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StrinG

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  1. MYSQL IS ONLINE?? /usr/local/etc/rc.d/mysql-server status
  2. #cd ....../game/src #rm -rf OBJDIR and compile again.
  3. Remove in your source folder OBJDIR and again compile.
  4. This is not the error is ordinary information for the user.
  5. Hello everyone I have a problem because I do max level in source all happened only in the table guild members do not show correctly Level. I do not know where in the change byte would ask for quick help its shows a problem: [Hidden Content]
  6. Hello, When my db is complete in DB_ERROR_LOG.txt I have: ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 23 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 25 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 27 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 29 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 31 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 32 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 33 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 34 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 35 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 25 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 27 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 29 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 31 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 33 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 34 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 35 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 38 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 39 has type 'long int' How to fix it? Thank's for answer.
  7. Hello, I have a problem because I do all in this topic : Maybe someone interested, here it is for the source: Open game/input_main.cpp and search for this: Code: int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); Replace with this: Code: int len; if (pinfo->type == CHAT_TYPE_SHOUT) { len = snprintf(chatbuf, sizeof(chatbuf), "|Hmsg:%s|h%s|h|r : %s", ch->GetName(), ch->GetName(), buf); } else { len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); } On client-side just do the modifications in the interfacemodule.py, the uichat.py modification is not required anymore. And when click in nickname in chat open chat this person but I would like behind nickname been: example [PW]
  8. Hi, Where change this time on 0 s or 5 s ? Source: mainline_sg Thank's for help.
  9. Oke, I comment all function : void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { //int iCount = pkArrow->GetCount(); //DWORD dwVnum = pkArrow->GetVnum(); //iCount = iCount - MIN(iCount, dwArrowCount); //pkArrow->SetCount(iCount); //if (iCount == 0) //{ //LPITEM pkNewArrow = FindSpecifyItem(dwVnum); //sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); //if (pkNewArrow) //EquipItem(pkNewArrow); //} } All working when I use skill or kill mob arrow don't disappears. Now help me with change getting up where change this time ?
  10. Hello, I have a problem because I don't know where is a function. maybe char_item.cpp? Source mainline_sg Please, help me @ and where change time getting up ? with 10 s on 1 or 0 s ?
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