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OnlyRipper

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Everything posted by OnlyRipper

  1. lmao i solved the problem -.- Wrong: ########## WOLFMAN ########## Correct: ########## #WOLFMAN ########## I've missed a # -.- jesus....
  2. Hello everyone.. I have this problem when i start the game. I just verified 3 different client and svf that have already implemented the lycan. I've tryed to implement it on a clean source too but i get this error. In local name it's already declared syserr: 1018 17:31:09123 :: playerSettingModule.py(line:1624) LoadGameData playerSettingModule.py(line:370) __InitData LoadGameData - <type 'exceptions.NameError'>:global name 'WOLFMAN' is not defined 1018 17:31:09123 :: ============================================================================================================ 1018 17:31:09123 :: Abort!!!!
  3. Thanks to @WLsj24 for the solution he put in his post: Problem Solved!
  4. I still have one single problem left about this system.I know i've driven WLsj24 crazy with all my questions... Link to his system: Almost eveyrhting is working fine,but when i buy something from an opened shop it take the Won from the Buyer,but the seller doesn't recieve them. I've been doing and redoing this tutorial for 2 weeks(the old one and the new one). This is the only problme i have left and i don't know where to look for this problem.I don't have errors in any log(client + server).I'm blind at this point. I've rechecked every single cpp,h,py file... Can someone give me another idea where to look for this? I don't have implemented offline shop at all.It's just the normal shop. Exchange works. Dropping & Picking works. Buying and selling works 50%. ^^
  5. Hi again! Could you please attach these files files? I want to compare them,maybe it's something that's missing from my clean source. uiprivateshopbuilder.py uishop.py -Client src PythonShop.cpp PythonShop.h -Server src shop.cpp shop.h shop_manager.cpp shop_manager.h The problem with buying with Won only or Yang and Won still persits....
  6. CH syslog: CH syserr: I've put 3 items: 1) 1 Won 2) 1 Won & 1 Yang 3) 1 Yang I could buy only the last 2 of them.The first one didn't want to buy and told me Insufficient Yang. In the syslog it will appear only the 2 and 3 item without marking the difference in Unit Type: Sep 16 00:47:10 :: SHOP: BUY: name Test001 Costum Vanator Dragoni+9(x 1):30001389 price 1 Sep 16 00:47:16 :: SHOP: BUY: name Test001 Sabie Inscriptionata +0(x 1):30001367 price 1 I think my game is the problem.It can't make the difference.Even i've remade the entire tutorial.... Exchange with Won - OK Exchange with Won & Yang - OK Droping Won - OK Droping Won from monsters - OK Max limit 999 - OK Max limit when trade - OK
  7. Regarding Server source: In your tutorial in db/ClientManagerPlayer.cpp following this step: /*Search in: void CClientManager::QUERY_PLAYER_LOAD(CPeer * peer, DWORD dwHandle, TPlayerLoadPacket * packet) This: "horse_skill_point " Add after: */ #ifdef ENABLE_CHEQUE_SYSTEM ", cheque " #endif The only place where i have found what you told us to find is this structure inside the void CClientManager::QUERY_PLAYER_LOAD(...): snprintf(queryStr, sizeof(queryStr), "SELECT " "id,name,job,voice,dir,x,y,z,map_index,exit_x,exit_y,exit_map_index,hp,mp,stamina,random_hp,random_sp,playtime," "gold,level,level_step,st,ht,dx,iq,exp," "stat_point,skill_point,sub_skill_point,stat_reset_count,part_base,part_hair," "skill_level,quickslot,skill_group,alignment,mobile,horse_level,horse_riding,horse_hp,horse_hp_droptime,horse_stamina," "UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_play),horse_skill_point,cheque FROM player%s WHERE id=%d", GetTablePostfix(), packet->player_id); I'm saying this because you might using a new layout of the same function or the implementation for offlineshop which i don't have. The problem with Buying with Cheque still persists....I don't know what else to do.I've removed first tutorial then i took this one from scratch.Still can't buy with Cheque only or Cheque+Yang. If i buy with Cheque only it tells me Insufficient Yang. If i buy with Cheque + Yang it will take only Yang. ...........
  8. Hello! Sorry for my delay.I just want to tell you some minor things that i've noticed during compilnig.I don't want you think i'm acting smart in front of you or something childish like that.I just want to help you like you helped me. In your github tutorial: ->>> PythonShop.h /*--------------------------------------------------*/ /*Search: void AddPrivateShopItemStock(TItemPos ItemPos, BYTE byDisplayPos, DWORD dwPrice); Replace with: */ #ifdef ENABLE_CHEQUE_SYSTEM void AddPrivateShopItemStock(TItemPos ItemPos, BYTE dwDisplayPos, DWORD dwPrice, DWORD); #else void AddPrivateShopItemStock(TItemPos ItemPos, BYTE byDisplayPos, DWORD dwPrice); #endif /*--------------------------------------------------*/ /*Search: int GetPrivateShopItemPrice(TItemPos ItemPos); Replace with: ->>> Add After: */ #ifdef ENABLE_CHEQUE_SYSTEM int GetPrivateShopItemCheque(TItemPos ItemPos); #endif /*--------------------------------------------------*/ There 2nd step should be Add after.Otherwise it won't compile.It will return: GetPrivateShopItemPrice isn't part of : class CPythonShop Now i'm starting with server compiling proceess.I will come back with additionla informatios if it's neccessary.
  9. Thank you so much! I will remake it tomorrow because now it's 01:30 AM and i'm tired.I want to follow your tutorial without making silly mistakes.
  10. Ok.Thank you for doing this! I literally checked everything line by line to make sure everything is as you did. I've also check unmodified svf regaring normal shop.They are the same without adding Cheque system.That's why i'm confused.At first i tought it's because a new type ITEM_CHEQUE...maybe this is the reason...i'm not sure.
  11. Thank you for your support! Do you have any suggestion about the shop problem? Everything is where it should be...I...checked everything.done.I've implemented on a clean svf too,and still the same problem.
  12. Sorry to disturb you again.Please believe me when i say that i've rechecked the entire tutorial line by line in the last days...i don't know what i'm doing wrong. I still have two problems left: 1. I don't have implemented offline shop.It's normal shop. If the item price is only won i can't buy it no matter how much low the price of Won is.It tells me i don't have enough Yang. If the item price is with Won and Yang it will buy it with Yang only and it will ignore the Won price. 2. Visual problem: [Hidden Content] If i remove the cheque from inventory window...i get the following error(so removing it isn't a solution): 0912 19:11:24542 :: uiInventory.py(line:328) __LoadWindow ui.py(line:3227) GetChild InventoryWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'Cheque' 0912 19:11:24542 :: ============================================================================================================ 0912 19:11:24542 :: Abort!!!! I've also implemented your Expanded Taskbar.It works perfect without errors. Could you please help me?! I don't know what else to do.In the last week i've redone and rechecked everything.I just don't know what else to check..... Exchange is working. Droping the item and picking is working. Quest is working.
  13. Ok I've managed to solve the upper problems.It was just a #define problem and i've removed the parts you told me about new exchange window. Still i come with some not working stuff: If an item is in shop-> with 1 Won and 1 Yang i can buy it but won't take won,i can literally buy it with Yang only -> only with Won it says: Insufficient Yang. And the following visual problem. [Hidden Content] If i remove the 'cheque' part from inventorywindow i get an error and the client crash.
  14. It doesn't show in the extended bar,nor the Icon for chque,or the space where the amount should be. When i try to exchange appears only the text for Won nothing more.When i want to insert i can insert only the yang. I've done again at least 5 times the entire tutorial line by line. I've solved the problem with ITEM_CHEQUE. If i modify the amount through navicat in-game i can't see it.I've alost tryed to give myself 1 cheque or 2,but when i check it the set command doesn't do anything... Here's the only error in the chs: SYSERR: Sep 11 00:11:11 :: RunState: LUA_ERROR: [string "cheque_system"]:52: attempt to call field `get_cheque' (a nil value) SYSERR: Sep 11 00:11:11 :: WriteRunningStateToSyserr: LUA_ERROR: quest cheque_system.start click SYSERR: Sep 11 00:11:57 :: Process: SEQUENCE 41aa2c00 mismatch 0xaf != 0x64 header 254 SYSERR: Sep 11 00:11:57 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf]
  15. SYSERR: Sep 10 06:05:13 :: Start: TABLE_POSTFIX not configured use default SYSERR: Sep 10 06:05:19 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 2, col: 2, value: ITEM_CHEQUE) SYSERR: Sep 10 06:05:19 :: Set_Proto_Item_Table: 0 ~ 2 Values: 80020,0, I've updated every single line...checked and rechecked....and rechecked and rechecked everything.Updated dump proto.Now what's happening.....very frustrating DB crush if i have this line on my item_proto.txt. If i remove it i can't connect.....
  16. ----------------------------------- Picture with error: [Hidden Content] ----------------------------------- Picture without error: [Hidden Content] ----------------------------------- Can someone please explain me why that #ifdef isn't working like a normal if ? Why just changing their position leads to a succesful compile proccess...I just can't figure it out I've also aligned the #ifded & #endif under the pktab-> and it's still the same error.
  17. Jesues....i'm so stupid....thank you it solve that problem. It seems i havne't beend able to make it fully functional. Whenever i open a shop->npc i get these following errors: 0909 01:33:01120 :: Cannot find item by 9600 0909 01:33:01120 :: Cannot find item by 9600 0909 01:33:01122 :: Cannot find item by 1590320653 0909 01:33:01122 :: Cannot find item by 1590320653 0909 01:33:01122 :: Cannot find item by 167772160 0909 01:33:01122 :: Cannot find item by 167772160 0909 01:33:01662 :: Cannot find item by 9600 0909 01:33:02174 :: Cannot find item by 9600 0909 01:33:02702 :: Cannot find item by 9600 0909 01:33:03015 :: Cannot find item by 9600 0909 01:33:03527 :: Cannot find item by 9600 0909 01:33:03741 :: Cannot find item by 9600 Before trying to add this system everything worked perfectly fine.Some of the items are negative....-119199119 ooh boy ^^
  18. For the last 4-5 hours i've ....i don't know what else to do.I've read several different KeyError problems.I still can't figure what i should to next. I've ched the files at least 3 times...i've pack the root...locale...all that needs to be packed. Can someone please help me...? 0908 21:12:12010 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0908 21:12:17955 :: Traceback (most recent call last): 0908 21:12:17955 :: File "networkModule.py", line 232, in SetGamePhase 0908 21:12:17955 :: File "game.py", line 95, in __init__ 0908 21:12:17956 :: File "interfaceModule.py", line 414, in MakeInterface 0908 21:12:17956 :: File "interfaceModule.py", line 332, in __MakeDialogs 0908 21:12:17956 :: File "uiExchange.py", line 43, in LoadDialog 0908 21:12:17956 :: File "ui.py", line 3214, in GetChild 0908 21:12:17957 :: KeyError 0908 21:12:17957 :: : 0908 21:12:17957 :: 'Owner_Cheque_Icon' 0908 21:12:17957 ::
  19. 0908 20:19:15275 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0908 20:19:22003 :: Traceback (most recent call last): 0908 20:19:22003 :: File "networkModule.py", line 232, in SetGamePhase 0908 20:19:22003 :: File "game.py", line 95, in __init__ 0908 20:19:22004 :: File "interfaceModule.py", line 414, in MakeInterface 0908 20:19:22004 :: File "interfaceModule.py", line 332, in __MakeDialogs 0908 20:19:22004 :: File "uiExchange.py", line 43, in LoadDialog 0908 20:19:22004 :: File "ui.py", line 3214, in GetChild 0908 20:19:22005 :: KeyError 0908 20:19:22005 :: : 0908 20:19:22005 :: 'Owner_Cheque_Icon' 0908 20:19:22005 :: I've rechecked and all icons are there. I've redone the tutorial 3 times to....after each time i still ahve the same error.
  20. [Hidden Content] I've rechecked the tables.h and it's there.I don't know exactly why it can't see it.
  21. Ooh ok i haven't modified the standard 40k gold type.Thank you! Wow.Nice you also have the Gaya working.Nice!
  22. Thank you both for your replies! These additional replies apply only if i want to remove the yang limit right?
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