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Ronaldo

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  1. Please do not get me wrong. But when making this system, you need to include the package color function. You also need to include this function. m_v2Scale.x, m_v2Scale.y Because Metin2 doesn't have these functions in the basic codes of the game. It is wrong to use these functions in files without these functions. Because nobody will be able to use this system. So there is no logic to share publicly. But people should learn basic coding what you want and add the system. But you need to appeal to both people. Those who know coding and do not know coding. I'm sorry for my bad english. <3
  2. I have no idea how to do this. therefore I will not be able to use the system. but i am grateful for your reply
  3. Hello P3NG3R --> xP3NG3Rx I want to add this system. But I am constantly encountering errors. Error 1: Also bkz: rpHighLightImage->SetScale(m_v2Scale.x, m_v2Scale.y); It is not an identifier for me. For this reason, I had to do it this way. Here is My "SetDiffuseColor" My Member: PhytonWindow.h for : // Image class CImageBox : public CWindow { public: CImageBox(PyObject * ppyObject); virtual ~CImageBox(); BOOL LoadImage(const char * c_szFileName); void SetDiffuseColor(float fr, float fg, float fb, float fa); int GetWidth(); int GetHeight(); protected: virtual void OnCreateInstance(); virtual void OnDestroyInstance(); virtual void OnUpdate(); virtual void OnRender(); void OnChangePosition(); protected: CGraphicImageInstance * m_pImageInstance; }; other member: PhytonWindow.h for class CMarkBox : public CWindow { public: CMarkBox(PyObject * ppyObject); virtual ~CMarkBox(); void LoadImage(const char * c_szFilename); void SetDiffuseColor(float fr, float fg, float fb, float fa); void SetIndex(UINT uIndex); void SetScale(FLOAT fScale); protected: virtual void OnCreateInstance(); virtual void OnDestroyInstance(); virtual void OnUpdate(); virtual void OnRender(); void OnChangePosition(); protected: CGraphicMarkInstance * m_pMarkInstance; }; Thank You P3NG3R
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