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Everything posted by MrKarpiuk
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For what im need folder metin2_map_t5 wtf...
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@ TMP4 Hello, you replied to the topic above, I have a problem with this map, when I use warp 793600 0, my character is always in the corner where I checked the cords on the map and changed them to the appropriate ones for Town. What may be the problem ? I will add that I set other cords such as 13312000 0 and it is still the same, could it be a problem that the map is actually a model? Or Id map 250 in cores? Thx for help !
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// LOCALE_SERVICE const int FILE_NAME_LEN = 256; char szCommonDropItemFileName[FILE_NAME_LEN]; char szETCDropItemFileName[FILE_NAME_LEN]; char szMOBDropItemFileName[FILE_NAME_LEN]; char szDropItemGroupFileName[FILE_NAME_LEN]; char szSpecialItemGroupFileName[FILE_NAME_LEN]; char szMapIndexFileName[FILE_NAME_LEN]; char szItemVnumMaskTableFileName[FILE_NAME_LEN]; char szDragonSoulTableFileName[FILE_NAME_LEN]; // Start My new drop files char szMOBDropItemFileName_new[FILE_NAME_LEN]; // End My new drop files snprintf(szCommonDropItemFileName, sizeof(szCommonDropItemFileName), "%s/common_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szETCDropItemFileName, sizeof(szETCDropItemFileName), "%s/etc_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szMOBDropItemFileName, sizeof(szMOBDropItemFileName), "%s/mob_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szSpecialItemGroupFileName, sizeof(szSpecialItemGroupFileName), "%s/special_item_group.txt", LocaleService_GetBasePath().c_str()); snprintf(szDropItemGroupFileName, sizeof(szDropItemGroupFileName), "%s/drop_item_group.txt", LocaleService_GetBasePath().c_str()); snprintf(szMapIndexFileName, sizeof(szMapIndexFileName), "%s/index", LocaleService_GetMapPath().c_str()); snprintf(szItemVnumMaskTableFileName, sizeof(szItemVnumMaskTableFileName), "%s/ori_to_new_table.txt", LocaleService_GetBasePath().c_str()); snprintf(szDragonSoulTableFileName, sizeof(szDragonSoulTableFileName), "%s/dragon_soul_table.txt", LocaleService_GetBasePath().c_str()); // Start My new drop files snprintf(szMOBDropItemFileName_new, sizeof(szMOBDropItemFileName_new), "%s/mob_drop_item_new.txt", LocaleService_GetBasePath().c_str()); // End My new drop files sys_log(0, "Initializing Informations of Cube System"); if (!Cube_InformationInitialize()) { sys_err("cannot init cube infomation."); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: CommonDropItem: %s", szCommonDropItemFileName); if (!ITEM_MANAGER::instance().ReadCommonDropItemFile(szCommonDropItemFileName)) { sys_err("cannot load CommonDropItem: %s", szCommonDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: ETCDropItem: %s", szETCDropItemFileName); if (!ITEM_MANAGER::instance().ReadEtcDropItemFile(szETCDropItemFileName)) { sys_err("cannot load ETCDropItem: %s", szETCDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: DropItemGroup: %s", szDropItemGroupFileName); if (!ITEM_MANAGER::instance().ReadDropItemGroup(szDropItemGroupFileName)) { sys_err("cannot load DropItemGroup: %s", szDropItemGroupFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: SpecialItemGroup: %s", szSpecialItemGroupFileName); if (!ITEM_MANAGER::instance().ReadSpecialDropItemFile(szSpecialItemGroupFileName)) { sys_err("cannot load SpecialItemGroup: %s", szSpecialItemGroupFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: ItemVnumMaskTable : %s", szItemVnumMaskTableFileName); if (!ITEM_MANAGER::instance().ReadItemVnumMaskTable(szItemVnumMaskTableFileName)) { sys_log(0, "Could not open MaskItemTable"); } sys_log(0, "LoadLocaleFile: MOBDropItemFile: %s", szMOBDropItemFileName); if (!ITEM_MANAGER::instance().ReadMonsterDropItemGroup(szMOBDropItemFileName)) { sys_err("cannot load MOBDropItemFile: %s", szMOBDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: MapIndex: %s", szMapIndexFileName); if (!SECTREE_MANAGER::instance().Build(szMapIndexFileName, LocaleService_GetMapPath().c_str())) { sys_err("cannot load MapIndex: %s", szMapIndexFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: DragonSoulTable: %s", szDragonSoulTableFileName); if (!DSManager::instance().ReadDragonSoulTableFile(szDragonSoulTableFileName)) { sys_err("cannot load DragonSoulTable: %s", szDragonSoulTableFileName); //thecore_shutdown(); //return; } // Start My new drop files sys_log(0, "LoadLocaleFile: MOBDropItemFile: %s", szMOBDropItemFileName_new); if (!ITEM_MANAGER::instance().ReadMonsterDropItemGroup(szMOBDropItemFileName_new)) { sys_err("cannot load MOBDropItemFile: %s", szMOBDropItemFileName_new); thecore_shutdown(); return; } // EndMy new drop files Hello im need add more files like mob_drop_item like mob_drop_item_new im add new code like similarly but item not drop im think its becouse item is this same line on two files its correct issue?
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[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
Any one cane help me problem is : WarpSet: Invalid map inedx 4250000, must be child of 421 Wher two map start with this same cord but earlier work good mark on black any advice? -
[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
Whay bad when he say x x 25600 and will be work... -
[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
And im change cords to 742000 1843200 and not work correct... -
[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
Then whay map before work correct ? Im know what you mean... but then whay map before work correct ? -
[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
Idk what you mean abut this you cane make simple example ? -
[HowTo] Map coords collide with another map (AtlasInfoShower)
MrKarpiuk replied to Exygo's topic in Guides & HowTo
Whay map dont work corect On map checked up map work but below im see respawn ston on map up and dont work correct? 1 map map/gipfel_ork_map 748000 1815000 2 1 2 map map/map_epvp2 748500 1842000 2 2 cords @ Exygo -
weapon set set_018_snake What you think? City one monster weapon set M1 City two monster weapon set M2 Weapon set Orc Weapon set set_000_wow Weapon set: set_000_wow_2 Weapon set: 334
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Hi all How will be in quest_function "function give_item_bonus(vnum)"?? give_item_bonus(vnum) give_item_bonus give.item_bonus give.item_bonus(vnum) ? Thx for any help!
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Hi all how add new own index?
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Its part on new color
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Hi all im have problem with hair on 2 recolor. Only reed 1source How make to work 2 source? Model "valentin_16/warrior_f_h.gr2" SourceSkin "valentin_16/hair_f_1.dds" TargetSkin "valentin_16/hair_f_1_4.dds" SourceSkin2 "valentin_16/hair_f_2.dds" this recolor im cant see TargetSkin2 "valentin_16/hair_f_2_4.dds" this recolor im cant see if (TextFileLoader.SetChildNode("hairdata")) { std::string strPathName; DWORD dwHairDataCount = 0; if (TextFileLoader.GetTokenString("pathname", &strPathName) && TextFileLoader.GetTokenDoubleWord("hairdatacount", &dwHairDataCount)) { for (DWORD i = 0; i < dwHairDataCount; ++i) { if (!TextFileLoader.SetChildNode("hairdata", i)) { continue; } ///////////////////////// // Temporary - ŔĚşĄĆ®¸¦ Ŕ§ÇŃ Ŕӽà ±â´É TextFileLoader.GetTokenString("specialpath", &strPathName); ///////////////////////// DWORD dwShapeIndex; if (!TextFileLoader.GetTokenDoubleWord("hairindex", &dwShapeIndex)) { continue; }
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Hi im make new weapon for lican im beginer on this and have like that visual effect How make without this blue line ?
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@Paike im cant see new sash on id 86300 I
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Hi all how add sash for work on id 86200+ and more?
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Hi all im have small problem with armor... Im have different color on armor its my msm down, and all armor color is red what is wrong? Group ShapeData444 { ShapeIndex 43500 # toga / blue Model "toga/toga.gr2" SourceSkin "toga/toga_red.dds" TargetSkin "toga/toga_blue.dds" } Group ShapeData445 { ShapeIndex 43501 # toga / red Model "toga/toga.gr2" SourceSkin "toga/toga_red.dds" TargetSkin "toga/toga_red.dds" } Group ShapeData446 { ShapeIndex 43502 # toga / yellow Model "toga/toga.gr2" SourceSkin "toga/toga_red.dds" TargetSkin "toga/toga_yellow.dds" }
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Hi all Im search a program to delete some object on Mesh List. Thx for Help
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You dont upload effect loop ;/
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Great works, professional services and more expect what you need