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About arlinamid
- Birthday August 28
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Is it possible Creating and adding/moving/copying/renaming groups, I mean object(s)+effect(s) in same group storing position from eachother (re)placing, when they need it? @ Tatsumaru @ martysama0134
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[HowTo] Import/Export Model with Noesis and 3ds Max
arlinamid replied to arlinamid's topic in Guides & HowTo
I'm not familiar with Blender, but google is your friend. I haven't found a good exporter for blender yet, but I'm sure there is. Check first on github. -
[HowTo] Import/Export Model with Noesis and 3ds Max
arlinamid replied to arlinamid's topic in Guides & HowTo
You can import the converted fbx file into Blender without any problem. -
Or recently/last used items/objects/effects could be stored on side panel.
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[HowTo] Import/Export Model with Noesis and 3ds Max
arlinamid replied to arlinamid's topic in Guides & HowTo
What is the problem with that? Send me a pm. -
SajtosCsipsz started following arlinamid
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Hello, I'm still working on this project, and today I found a strange things. I'm imported saved fbx file to 3ds max and Unity. With Unity I get these: Everything fine animation look pretty. With 3ds Max I get these It has animation mistake, so we need some error correction, I try to find way to get error correction
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I think there's a way to dowgrade a 3model. I think best way and the export the model with some of old version of noesis using granny plugin to fbx,dae after that import to 3ds max7 and export to granny 2.6.0.10 its so complicated I didnt find and easy way, But there's a lots of mistake in this routin.
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[HowTo] Import/Export Model with Noesis and 3ds Max
arlinamid replied to arlinamid's topic in Guides & HowTo
Download Metin2 Download Granny plugin for Noesis -added 64 bit support noesis granny2 plugin -expand textures path looking for -
[HowTo] Import/Export Model with Noesis and 3ds Max
arlinamid replied to arlinamid's topic in Guides & HowTo
I'm upload a new granny plugin for getting correct textures -
@AnohrosYesterday, goes around this anim issue, and I arrive to UE4 source, i think it has some fixes. I found this check it pls. [Hidden Content] In this file has void CorrectAnimTrackInterpolation could be these fixing ?
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Double inserting file in Gui is fixed, pls send me the file where you get bone errors, I will find a way for fixing.
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Gui is updated to rev 0.0.8
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Tool is updated new version rev 0.0.7
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I will make A log creator for Granny2Exporter and we will see whats happening.
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Gui updated with texture conversion choose and keeping ymir work directory stucture in the output directory.