Soo... These tables contains the exp, that you have to get to reach a levelup. Each table must contain as much record, as much your max level. E.g. this is one of my table:
const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
{
0, // 0
300,
800,
1500,
2500,
4300,
7200,
11000,
17000,
24000,
33000, // 10
43000,
58000,
76000,
100000,
130000,
169000,
219000,
283000,
365000,
472000, // 20
610000,
705000,
813000,
937000,
1077000,
1237000,
1418000,
1624000,
1857000,
2122000, // 30
2421000,
2761000,
3145000,
3580000,
4073000,
4632000,
5194000,
5717000,
6264000,
6837000, // 40
7600000,
8274000,
8990000,
9753000,
10560000,
11410000,
12320000,
13270000,
14280000,
15340000, // 50
16870000,
18960000,
19980000,
21420000,
22930000,
24530000,
26200000,
27960000,
29800000,
32780000, // 60
36060000,
39670000,
43640000,
48000000,
52800000,
58080000,
63890000,
70280000,
77310000,
85040000, // 70
93540000,
102900000,
113200000,
124500000,
137000000,
150700000,
165700000,
236990000,
260650000,
286780000, // 80
315380000,
346970000,
381680000,
419770000,
461760000,
508040000,
558740000,
614640000,
676130000,
743730000, // 90
1041222000,
1145344200,
1259878620,
1385866482,
1524453130,
1676898443,
1844588288,
2029047116,
2029047116, // 99·ąş§ ŔĎ ¶§ ÇĘżä°ćÇčġ (100·ąş§ŔĚ µÇ±â Ŕ§ÇŃ)
2000000000, // 100
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 105
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 110
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 115
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 120
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 125
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 130
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 135
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 140
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 145
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 150
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 155
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 160
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 165
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 170
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 175
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 180
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 185
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 190
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 195
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 200
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 205
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 210
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 215
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 220
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 225
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 230
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 235
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 240
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 245
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 250
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 255
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 260
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 255
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 260
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 265
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 270
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 275
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 280
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 295
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 300
};
Thanks dude, so can i do this others table ? like,copy paste your table ?