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RoxaLyssa

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Everything posted by RoxaLyssa

  1. I think the windows.dds is missing in your client's locale path.
  2. Not sure if it would help you but try this command in FreeBSD: mysqlcheck --repair --all-databases Checking the syserr and syslog files can also be helpful.
  3. I'm a real girl and I find your quotation marks offensive! By the way, all the time I see a server description which is so similar to the official servers, I always think that 'why should I play here if I can play in official servers too?'
  4. Oldschool is getting more and more boring. But it's true that most people who start a newschool server loses the game. In this style if you want to create a good stuff, you have to be clever and perfectionist. And also good taste in design needed.
  5. I see no sense of using Windows for live Metin2 servers. Windows has the worst security and also it's the most unreliable system in my opinion. However, Metin2 was originally created for FreeBSD, so I think this is the best working place for it.
  6. Dear community, I've found a problem with World Editor. As it's known, you can set the scale of the objects to make them look bigger or smaller in the game. Here you can see how these objects look in WE with 300% scale: And this is how in my client: I looked for them in the areadatas and I found this: Start Object005 32065.068359 -55045.503906 17197.912109 215254825 0.000000#0.000000#270.000000 0.000000 #3.000000 I think the last line (#3.000000) marks the scale, so I took out the comment (#) and tried again, but same result. Then I rewrote it to 300.000000 but also nothing changed. Does anyone have any idea what should I do? Or just cannot the client enlarge objects? Thanks in advance for your answers. Kind regards, RoxaLyssa
  7. +1: when you set the scale of an object and you click on the next one which is already placed, it neither changes for the original scale nor resizes the selected object, you always have to set it back to 100% before you change the scale of an other object. It's enough annoying.
  8. Muse - Sunburn Rains of Castamere (Game of Thrones soundtrack) composed by Ramin Djawadi
  9. This error usually happens when there isn't enough free space in the hard drive.
  10. For the greatest enjoyment he doesn't allow the players chatting on skype while gaming
  11. with smoke: I also have the second version with transparent background but the smoke s*cks in that. I know it isn't very great, so I accept every criticism to make it better.
  12. I always get mad when the ground under my object isn't clearly smooth and it throws them up or down. I know it's easy to make the area smooth but it isn't always needed and sometimes it's more difficult if you have a plan how should it look like but the WE doesn't like it
  13. Thank you. But anyway I'm interested what can cause this error.
  14. Dear community, It's known that there is a simple method for generating data folders for the monsters: we just have to upload the client folders without the models and textures and it's allright. Only if the accumulation data is missing from the .msa files, the cores won't start, we just get an error message in the syserrs instead of this. Today I met with a really strange error, when the same thing happens, but there isn't any error in the syserr or syslog, and I think the accumulation datas are correct. I can only find out which ones are wrong if I look at the syslog's last line, because it couldn't load the next folder. All of these incorrect folders were the new original pets and mounts, like panda, bear_young, etc. If anyone has a clue what can cause this unpleasantness, I'd be glad if you'd share with me your ideas about it. I'm less interested about alternative solutions. Thanks in advance, RoxaLyssa
  15. I've written down the solution, you don't need me anymore to solve it.
  16. I don't think so but I also met this error long time ago. I don't have a clue why it happened, but now everything's allright. Maybe these lot of unused groups caused the problem, but in that groups in which I deleted them there is no error like this, despite that I put many more groups in it than when I got the error.
  17. All your terrain files have to be in your d:/ymir work/* folder, and the texturesets in the program's folder (ofc all of them in their own folders). If they are in the right place, you won't get this error.
  18. You don't have to care about conversation warnings, but when it says "cannot create texture" means that it cannot find your model and its textures, so maybe you linked them wrongly in your item list, or you put them in the wrong place.
  19. It's good for us if they aren't enough agressive. Since Webzen bought the Ymir Games, the all they've achieved that they sued Metin2Master for using the name 'Metin2', and after that they changed for Magic2Master and they can continue their business. It's a dead thing.
  20. Oh sh*t, I made a mistake with the tabulators Sorry. I look at it again. Try this: quest warpring begin state start begin when 70007.use begin say_size(350, 360) addimage(21,7,"nost.tga") setcolor(0,0,0) say_black("") say_black("") say_title ( "Warp Ring" ) say ( "" ) say ( "azddxvcxvxcv." ) local opzioni =select ("things","lel") if opzioni == 1 then local opzioni2 =select ("Map 1 Jinno","Map 2 Jinno","Map 1 Chunjo","Map 2 Chunjo","Map 1 Shinsoo","Map 2 Shinsoo","Cancel") if opzioni2 == 1 then pc . warp ( 969600 , 278400 ) elseif opzioni2 == 2 then pc . warp ( 873100 , 242600 ) elseif opzioni2 == 3 then pc . warp ( 55700 , 157900 ) elseif opzioni2 == 4 then pc . warp ( 138500 , 234900 ) elseif opzioni2 == 5 then pc . warp ( 469300 , 964200 ) elseif opzioni2 == 6 then pc . warp ( 360800 , 877600 ) elseif opzioni2 == 7 then return end elseif opzioni == 2 then say_title ( "Warp Ring" ) say ( "" ) say ( "azddxvcxvxcv." ) end end end end
  21. quest warpring begin state start begin when 70007.use begin say_size(350, 360) addimage(21,7,"nost.tga") setcolor(0,0,0) say_black("") say_black("") say_title ( "Warp Ring" ) say ( "" ) say ( "azddxvcxvxcv." ) local opzioni =select ("things","lel") if opzioni == 1 then local opzioni2 =select ("Map 1 Jinno","Map 2 Jinno","Map 1 Chunjo","Map 2 Chunjo","Map 1 Shinsoo","Map 2 Shinsoo","Cancel") if opzioni2 == 1 then pc . warp ( 969600 , 278400 ) elseif opzioni2 == 2 then pc . warp ( 873100 , 242600 ) elseif opzioni2 == 3 then pc . warp ( 55700 , 157900 ) elseif opzioni2 == 4 then pc . warp ( 138500 , 234900 ) elseif opzioni2 == 5 then pc . warp ( 469300 , 964200 ) elseif opzioni2 == 6 then pc . warp ( 360800 , 877600 ) elseif opzioni2 == 7 then return elseif opzioni == 2 then say_title ( "Warp Ring" ) say ( "" ) say ( "azddxvcxvxcv." ) end end end end end end There was a missing 'end'. Next time take care of the tabulators.
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