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Posts posted by xRdy2Kill
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Hey devs
I have a little problem.
Problem 1:
The skillanimation from Warriors Skill Aura and Berserk are very fast ,the character dont move and the skill is on. i tried to load an old skilldesc,skill_table,skill_proto and tried to copy old skill files from PC to my PC packet, but nothing is right. :/ it´s very important.
(Problem 1 Solved)
Problem 2:
My belt inventory doesnt get an icon when i put in on my character. :/
Hope anyone can help.
Best regards
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Hey Guy´s
I have always the problem that i ride a mount (horse,too) the client closed and Unknown packet error 146 17,19.
And another problem. My skill animation is very fast.How can i solve this?
Hope anyone can help.
Best regards
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/setjob 0
thanks for your help.
problem is i cant connect when i sit on the mount and it kick me from the client everytime. :/
EDIT: worked thanks. but the slots have now an error :/
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Hey devs always me
i have a little problem.
my beltslot is empty when i equip a belt. and all my skilltree is empty
and another error.
when i ride a mount the client closed and Unknown packet header: 146, last: 17 19
i checked the package.h client and server and:
Client:
HEADER_GC_CHANGE_SPEED = 18,
and server:
HEADER_GC_CHANGE_SPEED = 18,
this says when the speed changed it cant find the header but it´s both the same.
hope anyone can help.
Best regards
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#Push
problem isnt solved in binary novaline.
should i use another binary? mainline_sg or mainline?
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Heyho devs,
i have a problem login to my server with the compiled binary.
i had used the client_source_clean from this forum.
the syserr:
0811 10:02:00036 :: import marshal # builtin 0811 10:02:00037 :: import imp # builtin 0811 10:02:00080 :: ui.py: inconsistent use of tabs and spaces in indentation 0811 10:02:00127 :: import _weakref # builtin 0811 10:02:00589 :: # trying .\os.pyd 0811 10:02:00590 :: # trying .\os.py 0811 10:02:00590 :: # trying .\os.pyw 0811 10:02:00590 :: # trying .\os.pyc 0811 10:02:00591 :: # trying lib\os.pyd 0811 10:02:00591 :: # trying lib\os.py 0811 10:02:00592 :: # lib\os.pyc has bad magic 0811 10:02:00601 :: import os # from lib\os.py 0811 10:02:00601 :: import nt # builtin 0811 10:02:00602 :: # trying .\ntpath.pyd 0811 10:02:00602 :: # trying .\ntpath.py 0811 10:02:00603 :: # trying .\ntpath.pyw 0811 10:02:00603 :: # trying .\ntpath.pyc 0811 10:02:00603 :: # trying lib\ntpath.pyd 0811 10:02:00603 :: # trying lib\ntpath.py 0811 10:02:00605 :: # lib\ntpath.pyc has bad magic 0811 10:02:00611 :: import ntpath # from lib\ntpath.py 0811 10:02:00612 :: # trying .\stat.pyd 0811 10:02:00612 :: # trying .\stat.py 0811 10:02:00612 :: # trying .\stat.pyw 0811 10:02:00612 :: # trying .\stat.pyc 0811 10:02:00613 :: # trying lib\stat.pyd 0811 10:02:00613 :: # trying lib\stat.py 0811 10:02:00614 :: # lib\stat.pyc has bad magic 0811 10:02:00615 :: import stat # from lib\stat.py 0811 10:02:00616 :: # trying .\UserDict.pyd 0811 10:02:00616 :: # trying .\UserDict.py 0811 10:02:00617 :: # trying .\UserDict.pyw 0811 10:02:00617 :: # trying .\UserDict.pyc 0811 10:02:00617 :: # trying lib\UserDict.pyd 0811 10:02:00617 :: # trying lib\UserDict.py 0811 10:02:00618 :: # lib\UserDict.pyc has bad magic 0811 10:02:00620 :: import UserDict # from lib\UserDict.py 0811 10:02:00621 :: # trying .\copy_reg.pyd 0811 10:02:00621 :: # trying .\copy_reg.py 0811 10:02:00622 :: # trying .\copy_reg.pyw 0811 10:02:00622 :: # trying .\copy_reg.pyc 0811 10:02:00622 :: # trying lib\copy_reg.pyd 0811 10:02:00623 :: # trying lib\copy_reg.py 0811 10:02:00624 :: # lib\copy_reg.pyc has bad magic 0811 10:02:00625 :: import copy_reg # from lib\copy_reg.py 0811 10:02:00626 :: # trying .\types.pyd 0811 10:02:00626 :: # trying .\types.py 0811 10:02:00626 :: # trying .\types.pyw 0811 10:02:00626 :: # trying .\types.pyc 0811 10:02:00626 :: # trying lib\types.pyd 0811 10:02:00626 :: # trying lib\types.py 0811 10:02:00627 :: # lib\types.pyc has bad magic 0811 10:02:00628 :: import types # from lib\types.py 0811 10:02:00629 :: # trying .\__future__.pyd 0811 10:02:00629 :: # trying .\__future__.py 0811 10:02:00629 :: # trying .\__future__.pyw 0811 10:02:00629 :: # trying .\__future__.pyc 0811 10:02:00630 :: # trying lib\__future__.pyd 0811 10:02:00630 :: # trying lib\__future__.py 0811 10:02:00631 :: # lib\__future__.pyc has bad magic 0811 10:02:00632 :: import __future__ # from lib\__future__.py 0811 10:02:00632 :: import errno # builtin 0811 10:02:00692 :: import time # builtin 0811 10:02:10461 :: import math # builtin 0811 10:02:10562 :: uiTaskBar.py: inconsistent use of tabs and spaces in indentation 0811 10:02:10607 :: uiDragonSoul.py: inconsistent use of tabs and spaces in indentation 0811 10:02:10715 :: uiSystem.py: inconsistent use of tabs and spaces in indentation 0811 10:02:10804 :: uiQuest.py: inconsistent use of tabs and spaces in indentation 0811 10:02:10890 :: Phase Select does not handle this header (header: 14, last: 32, 14) 0811 10:02:11632 :: Traceback (most recent call last): 0811 10:02:11632 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0811 10:02:11632 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0811 10:02:11632 :: File "introSelect.py", line 167, in Open 0811 10:02:11633 :: File "introSelect.py", line 239, in Refresh 0811 10:02:11633 :: AttributeError 0811 10:02:11633 :: : 0811 10:02:11633 :: 'module' object has no attribute 'ACCOUNT_CHARACTER_SLOT_ACCE_SPEC' 0811 10:02:11633 :: 0811 10:03:41900 :: # clear __builtin__._ 0811 10:03:41922 :: # clear sys.path 0811 10:03:41922 :: # clear sys.argv 0811 10:03:41922 :: # clear sys.ps1 0811 10:03:41922 :: # clear sys.ps2 0811 10:03:41922 :: # clear sys.exitfunc 0811 10:03:41922 :: # clear sys.exc_type 0811 10:03:41922 :: # clear sys.exc_value 0811 10:03:41922 :: # clear sys.exc_traceback 0811 10:03:41922 :: # clear sys.last_type 0811 10:03:41922 :: # clear sys.last_value 0811 10:03:41922 :: # clear sys.last_traceback 0811 10:03:41923 :: # clear sys.path_hooks 0811 10:03:41923 :: # clear sys.path_importer_cache 0811 10:03:41923 :: # clear sys.meta_path 0811 10:03:41923 :: # clear sys.flags 0811 10:03:41923 :: # clear sys.float_info 0811 10:03:41923 :: # restore sys.stdin 0811 10:03:41923 :: # restore sys.stdout 0811 10:03:41923 :: # restore sys.stderr
hope anyone knows whats wrong
best regards
EDIT: The
inconsistent use of tabs and spaces in indentation
isn´t correct because i dont have edit something in this .py´s
EDIT2:
Only this error
0811 12:22:27878 :: Phase Select does not handle this header (header: 14, last: 32, 14) 0811 12:22:27889 :: Acce number 32767 is not exist. 0811 12:22:27889 :: Acce number 32767 is not exist.
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did he run surakopf as administrator?
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Hey devs
i have compiled my db and i got Connection refused.
this is my syserr i hope anyone can help
SYSERR: Aug 10 18:33:45.129425 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 10 18:33:48.521883 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: ITEM_DS DS_SLOT1) SYSERR: Aug 10 18:33:48.522111 :: Set_Proto_Item_Table: 0 ~ 3 Values: 110000,0,29, SYSERR: Aug 10 18:39:42.885799 :: pid_init: Start of pid: 610 SYSERR: Aug 10 18:39:42.889317 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 10 18:55:39.48481 :: pid_init: Start of pid: 603 SYSERR: Aug 10 18:55:39.57504 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 10 19:05:32.71698 :: pid_init: Start of pid: 684 SYSERR: Aug 10 19:05:32.72432 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 10 19:09:55.566155 :: pid_init: Start of pid: 607 SYSERR: Aug 10 19:09:55.572822 :: Start: TABLE_POSTFIX not configured use default
and syslog
SYSERR: Aug 10 19:09:55.572822 :: Start: TABLE_POSTFIX not configured use default Aug 10 19:09:55.572822 :: connecting to MySQL server (player) Aug 10 19:09:55.572822 :: CREATING DIRECT_SQL Aug 10 19:09:55.572954 :: AsyncSQL: locale euckr Aug 10 19:09:55.593690 :: CREATING MAIN_SQL Aug 10 19:09:55.593904 :: AsyncSQL: locale euckr Aug 10 19:09:55.594419 :: CREATING ASYNC_SQL Aug 10 19:09:55.594760 :: AsyncSQL: locale euckr Aug 10 19:09:55.595353 :: OK Aug 10 19:09:55.595566 :: connecting to MySQL server (account) Aug 10 19:09:55.595646 :: CREATING DIRECT_SQL Aug 10 19:09:55.595694 :: AsyncSQL: locale euckr Aug 10 19:09:55.606772 :: CREATING MAIN_SQL Aug 10 19:09:55.606919 :: AsyncSQL: locale euckr Aug 10 19:09:55.607330 :: CREATING ASYNC_SQL Aug 10 19:09:55.607438 :: AsyncSQL: locale euckr Aug 10 19:09:55.607650 :: OK Aug 10 19:09:55.607828 :: connecting to MySQL server (common) Aug 10 19:09:55.607872 :: CREATING DIRECT_SQL Aug 10 19:09:55.607914 :: AsyncSQL: locale euckr Aug 10 19:09:55.614855 :: CREATING MAIN_SQL Aug 10 19:09:55.615010 :: AsyncSQL: locale euckr Aug 10 19:09:55.615273 :: CREATING ASYNC_SQL Aug 10 19:09:55.615384 :: AsyncSQL: locale euckr Aug 10 19:09:55.615589 :: OK Aug 10 19:09:55.615753 :: connecting to MySQL server (hotbackup) Aug 10 19:09:55.615795 :: CREATING DIRECT_SQL Aug 10 19:09:55.615836 :: AsyncSQL: locale euckr Aug 10 19:09:55.621263 :: CREATING MAIN_SQL Aug 10 19:09:55.621499 :: AsyncSQL: locale euckr Aug 10 19:09:55.621777 :: CREATING ASYNC_SQL Aug 10 19:09:55.621914 :: AsyncSQL: locale euckr Aug 10 19:09:55.622095 :: OK Aug 10 19:09:55.623231 :: ClientManager initialization.. Aug 10 19:09:55.671631 :: InitializeLocalization() - LoadLocaleTable(count:13) Aug 10 19:09:55.671783 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE0)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.671830 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE1)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.671920 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE2)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672079 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE3)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672121 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE4)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672159 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE5)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672194 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE6)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672229 :: locale[UNKNOWN_KEY(SKILL_POWER_BY_LEVEL_TYPE7)] = 0 5 6 8 10 12 14 16 18 20 22 24 Aug 10 19:09:55.672265 :: locale[LOCALE] = germany Aug 10 19:09:55.672313 :: Changed g_stLocale euckr to euckr Aug 10 19:09:55.672354 :: SetLocale start Aug 10 19:09:55.673781 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.675021 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.676182 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.677314 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.678234 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.679346 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.685434 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.685933 :: --mysql_set_character_set(latin1) Aug 10 19:09:55.687262 :: --mysql_set_character_set(latin1)
Best regards
EDIT*
ITEM_DS DS_SLOT1 are the dragon stones in the item_proto. But i dont know where the error is :/
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Nobody can help
Important is only the LNK2001 error.I linked all Includes and libs.
#Solved.
ActorInstance.h
void SetAcce(DWORD eAcce)
to
void SetAcce(DWORD eAcce, float fSpecular)
Solved the overloaded member and the rest.
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Hey Dev´s
I have a problem with compile client binary.And i got this error.
I edit in GameLIb/ActorInstanceData.cpp
Spoilervoid CActorInstance::SetAcce(DWORD eAcce, float fSpecular) { m_eAcce = eAcce; CRaceData * pRaceData; if (!CRaceManager::Instance().GetRaceDataPointer(m_eRace, &pRaceData)) return; CRaceData::SAcce* pkAcce = pRaceData->FindAcce(eAcce); if (pkAcce) { if (!pkAcce->m_stModelFileName.empty()) { CGraphicThing * pkAcceThing = (CGraphicThing *)CResourceManager::Instance().GetResourcePointer(pkAcce->m_stModelFileName.c_str()); RegisterModelThing(CRaceData::PART_ACCE, pkAcceThing); SetModelInstance(CRaceData::PART_ACCE, CRaceData::PART_ACCE, 0, CRaceData::PART_MAIN); } const std::vector<CRaceData::SSkin>& c_rkVct_kSkin = pkAcce->m_kVct_kSkin; std::vector<CRaceData::SSkin>::const_iterator i; for (i = c_rkVct_kSkin.begin(); i != c_rkVct_kSkin.end(); ++i) { const CRaceData::SSkin& c_rkSkinItem = *i; CResource * pkRes = CResourceManager::Instance().GetResourcePointer(c_rkSkinItem.m_stDstFileName.c_str()); if (pkRes) { if (fSpecular > 0.0f) { SMaterialData kMaterialData; kMaterialData.pImage = static_cast<CGraphicImage*>(pkRes); kMaterialData.isSpecularEnable = TRUE; kMaterialData.fSpecularPower = fSpecular; kMaterialData.bSphereMapIndex = 0; SetMaterialData(CRaceData::PART_ACCE, c_rkSkinItem.m_stSrcFileName.c_str(), kMaterialData); } else { SetMaterialImagePointer(CRaceData::PART_ACCE, c_rkSkinItem.m_stSrcFileName.c_str(), static_cast<CGraphicImage*>(pkRes)); } } } } }
under this function.
void CActorInstance::SetHair(DWORD eHair)
And in Userinterface/InstanceBase.cpp
Spoilervoid CInstanceBase::SetAcce(DWORD eAcce) { if (IsPC() == false) return; __ClearAcceRefineEffect(); long lAbsChance = 0; float fSpecularPower = 0.0f; int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce)); if (iItemIndex > 0) { CItemManager::Instance().SelectItemData(iItemIndex); CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (pItemData->GetType() == CItemData::ITEM_TYPE_COSTUME && pItemData->GetSubType() == CItemData::COSTUME_ACCE) { fSpecularPower = pItemData->GetSpecularPowerf(); lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1); if (lAbsChance >= 19) { m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL; __EffectContainer_AttachEffect(m_acceEffect); } } } m_awPart[CRaceData::PART_ACCE] = eAcce; m_GraphicThingInstance.SetAcce(eAcce); if (lAbsChance >= 19) { m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower); } else { m_GraphicThingInstance.SetAcce(eAcce); } }
under this
void CInstanceBase::SetArmor(DWORD dwArmor)
I hope anyone can help
Best regards.
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serverinfo.py try 25.136.133.100 instead of 25.136.133.201
hope it works.
Best regards
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look at yout item_proto.txt clientside.
it looks like daggers.
make sure you have
9010 "Wütende Glocke +0 " "ITEM_WEAPON" "WEAPON_BELL" 1 "ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_SELL" "ITEM_TUNABLE" "WEAR_WEAPON" "NONE" 30000 100 9011 19 5 "LEVEL" 80 "LIMIT_NONE" 0 "APPLY_ATT_SPEED" 15 "APPLY_ATTBONUS_HUMAN" 2 "APPLY_MANA_BURN_PCT" 2 0 172 197 228 266 0 0 3 -1
type as WEAPON_BELL.
i hope thats the error.
Best regards
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I have now only this error in db
The last errors could i solved by myself, but this is inexplicably for me.
Best regards.
#Solved (tables.h)
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#work
Thanks i forgot to edit the lenghts.h
sorry
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Hey Dev´s
I have a problem to compile my game with the sash system.
I edited my char.cpp and added this codes.
SpoileraddPacket.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
and this:
Spoilerpack.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
and this:
SpoilerSetPart(PART_ACCE, t->parts[PART_ACCE]);
and this:
SpoilerSetPart(PART_ACCE, GetOriginalPart(PART_ACCE));
and this:
SpoilerWORD CHARACTER::GetOriginalPart(BYTE bPartPos) const { switch (bPartPos) { case PART_MAIN: if (!IsPC()) return GetPart(PART_MAIN); else return m_pointsInstant.bBasePart; case PART_HAIR: return GetPart(PART_HAIR); case PART_ACCE: return GetPart(PART_ACCE); default: return 0; } }
But i get everytime the error that PART_ACCE are not declared.
I hope anyone can help me
Best regards
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In my opinion Vanilla core is easier to use with the configs. And with the source i can remove the bugs,too.
The only problem is the compile
P.S I checked the paths in the makefile, but its all right.
The error is still there :/
This is my Makefile.
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 65730
CC = g++49
CXX = g++49INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -Wall -fuse-linker-plugin -fuse-ld=gold -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/local/lib32/metin2 -std=c++11 -static -static-libgcc -static-libstdc++ -Wno-strict-aliasing#debug flags
CFLAGS += -g -ggdb -DNDEBUG
#end of debug flags
CFLAGS += -mtune=i686 -march=i686
CFLAGS += -mssse3
#CFLAGS += -mssse3 -msse4# boost
INCDIR += -I../../../Extern/include/boost# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endifLIBS += -lmysqlclient -lz
# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr# XTrap
INCDIR += -I../../libxtrap/include# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endifTARGET = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp unique.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_mysql.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_unique.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp spamblock.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cppTESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp
TEST_TARGET = $(BINDIR)/game_r$(SVN_VERSION)_stripeddefault: $(TARGET) $(TEST_TARGET)
@strip $(TEST_TARGET)$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
@echo compile $< with $(CC) $(CFLAGS)$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
@echo compile $< with $(CC) $(CFLAGS)#$(OBJDIR)/cipher.o: cipher.cpp
# @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
# @echo compile $< with $(CC) $(CFLAGS)$(OBJDIR)/%.o: %.cpp
@echo compile $< with $(CC) $(CFLAGS)
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TARGET) with $(CC) $(CFLAGS)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)$(TEST_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TEST_TARGET) with $(CC) $(CFLAGS)....
@$(CC) $(CFLAGS) -Wl,--strip-all $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TEST_TARGET)clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/convtag:
ctags *.cpp *.h *.cdep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Dependsinclude Depend
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I have already installed cryptopp with the new compiler and the other libs,too.
But i get this error.
thx for help
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I have a new error, I hope anyone can help me
Thx
*And sorry for push
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Hey dev´s
I have this error with the Vanilla source and i found nothing with google or other sites.
I hope anyone can help me.
I have installed gcc49 and it´s the same error.
thank you
Sash Queries
in Community Support - Questions & Answers
Posted
Hey dev´s
short question, does anyone have the Shoulder sash queries for db and would they share with me?
Thx
Best regards