Metin2 Download
This forum is dedicated to the automatic publication of @Metin2 Download.
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Feeding game source to LLM
I have this idea in mind but also with some of the forum content... It might be interesting but I have other priorities. -
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anti exp explanation pls
No idea really... i found it on other page... anyways i solved it... just import net to instrafacemodule. You want it? -
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anti exp explanation pls
Is this leaked or from this forum? -
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Feeding game source to LLM
Hey guys, Has anyone of you tried feeding metin2 game/server source to some kind of LLM yet? I think best use case would be finding exploits / memory leaks. Gemini 1.5 Pro seems especially interesting because it has a large amount of tokens. -
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anti exp explanation pls
so i added anti exp system everything is working expect i get this error in python checked the whole tried to google doesn't say anything about this definiton.. Like as far as i know the /anti_exverr works by typing in chat but not on click. 0419 17:07:54847 :: Traceback (most recent call last): 0419 17:07:54847 :: File "ui.py", line 1418, in CallEvent 0419 17:07:54847 :: File "ui.py", line 87, in __call__ 0419 17:07:54848 :: File "ui.py", line 69, in __call__ 0419 17:07:54848 :: File "interfaceModule.py", line 1036, in ToggleAntiExpDialog 0419 17:07:54848 :: NameError 0419 17:07:54848 :: : 0419 17:07:54848 :: global name 'net' is not defined 0419 17:07:54848 :: could anyone give some heads up what't should i do? -
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[GR2] Positioning an object added with "Attach"
Hi all. From the source code, I attach a different object to an NPC or another object as ATTACH_DATA, but the connected object appears in the default position. For example; Let's say I tie a sword to an NPC's waist. However, the sword is displayed stationary and sideways. In this case, is there any way I can rotate this sword clockwise? (This was just an example, all I want to do is rotate these connected objects clockwise..) I would be glad if you could help me, good work. -
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[TRAILERS] RayVideos: Trailers & Gifs/Banners & Previews
his trailers are amazing -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Soon I want to release another version of myslq8 and directx9 files with fixes and additions. Should I add some systems too? I'm mainly thinking about the now rather basic systems such as mounts, cheque, etc. I'm thinking about talismans and the elemental system, but for now I just fixed type 33 and use these slots for experience rings, etc.- 1
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MSM SourceSkin question
Instead of hand-coding it use a for loop.. std::string strSourceSkin; std::string strTargetSkin; // LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("local_sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("local_targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, strSourceSkin.c_str(), strTargetSkin.c_str()); } // END_OF_LOCAL_PATH_SUPPORT if (TextFileLoader.GetTokenString("sourceskin", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } for (UINT index = 2; index < 7; index++) { if(TextFileLoader.GetTokenString(std::format("sourceskin{}", index), &strSourceSkin) && TextFileLoader.GetTokenString(std::format("targetskin{}", index), &strTargetSkin)) AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } TextFileLoader.SetParentNode(); -
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Shaman Skills Problem
i didn't do anything, it was like that from the beginning, it was a clean files. -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Hi! Im trying to install sash system, but i encountered some difference in root/introselect.py There is a code that should be Int i in xrange(self.SLOT_COUNT); but its actually for index in indexArray How can i solve this issue? What else should i overwrite to make it work? I just replaced as is but now in characterselect only the slot 1 character is visible and there is other bugs as well.. -
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GM list in friends list
Wow that was quick. Thank you. I'll check it later on -
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GM list in friends list
Hi, Does anyone know how to list all the GM's in the friends list? So when you open a Friend list window there will be a separate tab called Staff and there will be a list of all GM's and it will show if they are online or not. -
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fix Remove Party Role Bonuses
Along with this problem, there're some little visual problems too, probably not only visual. When the party leader (or someone else from the group) goes offline the EXP bonus icon should dissapear from their UI. (I don't really know, if the EXP bonus value is still counting to the group, but looks like it's counting). I'm talking about this little icon: Also, if the party leader goes offline and the player have assigned a party role, the little icon showing the bonus of the party role should dissapear too (here is the bonus value removed, so it looks like, it's only visual problem):
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