Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/30/19 in all areas

  1. Bug: Find in Client/UserInterface/PythonPlayerInputMouse.cpp: if (pkInstMain->NEW_GetDistanceFromDestPixelPosition(kPPosPickedItem)<20.0f) Change: float distance = 20.0f; if (pkInstMain->IsMountingHorse() || pkInstMain->IsNewMount()) distance = 110.0f; if (pkInstMain->NEW_GetDistanceFromDestPixelPosition(kPPosPickedItem) < distance)
    2 points
  2. If we have giftbox from which we can get unique items (ex. Crescent Moon Ring and Thief Glove) we can't equip them both because they have same special group. bool CItem::IsSameSpecialGroup(const LPITEM item) const { if (this->GetVnum() == item->GetVnum()) return true; if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup())) return true; return false; } into bool CItem::IsSameSpecialGroup(const LPITEM item) const { if (this->GetVnum() == item->GetVnum()) return true; if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup())){ TItemTable * p = ITEM_MANAGER::instance().GetTable(GetSpecialGroup()); if (!p) return true; if (p->bType != ITEM_GIFTBOX) return true; } return false; }
    2 points
  3. Hi everyone! I've just finished a new dungeon - Hall of treasure. I will be really glad for some feedback!
    1 point
  4. Interesting Dungeon idea. I would say you did a pretty good job ?? Awesome! Best regards Raylee
    1 point
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.