i", 0);return Py_BuildValue("i", pInstance->IsVIP());
}Search:
Spoiler{ "IsGameMaster", chrIsGameMaster, METH_VARARGS },
And after that add:
Spoiler{ "IsVIP", chrIsVIP, METH_VARARGS },
Launcher part done.
2.SERVER
2.1 In file common/length.h search:
SpoilerGM_PLAYER,
And after that add:
SpoilerGM_VIP,
2.2 In file game/src/affect.h search:
SpoilerAFF_CHINA_FIREWORK,
And after add:
SpoilerAFF_VIP = 39,
2.3 In file game/src/char.cpp search:
Spoilerif (GetGMLevel() > GM_LOW_WIZARD)
{
m_afAffectFlag.Set(AFF_YMIR);
m_bPKMode = PK_MODE_PROTECT;
}And after add:
Spoilerelse if (GetGMLevel() == GM_VIP)
{
m_afAffectFlag.Set(AFF_VIP);
//m_bPKMode = PK_MODE_PROTECT; //delete '//' if you want GM protection for VIP.
}
Search
Spoilerif (GetLevel() < PK_PROTECT_LEVEL)
m_bPKMode = PK_MODE_PROTECT;And after that add:
Spoilerelse if (GetGMLevel() == GM_VIP)
{
m_afAffectFlag.Set(AFF_VIP);
//m_bPKMode = PK_MODE_PROTECT; //delete '//' if you want GM protection for VIP.
}2.4 In file game/src/config.cpp search
Spoilerif (!strcasecmp(levelname, "LOW_WIZARD"))
level = GM_LOW_WIZARD;And mofify like that:
Spoilerif (!strcasecmp(levelname, "VIP"))
level = GM_VIP;
else if (!strcasecmp(levelname, "LOW_WIZARD"))
level = GM_LOW_WIZARD;2.5 In file db/src/ClientManager.cpp search:
Spoilerelse if (!stAuth.compare("WIZARD"))
Info.m_Authority = GM_WIZARD;And after that add:
Spoilerelse if (!stAuth.compare("VIP"))
Info.m_Authority = GM_VIP;3.MYSQL
3.1 Go to your database->COMMON->RIGHT CLICK ON gmlist->DESIGN TABLE->SELECT mAuthority from Fields TAB->VALUES->ADD VIP AFTER PLAYER.
4.CLIENT
4.1. In file ROOT/PlayerSettingModule.py search
Spoilerchrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse")
And after that add:
Spoilerchrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+38, "Bip01", "locale/en/effect/vip.mse")
Edit locale/en with your locale : ex locale/ro || locale/de
4.2 In locale go to effect folder(WHERE YOU HAVE GM.MSE) and add THIS FILES:
Post any problems/bugs and we will solve them tohetherSorry for my bad english..:(
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Hello everyone, does someone to fix this error ?
SpoilerSYSERR: May 22 07:52:08.839127 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 07:55:10.959146 :: Process: SEQUENCE 49e22180 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 07:55:10.959182 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 08:12:03.682722 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:15:57.44391 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:24:00.602606 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:27:18.563042 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:32:27.580291 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:35:30.73780 :: Process: SEQUENCE 49e22180 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 08:35:30.73835 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 08:43:13.521679 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 08:46:18.161522 :: Process: SEQUENCE 49e22180 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 08:46:18.161574 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 08:55:58.473530 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:03:20.113789 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:10:36.710685 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:11:15.352537 :: Process: SEQUENCE 49e22180 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 09:11:15.352603 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 09:13:40.986564 :: Process: SEQUENCE 49e22880 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 09:13:40.986602 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 09:19:51.92955 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:33:45.124107 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:36:50.244657 :: Process: SEQUENCE 49e22500 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 09:36:50.244787 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 09:38:59.604579 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:41:49.280298 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:42:01.800175 :: Process: SEQUENCE 49e21e00 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 09:42:01.800228 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]SYSERR: May 22 09:42:28.311693 :: Analyze: login phase does not handle this packet! header 80
SYSERR: May 22 09:45:30.190458 :: Process: SEQUENCE 49e22c00 mismatch 0xaf != 0x64 header 254
SYSERR: May 22 09:45:30.190509 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[254 : 0xaf]Server crash..
Sorry for my bad english...:3
EDIT: Fixed, for fix send me a message.
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which tutorial did you used?
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Have someone TEST SERVER, ITEM_PROTO.SQL and Start Positions from Siron lycan source ?
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service mysql-server restart
OR
Check etc/rc.conf delete
mysql_args="--skip-grant-tables --skip-networking"
if is and reboot.
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Novaline or Mainline_RELEASED ?
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Beyond Compare, cmd.cpp , cmd_gm.cpp...
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import ui import player import mouseModule import net import app import chat import snd import item import player import chat import grp import uiScriptLocale import uiRefine import uiAttachMetin import uiCommon import locale import constInfo import ime import grpText import uiToolTip Low = "low-work/system/" class Switcher(ui.ScriptWindow): POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0) NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) def __init__(self): import exception ui.ScriptWindow.__init__(self) def __del__(self): ui.ScriptWindow.__del__(self) def Show(self): constInfo.SWITCH_BONUS = 1 self.__LoadWindow() ui.ScriptWindow.Show(self) def Close(self): constInfo.SWITCH_BONUS = 0 self.Hide() def OnPressEscapeKey(self): self.Close() return TRUE def __LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, Low + "binari2.py") except: import exception exception.Abort("CostumeWindow.LoadWindow.LoadObject") self.TitleBar = self.GetChild("TitleBar") self.switchslot = self.GetChild("switchslot") self.bonusslot = [self.GetChild2("bonus1"), self.GetChild2("bonus2"), self.GetChild2("bonus3"), self.GetChild2("bonus4"), self.GetChild2("bonus5"), ] self.buttongira = self.GetChild("gira_bonus") self.buttongira.SetEvent(ui.__mem_func__(self.__gira_bonus)) self.TitleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.switchslot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__OnSelectEmptySlot)) self.switchslot.SetSelectItemSlotEvent(ui.__mem_func__(self.__OnSelectItemSlot)) self.toolTipCostume = uiToolTip.ToolTip(190) self.toolTipCostume.SetTitle(item.GetItemName()) self.slotitem = None self.slotgira = None def __OnSelectItemSlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() mouseModule.mouseController.DeattachObject() itemIndex = player.GetItemIndex(attachedSlotPos) itemCount = player.GetItemCount(attachedSlotPos) item.SelectItem(itemIndex) itemType = item.GetItemType() if selectedSlotPos == 0: self.slotitem = attachedSlotPos if item.ITEM_TYPE_WEAPON == itemType or item.ITEM_TYPE_ARMOR == itemType: self.switchslot.SetItemSlot(selectedSlotPos, itemIndex, 0) attrSlot = [player.GetItemAttribute(attachedSlotPos, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM-2): type = attrSlot[i][0] value = attrSlot[i][1] affectString = self.__GetAffectString(type, value) self.bonusslot[i].SetText(affectString) else: if selectedSlotPos == 0: self.switchslot.SetItemSlot(0, 0, 0) self.slotitem = None def __OnSelectEmptySlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() mouseModule.mouseController.DeattachObject() itemIndex = player.GetItemIndex(attachedSlotPos) itemCount = player.GetItemCount(attachedSlotPos) item.SelectItem(itemIndex) itemType = item.GetItemType() if selectedSlotPos == 0: self.slotitem = attachedSlotPos if item.ITEM_TYPE_WEAPON == itemType or item.ITEM_TYPE_ARMOR == itemType: self.switchslot.SetItemSlot(selectedSlotPos, itemIndex, 0) attrSlot = [player.GetItemAttribute(attachedSlotPos, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM-2): type = attrSlot[i][0] value = attrSlot[i][1] affectString = self.__GetAffectString(type, value) self.bonusslot[i].SetText(affectString) if selectedSlotPos == 1 and itemIndex== 71084: self.slotgira = attachedSlotPos self.switchslot.SetItemSlot(selectedSlotPos, itemIndex, itemCount) def __GetAffectString(self, affectType, affectValue): if 0 == affectType: return None if 0 == affectValue: return None try: return self.AFFECT_DICT[affectType](affectValue) except TypeError: return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue) except KeyError: return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue) def __gira_bonus(self): self.__Switch(self.slotitem,self.slotgira) def __Switch(self,dstSlotPos,srcSlotPos): net.SendItemUseToItemPacket(srcSlotPos,dstSlotPos) #self.refresh(dstSlotPos,srcSlotPos) def refresh(self,dstSlotPos,srcSlotPos): attrSlot = player.GetItemAttribute(dstSlotPos, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM) for i in xrange(5): self.bonusslot[i].SetText("") for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM-2): type = attrSlot[i][0] value = attrSlot[i][1] affectString = self.__GetAffectString(type, value) if int(value) < 0: self.bonusslot[i].SetPackedFontColor(self.NEGATIVE_COLOR) else: self.bonusslot[i].SetPackedFontColor(self.POSITIVE_COLOR) self.bonusslot[i].SetText(affectString) itemIndex = player.GetItemIndex(srcSlotPos) itemCount = player.GetItemCount(srcSlotPos) self.switchslot.ClearSlot(1) self.switchslot.SetItemSlot(1, itemIndex, itemCount) def OnUpdate(self): self.refresh(self.slotitem,self.slotgira) AFFECT_DICT = { item.APPLY_MAX_HP : locale.TOOLTIP_MAX_HP, item.APPLY_MAX_SP : locale.TOOLTIP_MAX_SP, item.APPLY_CON : locale.TOOLTIP_CON, item.APPLY_INT : locale.TOOLTIP_INT, item.APPLY_STR : locale.TOOLTIP_STR, item.APPLY_DEX : locale.TOOLTIP_DEX, item.APPLY_ATT_SPEED : locale.TOOLTIP_ATT_SPEED, item.APPLY_MOV_SPEED : locale.TOOLTIP_MOV_SPEED, item.APPLY_CAST_SPEED : locale.TOOLTIP_CAST_SPEED, item.APPLY_HP_REGEN : locale.TOOLTIP_HP_REGEN, item.APPLY_SP_REGEN : locale.TOOLTIP_SP_REGEN, item.APPLY_POISON_PCT : locale.TOOLTIP_APPLY_POISON_PCT, item.APPLY_STUN_PCT : locale.TOOLTIP_APPLY_STUN_PCT, item.APPLY_SLOW_PCT : locale.TOOLTIP_APPLY_SLOW_PCT, item.APPLY_CRITICAL_PCT : locale.TOOLTIP_APPLY_CRITICAL_PCT, item.APPLY_PENETRATE_PCT : locale.TOOLTIP_APPLY_PENETRATE_PCT, item.APPLY_ATTBONUS_WARRIOR : locale.TOOLTIP_APPLY_ATTBONUS_WARRIOR, item.APPLY_ATTBONUS_ASSASSIN : locale.TOOLTIP_APPLY_ATTBONUS_ASSASSIN, item.APPLY_ATTBONUS_SURA : locale.TOOLTIP_APPLY_ATTBONUS_SURA, item.APPLY_ATTBONUS_SHAMAN : locale.TOOLTIP_APPLY_ATTBONUS_SHAMAN, item.APPLY_ATTBONUS_MONSTER : locale.TOOLTIP_APPLY_ATTBONUS_MONSTER, item.APPLY_ATTBONUS_HUMAN : locale.TOOLTIP_APPLY_ATTBONUS_HUMAN, item.APPLY_ATTBONUS_ANIMAL : locale.TOOLTIP_APPLY_ATTBONUS_ANIMAL, item.APPLY_ATTBONUS_ORC : locale.TOOLTIP_APPLY_ATTBONUS_ORC, item.APPLY_ATTBONUS_MILGYO : locale.TOOLTIP_APPLY_ATTBONUS_MILGYO, item.APPLY_ATTBONUS_UNDEAD : locale.TOOLTIP_APPLY_ATTBONUS_UNDEAD, item.APPLY_ATTBONUS_DEVIL : locale.TOOLTIP_APPLY_ATTBONUS_DEVIL, item.APPLY_STEAL_HP : locale.TOOLTIP_APPLY_STEAL_HP, item.APPLY_STEAL_SP : locale.TOOLTIP_APPLY_STEAL_SP, item.APPLY_MANA_BURN_PCT : locale.TOOLTIP_APPLY_MANA_BURN_PCT, item.APPLY_DAMAGE_SP_RECOVER : locale.TOOLTIP_APPLY_DAMAGE_SP_RECOVER, item.APPLY_BLOCK : locale.TOOLTIP_APPLY_BLOCK, item.APPLY_DODGE : locale.TOOLTIP_APPLY_DODGE, item.APPLY_RESIST_SWORD : locale.TOOLTIP_APPLY_RESIST_SWORD, item.APPLY_RESIST_TWOHAND : locale.TOOLTIP_APPLY_RESIST_TWOHAND, item.APPLY_RESIST_DAGGER : locale.TOOLTIP_APPLY_RESIST_DAGGER, item.APPLY_RESIST_BELL : locale.TOOLTIP_APPLY_RESIST_BELL, item.APPLY_RESIST_FAN : locale.TOOLTIP_APPLY_RESIST_FAN, item.APPLY_RESIST_BOW : locale.TOOLTIP_RESIST_BOW, item.APPLY_RESIST_FIRE : locale.TOOLTIP_RESIST_FIRE, item.APPLY_RESIST_ELEC : locale.TOOLTIP_RESIST_ELEC, item.APPLY_RESIST_MAGIC : locale.TOOLTIP_RESIST_MAGIC, item.APPLY_RESIST_WIND : locale.TOOLTIP_APPLY_RESIST_WIND, item.APPLY_REFLECT_MELEE : locale.TOOLTIP_APPLY_REFLECT_MELEE, item.APPLY_REFLECT_CURSE : locale.TOOLTIP_APPLY_REFLECT_CURSE, item.APPLY_POISON_REDUCE : locale.TOOLTIP_APPLY_POISON_REDUCE, item.APPLY_KILL_SP_RECOVER : locale.TOOLTIP_APPLY_KILL_SP_RECOVER, item.APPLY_EXP_DOUBLE_BONUS : locale.TOOLTIP_APPLY_EXP_DOUBLE_BONUS, item.APPLY_GOLD_DOUBLE_BONUS : locale.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS, item.APPLY_ITEM_DROP_BONUS : locale.TOOLTIP_APPLY_ITEM_DROP_BONUS, item.APPLY_POTION_BONUS : locale.TOOLTIP_APPLY_POTION_BONUS, item.APPLY_KILL_HP_RECOVER : locale.TOOLTIP_APPLY_KILL_HP_RECOVER, item.APPLY_IMMUNE_STUN : locale.TOOLTIP_APPLY_IMMUNE_STUN, item.APPLY_IMMUNE_SLOW : locale.TOOLTIP_APPLY_IMMUNE_SLOW, item.APPLY_IMMUNE_FALL : locale.TOOLTIP_APPLY_IMMUNE_FALL, item.APPLY_BOW_DISTANCE : locale.TOOLTIP_BOW_DISTANCE, item.APPLY_DEF_GRADE_BONUS : locale.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : locale.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : locale.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : locale.TOOLTIP_MAGIC_DEF_GRADE, item.APPLY_MAX_STAMINA : locale.TOOLTIP_MAX_STAMINA, item.APPLY_MALL_ATTBONUS : locale.TOOLTIP_MALL_ATTBONUS, item.APPLY_MALL_DEFBONUS : locale.TOOLTIP_MALL_DEFBONUS, item.APPLY_MALL_EXPBONUS : locale.TOOLTIP_MALL_EXPBONUS, item.APPLY_MALL_ITEMBONUS : locale.TOOLTIP_MALL_ITEMBONUS, item.APPLY_MALL_GOLDBONUS : locale.TOOLTIP_MALL_GOLDBONUS, item.APPLY_SKILL_DAMAGE_BONUS : locale.TOOLTIP_SKILL_DAMAGE_BONUS, item.APPLY_NORMAL_HIT_DAMAGE_BONUS : locale.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS, item.APPLY_SKILL_DEFEND_BONUS : locale.TOOLTIP_SKILL_DEFEND_BONUS, item.APPLY_NORMAL_HIT_DEFEND_BONUS : locale.TOOLTIP_NORMAL_HIT_DEFEND_BONUS, item.APPLY_PC_BANG_EXP_BONUS : locale.TOOLTIP_MALL_EXPBONUS_P_STATIC, item.APPLY_PC_BANG_DROP_BONUS : locale.TOOLTIP_MALL_ITEMBONUS_P_STATIC, item.APPLY_RESIST_WARRIOR : locale.TOOLTIP_APPLY_RESIST_WARRIOR, item.APPLY_RESIST_ASSASSIN : locale.TOOLTIP_APPLY_RESIST_ASSASSIN, item.APPLY_RESIST_SURA : locale.TOOLTIP_APPLY_RESIST_SURA, item.APPLY_RESIST_SHAMAN : locale.TOOLTIP_APPLY_RESIST_SHAMAN, item.APPLY_MAX_HP_PCT : locale.TOOLTIP_APPLY_MAX_HP_PCT, item.APPLY_MAX_SP_PCT : locale.TOOLTIP_APPLY_MAX_SP_PCT, item.APPLY_ENERGY : locale.TOOLTIP_ENERGY, item.APPLY_COSTUME_ATTR_BONUS : locale.TOOLTIP_COSTUME_ATTR_BONUS, }
TRY NOW..
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ADD -EDIT- to SKYPE OR -EDIT- to Y!M, i will try to help u..
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Easy to make, with a quest..
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I don`t know what is the problem..
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And..what`s the problem ?It`s just some warning`s.
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U can do this with a quest.
[Problem] Crash.core
in Community Support - Questions & Answers
Posted
Please pos DB syserr/syslog