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Any mob give me 10% exp [modify this]


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Hi brothers. Sorry for my english... this is poor and bad-

 

I will post as example (the dogs lv. 1)

When i am lv 1 - 12
and kill one dog, i give 10% experience
that is to say (i.e.)
when i am lv 1, i need 300 point experiencie, and one dog give me 30 points (10%)

when i am lv 2, i need 800 point experiencie, and one dog give me 80 points (10%)

when i am lv 3, i need 1500 point experiencie, and one dog give me 150 points (10%)

when i am lv 4, i need 2500 point experiencie, and one dog give me 250 points (10%)

when i am lv 5, i need 4300 point experiencie, and one dog give me 430 points (10%)
etc...

when i am lv 17 o more, each dog give me onlye 81 points of exp.
will be lv 50, 60, 80, 99, 120... always give me 81 points (ordinary)

BUT...
when i am lv 12 - 16
and kill and bear, white tiger or soldier white sacrament. its give me 10% exp.

 

by example, In lv 14, I need 100,000 exp points

any mob (of this) Give me 10,000 points (10%)

 

Mi Core have not any quest.
I want change this, from the source code.

thanks!!!

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After a lot of research and testing I found your issue guys. There is an "exp limit" by mob in your game sources. Let me help you sort this out:

In char_battle.cpp search for:

 

iExp = MIN(to->GetNextExp() / 10, iExp);

 

Comment it or delete it.

 

It is a system that prevents a player from getting too much exp by mob (for instance, if a lv 90 player helps a lvl 1 in a high level map, he won't get more than 10% exp by mob. You can remove that limit or adjust it to fit your needs if you have more than 10% exp/level per mob.

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