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alexandru1992

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About alexandru1992

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  1. Hi guys,i promised i will be back with the confirmation if masodikbela's suggestion with game will work,today i finally have time to test the method and guess what it really works ,it solved my problem,thank you very much masodikblea,but at first i get some connection refused i looked at my syserror on channels and it seems like only problem was that i have to port forward some p2p_ports on external ip ,more precise channel99 port and core2_channel1 port ,i don't really know why i have to port forward these but that solved the problem with connection refused,so i have one question ,i follow your tutorial and replace both in strlcpy,and memcpy with my external ip and now i have to portforward those p2p_ports, what do i have to do to have more security on those p2p_ports?use pf ?or ipfw? and what rule i have to set to pass all outcoming or incoming packets,because i think i have to pass only out packet?
  2. And can i ask you sure if only i don't bother you if i have to portforward the p2p_ports or not,because i know i don't have to portforward them , only the channel/cores ports need to be forwarded, from my knowledge p2p_ports are accesed only internaly and acces from outsite the internal network should be block on them ,am I right?
  3. Ok man you are awesome you worth your grade , i will try but i have a little question, if i do this way i will block myself? I mean i will still be capable to login from internal network?? Because i think that will happen
  4. Ok so if i get it right i should replace in this piece of code from my source g_szPublicIP with what you've told me ? but i see it is already as you told me (PS: i use gazer's game and files for the test server, i haven't tested a clean source to see what happends i will test and let you know if it work in case it doesn't works what should i do ? can you let me a skype adress in private or something to debug this thing please you would make my day better )
  5. Hi guys ,i have a big problem with my game or client binary i don't know really what's the problem , i'm trying to figure it out for about 2 weeks and nothing, i searched on google ,other forums but my searches were in vain so i hope you will help me so let me tell you about my "bug" : so i created a server , i installed unix ,ports all stuffs on a pc portforwarded the ports i need through router all were good until someone tried to login ,he was kick out when he selected his character and i don't f**king know why this stupid thing drives me crayzi, if i login on my internal network even from external ip it works ,but when my friend tries to connect nothing, it kicks him to the login again and again, i saw that it's already a post related to that on this forum named, if i think well "40250 game problem" , i follow those steps with bind_ip and other stuff but when i bind the ip it says to me that "can't bind that adress " i don't know again why ,i tried all possible things even change the game with other and same ,of course it was same version 40k ,what do you recommend me to do guys?And i mentioned i have static ip .I don't know what to do please help me if you know of course ,many people avoid to answer at this question "how to resolve kick login" please don't avoid me too.
  6. Yes it's more than understandable.Thank you very much masodikbela , you just make my day better. Can i contact you in private to ask you more things about packs and the understanding of how this codes actually works because i see you are very good at explaining . Regards!
  7. Hi, masodikbela,i'm sorry if i bother you with this question ,but i tried to understand why did you used a subheader.pack function,but unsuccesful.Can you explain me for what did you used that function? I'm new in this type of programming and i want to start from the bottom with the logic and then the implemmentation of code.Thanks! PS: Good work i searched this tutorial for months.
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