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Marggraf

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Posts posted by Marggraf

  1. 2 hours ago, Ikh said:

    I already explained above, you just need to refresh bonuses :)

     

    
    void CPetActor::GiveBuff()
    {
    	LPITEM item = ITEM_MANAGER::instance().FindByVID(m_dwSummonItemVID);
    
    	if(NULL != item)
    	{
    		item->ModifyPoints(true);
    	}
    	return;
    }
    //////////////////////////////////////////
    void CPetActor::ClearBuff()
    {
    	if(NULL == m_pkOwner)
    	{
    		return ;
    	}
    
    	TItemTable *item_proto = ITEM_MANAGER::instance().GetTable(m_dwSummonItemVnum);
    
    	if(NULL == item_proto)
    	{
    		return;
    	}
    
    	for(int i = 0; i < ITEM_APPLY_MAX_NUM; i++)
    	{
    		if(item_proto->aApplies[i].bType == APPLY_NONE)
    		{
    			continue;
    		}
    
    		m_pkOwner->ApplyPoint(item_proto->aApplies[i].bType, -item_proto->aApplies[i].lValue);
    	}
    
    	return;
    }

    These two functions need to be changed.

    I love you man..Thank you

  2. 3 hours ago, Exygo said:

    Nice, it's called "being romanian and implementing new things and then search help on dev"

     

    Conclusion: after teleportation with open inventory in some parts,right and left click not working

    Yes, this is correct

    what is your problem???

    if you know the answer,say it else shut up!!

    3 hours ago, BackPlayer said:

    Client sysser?

    nothing,this problem is old..

    another video on official: 

     

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