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pewi

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pewi last won the day on December 17 2016

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About pewi

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  1. 1. D:\YMIR WORK\ 2. Run WE and select a view: 3. Select: >1 if u want load a model with collisions and attached effects. So select a msm file - e.g.: alchemist.msm >2 if u want load a model - only a model. So select a gr2 model file - e.g. alchemist.gr2 4. If u want load any anitmation then go to the animation tab: 5. Select: >1 if u want load an animation with attached effects. So select a msa file - e.g.: wait.msa >2 if u want load an animation - only an animation. So select a gr2 animation
  2. Problem is not with texture, but with MSE. Open the correct mse file into ur WorldEditor and change the alpha settings. You can also do it in the notepad, just open ur mse file and change the Blending values.
  3. Yes, these textures r generated by 3ds max (but first u need to create a light scene with objects). In the material editor select the right type (name it correctly) and lightning map add as a second channel (default texture as a first channel). Or if there r lighting textures (objects from another game) then u need to recreate the UVW for all objects in the scene - but it can take a lot of time.
  4. That is why I created this topic here. Too many people trying to SELL something what wasn't created (or even exported for metin2) by them.
  5. This package was created more than 3 years ago. So here u can find a lot of published models, where a lot of them aren't more available for download (dead links). DL models: https://mega.nz/#!7sEFDTyA!FVFpcKSslxh4ojDAqp85baVzGzq9DgAEmUCUJLbcOEQ scan virustotal: https://www.virustotal.com/pl/url/71216ea7e98991af2c7f6226d581d2ba513e14cc585f8e8d0f6cf04bf112f755/analysis/1496653078/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  6. icons must be .tga (small) or .dds (bigger) Maybe u converted icons from tga to dds. Don't change a type of textures, otherwise u will need to change path to each of them in txt, py, sub or gr2 files in ur client. Don't touch ymirs textures....
  7. How u can see there r 4 different models (rar include 2,3,4): 1 = orginal 2 = without hair 3 = without hair and cap (that thing on her head) 4 = without hair and cap (that thing on her head) and "mini sash" So choose one: shaman_lord1.GR2 or shaman_lord2.GR2 or shaman_lord3.GR2 -- (and add it as shaman_lord.GR2) Dont touch orginal *lod*.gr2 files
  8. choose one: shaman_lord1.GR2 and shaman_lord2.GR2 and shaman_lord3.GR2 (and add it as shaman_lord.GR2) In ur ss (granny viewer) u opened a orginal version, not edited.
  9. ohh i forgot delete a blink texture data (manualy). That error (if u have a lot of these models) may can crash ur client. Here is correct files (also 1st post update): https://mega.nz/#!O4dFgB7S!_GTf0Cta3nIV346iyI0x-J1LMz9DzE7RNWkiXtEA0Gk
  10. What? You asked about the path, where u have to paste these files xd (u have a lot of options to make it working correct) You can use the granny converter to convert granny 2.6 to granny 2.4, but the better way is update a granny to ver 2.9 (like u did).
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