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Posts posted by Driguezgames
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4 hours ago, Pisti95 said:
I think, You should copy and paste part of wolfman into playersettingmodule.py.
No the problem isn't that
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Hello, i installed Lycan from some Files and finally i tryed to enter on my Sever, but i have this bug:
I just can't walk , i can't do nothing, what i did wrong? or i miss something?
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3 hours ago, Raylee said:
You installed something wrong..
Check the full tutorial again!
Best regards
RayleeYou can Close, #Fixed
Solution: Nothing , magically this solved -
2 hours ago, Raylee said:
You installed something wrong..
Check the full tutorial again!
Best regards
RayleeI Double checked all files and nothing its wrong "/ , the effect do very good when i make a privateshop all its good but in Exchange Window no "/
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Hello guys i don't know whats happned but i installed this System:
All is working good but i have a Problem in Exchange Window the system don't put red on the right position of the Item,
example:
If i put a item the Glow Effect will be only in the first Slot, whats happned? i checked all Python parts with Examples in .Rar System
Help me @xP3NG3Rx
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Hello, today i noticed a small bug for Change Look System.
If i have this on uiinventory.py:
The effect on Combination Window will appear:
But if i have this code after :
The System Effect from Combination System will appear:
But the problem is:
In combination window for Sash System the effect won't show.
Help
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4 hours ago, Raylee said:
Take a look on ui.py on the def SetItemSlot function:
def SetItemSlot(self, renderingSlotNumber, ItemIndex, ItemCount = 0, diffuseColor = (1.0, 1.0, 1.0, 1.0), id = 0): if ItemIndex == None or ItemIndex == 0: wndMgr.ClearSlot(self.hWnd, renderingSlotNumber) return item.SelectItem(ItemIndex) itemIcon = item.GetIconImage() (width, height) = item.GetItemSize() wndMgr.SetSlot(self.hWnd, renderingSlotNumber, ItemIndex, width, height, itemIcon, diffuseColor) wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount) wndMgr.SetSlotID(self.hWnd, renderingSlotNumber, id) if app.ENABLE_CHANGELOOK_SYSTEM: wndMgr.SetCoverButton(self.hWnd, renderingSlotNumber, "d:/ymir work/ui/game/quest/slot_button_00.sub", "d:/ymir work/ui/game/quest/slot_button_00.sub", "d:/ymir work/ui/game/quest/slot_button_00.sub", "icon/item/ingame_convert_mark.tga", False, False)
Best regards
RayleeSolved, thanks
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Hello, i have a Small Bug, all its Working but the Icon on a Item Transmuted don't show, so...
my problem is:
But i don't know where i put this, i don't have wndMgr.SetSlotID(self.hWnd, renderingSlotNumber, id) on Ui.Py like the Tutorial said, what i do?
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2 hours ago, Driguezgames said:
I Installed the Soul Binding System from BestProductions and all its Fine, i can Bind and Unbind the Item, but my Problem is:
How i can set somthing to the Item can't attach Stones.
Or Thing, how i can set all Mounts without AntiFlag to cant Bind and i Just want to Bind stuff Wearable not the Itens like Drops to Refine, Thanks
I set to can't Attach Stones on Binded but now i want to Can't attach de Bind to ITEM_MATERIAL what i do??
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I Installed the Soul Binding System from BestProductions and all its Fine, i can Bind and Unbind the Item, but my Problem is:
How i can set somthing to the Item can't attach Stones.
Or Thing, how i can set all Mounts without AntiFlag to cant Bind and i Just want to Bind stuff Wearable not the Itens like Drops to Refine, Thanks
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16 hours ago, Fr3zy94 said:
File : uitooltip.py
Search
def SetInventoryItem
Add
self.__AppendSealInformation(player.INVENTORY, slotIndex)
Solved thanks <3
16 hours ago, jeddawee said:i recommend you to delete this one and search for other soul bind system
cuz this one has a bug if you put binded item in warehouse and open the warehouse again you will find that the item is unbinded it self
Yep i know i tested it already but i will do something to take it away xD
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Hello, i tested this System:
SoulBind so, my problem is all is going good but the tooltip don't show BINDED i compare with other files and all its Okey on Uitooltip/Uiinventory , no Syserr errors so i dont know, DB is accepting all itens and binding them but the Item don't have ToolTip :X
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2 hours ago, tierrilopes said:
Then your quest dont have any error?
I think not
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On 23/04/2018 at 1:09 PM, tierrilopes said:
It already exists in your config.cpp
Go to your CONFIG of all channels, edit/add this line:
test_server: 1
Restart server.
__
Confirm that you have something like this at questmanager.cpp:
sys_err ("LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
if (GetCurrentCharacterPtr() && test_server) {
GetCurrentCharacterPtr()->ChatPacket (CHAT_TYPE_PARTY, "LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str());
}and at questlua.cpp:
else {
sys_err ("LUA_ERROR: %s", lua_tostring (qs.co, 1));
}
WriteRunningStateToSyserr();
SetError();
GotoEndState (qs);
return false;questlua.h:
I have all like this, and nothing happen
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19 minutes ago, tierrilopes said:
Whats your source? Some sources published got test mode removed, mainly because they suck at coding.
Fliege
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11 minutes ago, .T4Ump said:
You must all channells or just config.cpp
int test_server = 0; to int test_server = 1;
Nothing x.x
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2 hours ago, WLsj24 said:
cd /usr/home/game/channel/CONFIG
search:
TEST_SERVER
change like this:
TEST_SERVER: 1
Its all.
Nothing happen x.x'
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I want to know how i activate this mode?
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19 minutes ago, ragem0re said:
check your skill proto.
this bug happened to me when I disabled the wolfman macro under server-source,
but the skill was still in db.
Solved, skill 7 Warrior and 37 Ninja removed
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I checked all my books, and all it Okey, i dont know what is this books with no name
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Hello, i have a small bug i don't know what is that, but my Skill Book ( I dont know who is but dont show the name)
Normal Book:
Bug Book:
- 1
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Works very good thanks
[WOLFMAN]Animation Bug
in Community Support - Questions & Answers
Posted
Nop, nothing, and yes is paralyzed