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TaLLeRiN

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  1. Search in char.cpp: PointChange(POINT_LEVEL_STEP, 1, false, true); And change three times (every level step) to: PointChange(POINT_LEVEL_STEP, 2, false, true); I think that's all. It's not tested.
  2. You can increase the mobs damage increasing their stats (like STR) with st, dx, ht and iq columns, damage_min and damage_max and, if you wanna multiply the damage, just use the column named as dam_multiply.
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