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Driguezgames

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Posts posted by Driguezgames

  1. Hello guys i don't know whats happned but i installed this System:

    All is working good but i have a Problem in Exchange Window the system don't put red on the right position of the Item,

    example:

    5IrAfab.png

     

    If i put a item the Glow Effect will be only in the first Slot, whats happned? i checked all Python parts with Examples in .Rar System

     

    Help me @xP3NG3Rx

  2. Hello, today i noticed a small bug for Change Look System.

    If i have this on uiinventory.py:

    QTmQeab.png

     

    The effect on Combination Window will appear:

    FUz9cab.png

     

    But if i have this code after :

    jRDWdab.png

     

    The System  Effect from Combination System will appear:

    zFMsbab.png

     

    But the problem is:

    In combination window for Sash System the effect won't show.

     

    Help :D

  3. 4 hours ago, Raylee said:

    Take a look on ui.py on the def SetItemSlot function:

    
    	def SetItemSlot(self, renderingSlotNumber, ItemIndex, ItemCount = 0, diffuseColor = (1.0, 1.0, 1.0, 1.0), id = 0):
    		if ItemIndex == None or ItemIndex == 0:
    			wndMgr.ClearSlot(self.hWnd, renderingSlotNumber)
    			return
    		
    		item.SelectItem(ItemIndex)
    		itemIcon = item.GetIconImage()
    		(width, height) = item.GetItemSize()
    		wndMgr.SetSlot(self.hWnd, renderingSlotNumber, ItemIndex, width, height, itemIcon, diffuseColor)
    		wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount)
    		wndMgr.SetSlotID(self.hWnd, renderingSlotNumber, id)
    		if app.ENABLE_CHANGELOOK_SYSTEM:
    			wndMgr.SetCoverButton(self.hWnd, renderingSlotNumber, "d:/ymir work/ui/game/quest/slot_button_00.sub", "d:/ymir work/ui/game/quest/slot_button_00.sub", "d:/ymir work/ui/game/quest/slot_button_00.sub", "icon/item/ingame_convert_mark.tga", False, False)



    Best regards
    Raylee

    Solved, thanks

  4. 2 hours ago, Driguezgames said:

    I Installed the Soul Binding System from BestProductions and all its Fine, i can Bind and Unbind the Item, but my Problem is:

    How i can set somthing to the Item can't attach Stones.

    Or Thing, how i can set all Mounts without AntiFlag to cant Bind and i Just want to Bind stuff Wearable not the Itens like Drops to Refine, Thanks :)

    I set to can't Attach Stones on Binded but now i want to Can't attach de Bind to ITEM_MATERIAL what i do??

  5. 16 hours ago, Fr3zy94 said:

    File : uitooltip.py

    Search

    
    def SetInventoryItem

    Add

    
    self.__AppendSealInformation(player.INVENTORY, slotIndex)

     

    Solved thanks <3

    16 hours ago, jeddawee said:

    i recommend you to delete this one and search for other soul bind system 

     

    cuz this one has a bug if you put binded item in warehouse and open the warehouse again you will find that the item is unbinded it self :)  

    Yep i know i tested it already but i will do something to take it away xD

  6. On 23/04/2018 at 1:09 PM, tierrilopes said:

    It already exists in your config.cpp

     

    Go to your CONFIG of all channels, edit/add this line:

    test_server: 1

     

    Restart server.

    __

    Confirm that you have something like this at questmanager.cpp:

      Hide contents

            sys_err ("LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
            if (GetCurrentCharacterPtr() && test_server) {
                GetCurrentCharacterPtr()->ChatPacket (CHAT_TYPE_PARTY, "LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
            }

    and at questlua.cpp:

      Hide contents

    else {
                sys_err ("LUA_ERROR: %s", lua_tostring (qs.co, 1));
            }
            WriteRunningStateToSyserr();
            SetError();
            GotoEndState (qs);
            return false;

    questlua.h:

      Reveal hidden contents

    extern int test_server;

     

    I have all like this, and nothing happen

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