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Launcher crash when I initialize a variable



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So, as the title says my client launcher is crashing when I initialize a variable.

I declared a class like this:

class CMyClass : public CSingleton<CMyClass>
		int var;
		void Initialize();

And the function Initialize():

void CMyClass::Initialize()
	var = 123;

No error at compilation, but when I run the launcher it's crashing.

I don't get it. Why is this happening?

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5 answers to this question

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You have to create at least one instance of the class before you're using singleton.


I don't get what you're exactly saying, but I've tried to call my function using these two ways:



CMyClass mc;
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