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Ryen

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Everything posted by Ryen

  1. change the 1 form 2 and delete the 2 ^^
  2. Yeah bro.,... and probe that ... and not work
  3. Hi guys im have one peoble... im add a new efect from my new seet weapons but this happens to me: CODE Instancebase.cpp case CItemData::ITEM_TYPE_WEAPON: __ClearWeaponRefineEffect(); //Agregas Nuevos Efectos if (pItem->GetSubType() == CItemData::WEAPON_SWORD) { DWORD vnum = pItem->GetIndex(); if (vnum == 60299) { __AttachEffect(EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1); //effect 24 sword effect } } InstanceBase.h EFFECT_BODYARMOR_SPECIAL, // °©¿Ê 4-2-1 EFFECT_BODYARMOR_SPECIAL2, // °©¿Ê 4-2-2 EFFECT_ACCE_SPECIAL, EFFECT_SWORD_REFINED_SPECIAL1 = 23, // effect new EFFECT_REFINED_NUM, playersettingmodule.py chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/revo_espada_s.mse") any ideas? Regards
  4. Ty! you dont have the importer GR2¿ the rar incluyed only exporter.
  5. Hi guys! l've been looking for days the plugins GR2 imort/export from 3ds max 2012 Someone would pass me please? Regards!
  6. Hi all,I took a few days looking the plugins import/export for 3DMAX 2013 X64 managed to find the exporter , but Importer no. Does anyone would be so kind as to pass me the full plugin exporter+importer for 3dsmac 2013 x64? Regards
  7. Hi guys im have one error on 4 invetory If I can only use 1 none more.. 2º no 3º no 4º no function... I will file with all edited [Hidden Content] Greetings and thanks all
  8. Hi community! here are my new Mob Regards DOWNLOA:MEGA
  9. Yes, but I can not export from the new version because there is no plugin to export ...
  10. Mmm but seen and exporter not only has the Importer without the Importer not be able to export the skeleton .. Import in lower version -> save as .max -> import to new versi and bones?....no import the skeleton
  11. Mmm but seen and exporter not only has the Importer without the Importer not be able to export the skeleton ..
  12. Hi guys I'm looking for the GR2 import plugin for Maya 2011 x64, now I have theexport but I need that. regards
  13. I'm have one error to compile source... cmd_gm.cpp
  14. you must move Pivot in scene of 3D MAX on shafts x, y or z
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