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WhoIsNice

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Posts posted by WhoIsNice

  1. On 12/03/2015 at 2:36 AM, Adys20 said:
    12>EterGrnLib.lib(Material.obj) : error LNK2001: unresolved external symbol __imp__GrannyFindMatchingMember@16
     
    12>EterGrnLib.lib(Material.obj) : error LNK2001: unresolved external symbol __imp__GrannyConvertSingleObject@20
     
    12>EterGrnLib.lib(ModelInstanceUpdate.obj) : error LNK2001: unresolved external symbol __imp__GrannyUpdateModelMatrix@20
     
    12>EterGrnLib.lib(Mesh.obj) : error LNK2001: unresolved external symbol __imp__GrannyNewMeshDeformer@16
     
    12>D:workspacebinaryTestRelease.exe : fatal error LNK1120: 4 unresolved externals
     
     
     
    Please Help ? :)

    Someone know ?

     

     

    EDIT : FIX IT

  2. Hello Koray

    First of all, congratz for this system and for share with us!

    I have two bug's

    First is when i try to search for Armors or Weapons give me this error https://metin2.download/picture/biR53vNyZQ35q6xROPE13xit29t9wtGE/.png

    Ik you have said how to resolve that, but i ddnt understand ( sorry, i'm to dumb )

    And the second one is when i try to search for potions ( for example ) my server crash.. idk why

    Thank you one more time for share this with us!

    Sorry for my bad Eng

    King Regards

    • Metin2 Dev 2
    • Love 1
  3. Good night community, is the following, recently I was blocked in a mob_proto error that referred to "getskill-failed to find 31/1 skill, I put a topic on this subject and at the same time I was googling and looking at my source, until I discovered that it lacked 2 resists, both in mob_proto as in the bin. After being able to resolve this error, which when trying to log me off, now I can log in and everything is fine, the problem is that the level and name of the mob does not appear ... only your life, can't anyone help me?

    Spoiler

     

    Thank you in advance

    Sorry for my bad Eng...

    EDIT: ** FIX, THANKS ANYWAY

  4. 43 minutes ago, Frozen said:

    Oh i see, the problem there is that when you logout the client send server your items and make all the items new again.

    So the only solution i find here is:

    1. I rewrite the hole code and define a new boolean variable (isNew) in item class, so it will be more simple ot work with it, but also more difficult.
    2. The other solution is to clear new items list when logout.

    The first one has the advantage to see the new items even tho you logged out and login again.

    The second one has a disadvantage that is if you logout there will be no longer new items.

    If somewone knows another solution please post.

    I need the opinion of you guys, is a big deal if you cant see your new items after you logged out?

     

    If you want clear new items after change character or logout:

      Reveal hidden contents

     

    Go to uiinventory.py

    Serch for:

    
    
    class InventoryWindow(ui.ScriptWindow):
    
    
    under that you will see this function:
    
    
    
    def __init__(self):

    add after ui.ScriptWindow.__init__(self) :

    
    
    constInfo.NEWITEMS = []
    
    
    
     

    #EDIT

    I found here a solution to keep the right new items only when you logout or change character. If you exit game it will clean.

    If you want to keep the new items when change character or logout:

      Reveal hidden contents

    Go to uiinventory.py

    Search for:

    
    
    class InventoryWindow(ui.ScriptWindow):
    
    
    under that you will see this function:
    
    
    
    def __init__(self):

    add after ui.ScriptWindow.__init__(self) :

    
    
    constInfo.NEWITEMS = constInfo.SAVENEWITEMS

    Save it.

    Goto constInfo.py

    add:

    
    
    SAVENEWITEMS = []
    
    
    Save it.

    Goto uisystem.py

    search for:

    
    
    def __ClickChangeCharacterButton(self):
    
    
    
     

    add under self.Close():

    
    
    constInfo.SAVENEWITEMS = constInfo.NEWITEMS
    del constInfo.NEWITEMS
    
    
    search for:
    
    
    
    def __ClickLogOutButton(self):
    
    
    replace with
    
    
    
    
    def __ClickLogOutButton(self):
    	self.Close()
    	constInfo.SAVENEWITEMS = constInfo.NEWITEMS
    	del constInfo.NEWITEMS
    	net.LogOutGame()
    
    
    
     

    Kind Regards,

    Frozen

    Good job mate! +1 like!

  5. Good night to all the community

    I hereby attempt to ask for help with this problem that occurred to me at some point, I tried to see if I could see what's going on, and I was more or less understand, problem is I still can't fix ... I tried to do a little research and I'm sure there are several threads about this same subject but there is no concrete resolution and hereby I ask for help

    Spoiler

    0124 20:25:06190 :: CPythonNonPlayer::LoadNonPlayerData: invalid size 324300 check data format.
    0124 20:25:06190 :: LoadLocaleData - LoadMobProto(locale/tr/mob_proto) Error

    0124 20:25:17615 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0124 20:25:21169 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
    0124 20:25:21829 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
    0124 20:25:33377 ::
    game.py(line:234) Open
    game.py(line:654) StartGame
    game.py(line:806) RefreshCharacter
    interfaceModule.py(line:571) RefreshCharacter
    uiCharacter.py(line:1115) RefreshCharacter
    uiCharacter.py(line:1160) __SetSkillSlotData
    uiCharacter.py(line:857) RefreshSkill
    uiCharacter.py(line:832) __RefreshSkillPage

    GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 31

    0124 20:25:33377 :: ============================================================================================================
    0124 20:25:33377 :: Abort!!!!

    regards!

     

    EDIT: error resolved, added 2 resists to the bin and the mob_proto that was missing.

    can close now, thanks anyway

  6. I discovered another strange error, apparently when I have 1 and 2 full inventory and some items in other inventories, when I log out and log in again, the symbol appears in items, and it seems more strange is that appears on items in all inventories less than second, I don't know if I'm the only one ...

    Before logging out, had tested in put the second full inventory as well, the difference is that I removed the symbols of the items in the first inventory and left on the symbol in the second inventory, when I log in, the second inventory didn't show the symbols in the items but the first appeared

    P.s: I don't want you to take this the wrong way, I'm just testing various forms of case any errors

    Regards!

     

    EDIT: And tested now also left 2 items in the first inventory and I did log out with the second inventory, when I log in, the items in the first inventory appear again with the symbol

  7. Great job! Thank you for sharing


    I tested and i found a weird bug, when you have more than 2 inventory's, it seems a little bug, because when you move to another slot appear the icon saying "new" again and when you put the mouse under the item the "new" dont disappear, you need to open another inventory and open again the inventory were you have the item and then disappear "new" ...
    Sorry for my bad english!
     
    You have my like for sharing :lol:
  8. On 08/08/2015 at 3:49 PM, evils666 said:

    Hello I´ve got this problem .

    HOW CAN I FIX IT?

     

    
    0808 18:41:24773 :: Traceback (most recent call last):
    
    0808 18:41:24773 ::   File "networkModule.py", line 247, in SetGamePhase
    
    0808 18:41:24773 ::   File "game.py", line 61, in __init__
    
    0808 18:41:24773 ::   File "uiwiki.py", line 215, in __init__
    
    0808 18:41:24773 ::   File "uiwiki.py", line 586, in __Load
    
    0808 18:41:24774 :: KeyError
    0808 18:41:24774 :: : 
    0808 18:41:24774 :: '13'
    0808 18:41:24774 :: 

     

    Hi Dev's,

    Same here

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