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DemoroCZ

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Everything posted by DemoroCZ

  1. Never had problem with seller, got everything i paid for.
  2. Never had problem with seller, got everything i paid for.
  3. Hello, for few weeks, i'm doing my best to solve problem with something i call "Ghost UI". What is the problem? For example, if i warp using quest function pc.warp, and i have Inventory a DSS UI opened right before warp, these UI windows just become invisible. I've tried to find the problem in debug binary, unsuccessfully, i've tried to disable all new UIs, i've tried to just simply check all python files if there is any mistake, i did not find anything.. Did anybody had same problem? If so, how did you fix it? Or where exactly is the problem? Thank you
  4. Could anybody reupload these maps, please?
  5. Hello Devs, some weeks ago, we implemented offline shops to our server, but i have noticed problem - core where are all shops (CH1) randomly crashing (its caused by offline shops, it never crashed before). Does anybody had same problem? Syserr is clean. We have about 250 - 300 offline shops on our server. I already fixed all known exploits (yang duplicating, alpha chars etc..), but i can't find where is problem with crashing. I personally think its something with time limit of offline shops (its crashing much more after restricting shops to only time-limited (after removing permanent option)). I'm already out of ideas.. I can pay for good fix (or just telling me what i should fix, where exactly is the problem). Best regards, DemoroCZ
  6. Hello devs, does anybody know, what is flag "ITEM_SLOW_QUERY" in item_proto? I've tried to find it in source, but i didn't find it. Thanks.
  7. Hello guys I lost these old maps from Ymir (map_b2 and map_c2), but i need them now, could anyone upload these maps for me, please? Best regards, DemoroCZ
  8. Hello, i really don't know why, but on my new map, NPCs spawns multiple times, for example, i have only 1 NPC 9012, but it spawns multiple. I'm really out of ideas.. My npc.txt: Screenshot: Best regards, DemoroCZ
  9. Hello, i have few problems with my server.. 1) Sometimes when player warp, NPCs disappear, player needs relog.. 2) Using table item_awards crashing DB core (error: *) 3) socket2 don't work in item_awards 4) Lots of packet errors in syserr (error: **) I'm using 40k core (compiled from source, so i need c++ fix) *: Asseration failed: (iSlot < SQL_MAX_NUM), function AsyncQuery, file DBManager.cpp, line 155 DBManager.cpp, line 155: void CDBManager::AsyncQuery(const char * c_pszQuery, int iSlot) { assert(iSlot < SQL_MAX_NUM); m_asyncSQL[iSlot]->AsyncQuery(c_pszQuery); ++g_query_count[1]; } **: SYSERR: Apr 2 12:05:17 :: Process: SEQUENCE 39a84280 mismatch 0xaf != 0x64 header 254 SYSERR: Apr 2 12:05:17 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] Thanks, best regards, DemoroCZ
  10. Hello, is there any way, how to fix item creator? I know, item created by item creator isn't real, players can't sell it, use it etc, but they can show it in the chat.. Thanks
  11. Hello. They hacked by website? Which website are you using? Thave In my country was deleted 6 servers. Really? lol. We have self-coded secured website, we have strict rules in firewall, and someone still dropping 3 DBs (player, common and log), we don't know how, we don't know who... Maybe any backdoor in core (we have 40k core mainline)? We have spent lots of hours to find backdoor or something like that, and we didn't found anything... We are working with few servers together to fix this problem... Still not fixed..
  12. Hello, i have problem, DB cache randomly crashing... Syserr is clean, but in SSH console is problem: ITEM_AWARD load id 261 bMall 1 ITEM_AWARD load id 262 bMall 1 Asseration failed: (iSlot < SQL_MAX_NUM), function AsyncQuery, file DBManager.cpp, line 155 connect: Connection refused connect: Connection refused connect: Connection refused DBManager.cpp: void CDBManager::AsyncQuery(const char * c_pszQuery, int iSlot) { assert(iSlot < SQL_MAX_NUM); m_asyncSQL[iSlot]->AsyncQuery(c_pszQuery); ++g_query_count[1]; } Thanks
  13. MH mám na lvl 3.. výpočet grade jsem v jádře upravoval, takže to by mělo být ok..
  14. V jádře si myslim že jo.. to bude spíš v klientovi.. kdyby to bylo v jádře, tak se podle mě ta animace a efekt na skill vyvolá, ale neudělá to žádnej dmg..
  15. Díky, teď mam sice ve skillech ukázanou i tabulku se skillama na koně, ale když chci nějakej skill použít, kliknu na něj, tak se nic nestane... Všechny skilly koně mam na úrovni 10. EDIT: Jen dodám, že v syserr není nic ohledně skillů..
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