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Compile game with clang on freebsd 11.1 - cryptopp problem


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Hey guys, I decided to work with source on newer version of bsd, I changed code to compile without any errors but finally during linking i got a error of cryptopp.

Exactly it's:

OBJDIR/cipher.o: In function `DH2KeyAgreement::Prepare(void*, unsigned int*)':
cipher.cpp:(.text+0xd0b): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text+0xdc3): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text+0xdfc): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text+0xe35): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text+0xfd9): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
OBJDIR/cipher.o:cipher.cpp:(.text+0x10a8): more undefined references to `CryptoPP::AlignedDeallocate(void*)' follow
OBJDIR/cipher.o: In function `CryptoPP::MontgomeryRepresentation::MontgomeryRepresentation(CryptoPP::MontgomeryRepresentation const&)':
cipher.cpp:(.text._ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_[_ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_]+0x58): undefined reference to `CryptoPP::AlignedAllocate(unsigned int)'
cipher.cpp:(.text._ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_[_ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_]+0xdc): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
OBJDIR/cipher.o: In function `CryptoPP::ModularArithmetic::ModularArithmetic(CryptoPP::ModularArithmetic const&)':
cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticC2ERKS0_[_ZN8CryptoPP17ModularArithmeticC2ERKS0_]+0x9c): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticC2ERKS0_[_ZN8CryptoPP17ModularArithmeticC2ERKS0_]+0xdc): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
OBJDIR/cipher.o: In function `CryptoPP::ModularArithmetic::~ModularArithmetic()':
cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0x3b): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0x70): undefined reference to `CryptoPP::AlignedDeallocate(void*)'
OBJDIR/cipher.o:cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0xa5): more undefined references to `CryptoPP::AlignedDeallocate(void*)' follow
clang-8: error: linker command failed with exit code 1 (use -v to see invocation)
gmake: *** [Makefile:119: ../game_r50410_32] Error 1


I read a lot about this and for example Vanilla solved problem by recompiling cryptopp, but it doesn't work for me. I found cryptopp lib from freebsd 11.0 but result was same.
Crypto is from ports.

My Makefile:
 

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 50410

CC = clang++-devel

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd -llua -llualib

# Removed -fno-rtti 
CFLAGS = -Wall -D_THREAD_SAFE -pipe -msse2 -mssse3 -m32 -stdlib=libc++ -std=c++14 -Wno-invalid-source-encoding
CFLAGS += -mtune=i686 -fstack-protector-all -Ofast -g0 -fexceptions

# DevIL
LIBS += -lIL -ljpeg

LIBDIR += -L/usr/local/lib/mysql
LIBS += -lmysqlclient -lz

#cryptopp
LIBS += -lcryptopp -lgtest

# openssl
INCDIR += -I/usr/include

LIBS += -lssl
LIBS += /usr/lib/libssl.a

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
INCDIR += -I/usr/local/include
LIBS += -lthecore -lpoly -lsql -lgame -llzo2
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

###########################################

# HackShield
#INCDIR += -I../../libhackshield/include
#LIBDIR += -L../../libhackshield/lib
#LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)

CFILE	= minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
		  arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
		  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
		  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
		  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
		  desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
		  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
		  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
		  input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
		  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
		  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
		  messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
		  party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
		  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
		  questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
		  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
		  questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
		  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
		  refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
		  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
		  wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
		  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
		  skill_power.cpp affect.cpp\
		  SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
		  auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
		  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
		  group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
		  shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp


COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
	@echo compile $<

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
	@echo compile $<

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

limit_time:
	@echo update limit time
	@python update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
	@echo linking $(TARGET)....
	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

clean:
	@rm -f $(COBJS) $(CPPOBJS)
	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
tag:
	ctags *.cpp *.h *.c

dep:
	makedepend -f Depend $(INCDIR) -I/usr/local/include/c++/v1 -I/usr/include/c++/v1 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend

It can be a bit chaotic, sry for that.

And my /etc/make.conf
 

CC = clang-devel
CPP = clang-cpp-devel
CXX = clang++-devel
CFLAGS += -stdlib=libc++



Can someone tell me, how can I resolve this?

(Sry for my english)



@EDIT:
I solved the problem. I had just put  -DCRYPTOPP_DISABLE_ASM to flags and all compile without any problem and work :D

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