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c++ Library Hooking Problem
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
Really thanks for your advice i finally made it -
Hi to all, I am coding a library for hooking some functions in game, its okay while i am not using aditional definitions on character class i mean ; class iCHARACTER: public CHARACTER{ public: int m_counterxxx; public: void ban(long len, const char* reason, const char* by); }; #endif // __GAME_ICHARACTER_HPP /////////////////////////////////////////////////iCHARACTER.hpp namespace Hooks{ MoveHook::MoveHook():Hook::Hook() { // default config } void MoveHook::hook(CInputMain* self, iCHARACTER* ch, const char * data) { if (ch->m_counterxxx == 100) ch->m_counterxxx = 0; ch->m_counterxxx++; instance()->detour->GetOriginalFunction()(self,ch,data); } } //MoveHook.cpp if i wont use ch->m_counterxxx pointer there isnt any problem but when i use it while i am playing its ok, but when i exit the game, game creates a core. gdb : #0 CItem::SetSkipSave (b=<optimized out>, this=<optimized out>) at item.h:141 #1 CHARACTER::ClearItem (this=0x5342f000) at char_item.cpp:532 #2 0x0807bb7c in CHARACTER::Destroy (this=0x5342f000) at char.cpp:509 #3 0x0807bbf6 in CHARACTER::~CHARACTER (this=0x5342f000, __in_chrg=<optimized out>) at char.cpp:138 #4 0x080b49ae in CHARACTER_MANAGER::DestroyCharacter (this=0xbfbfd424, ch=0x5342f000) at char_manager.cpp:169 #5 0x0807e292 in CHARACTER::Disconnect (this=0x5342f000, c_pszReason=0x8395afb "DESC::~DESC") at char.cpp:1533 #6 0x0810c2c6 in DESC::Destroy (this=0x2b0c0e00) at desc.cpp:131 #7 0x081109af in DESC_MANAGER::DestroyDesc (this=0xbfbfe91c, d=0x2b0c0e00, bEraseFromSet=false) at desc_manager.cpp:254 #8 0x081113d5 in DESC_MANAGER::DestroyClosed (this=0xbfbfe91c) at desc_manager.cpp:283 #9 0x082716e3 in io_loop (fdw=0x29358760) at main.cpp:895 #10 0x08272271 in idle () at main.cpp:842 #11 0x08273aec in main (argc=1, argv=0x53420000) at main.cpp:507
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Hello all!! I am trying to compile my source with c++ 11 and g++49 i have compiled all srcs with g++49 but while i am trying to run game i am getting this error : I have tried everything but there isnt any usefull information about that error, so i am waiting for any help... (DB working successfuly only game has a problem)
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Cant Click To Boss Razador
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
Really thank you -
Nemeres Tower Problem
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
no idk bro, this is why i opened a thread on this forum -
Nemeres Tower Problem
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
I tried it too but i cant move on map this time -
Nemeres Tower Problem
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
Can you explain it more specific because i didnt understand the solution? -
Nemeres Tower Problem
oguzhan karacabay replied to oguzhan karacabay's topic in Community Support - Questions & Answers
0302 22:24:09458 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR -
Hi all, I am trying to add nemeres tower to my server but i am facing with a problem and i couldnt figure it out. I have done everything about pack and server My Index In Client Side : PACK * Snow_Dungeon and there are files /usr/game/share/locale/turkey/map/metin2_map_n_snow_dungeon_01 like that. So is there any solution for that?