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Showing content with the highest reputation on 06/12/19 in all areas

  1. M2 Download Center Download Here ( Internal ) I know is not a big deal but i just started the work with this pixelated images. I was just bored. I was thinking to add some more info to this skill icon. Regards, Cara
    2 points
  2. Hi! If you are YouTuber, Twitch streamer or if you can share our presentation/trailer on FB pages, contact us. We are searching for advertisement from Germany, Poland, Spain, Romania, Hungary, Portugal, France. Contact me here on metin2dev or on FB, Discord or add me on Discord: Shiva#9301 FB: https://www.facebook.com/imperus.eu/ Discord: discord.gg/TXGFECD We are finishing our international private server Imperus! We created a lot fo interesting systems. Server presentation will be finished in +- 1 week. Game will be fully translated to Czech, English, German, Polish. Other languages will be 80% translated with 20% of English. Here is link on GIFs from our server, it is NOT presentation (70MB): https://imperus.eu/presentation.php For more informations contact me! Have a nice day!
    2 points
  3. I'm sorry for the inconvenience. I'll definitely make one new rev and upload it. If there's more interest, I'll make further development. This new release focuses on another security batch and more stability since the last release indeed had some problems. I've fixed the query stuff and changed a bit here and there... I also added a new GM Rank that will help server admins keep control over the environment even if things are going bad (like e. g. some GM/Admin going crazy and stuff..) For now the new featureset looks like this: * c++2a compatibility * cryptopp 8.2.0 * boost 1.7.0 * changed DirectQuery implementation to always return unique pointers * DirectQuery: dropped variables for proper deallocation once they are no longer needed * Some minor and major code fixes (new rev was in development for a long time, couldn't get all the stuff that I changed) * Changed warning "not in unify mode" to just a small attention on boot-up. This makes it less "Oh no please stop!" and more like a hint * New GM Mode SUPERADMIN * Added compatibility to MySQL 8.0 which will be used in the future. * Removed unnecessary library dependencies * Changed Makefile to now compile and include debug/release libraries correctly SUPERADMIN is a new keyword. You can add it to your gmlist. It has all the privileges IMPLEMENTOR has but it has some protections to make sure you keep access. SUPERADMIN is protected against demotion for example. He does not have to elevate and can use GM powers without limitation. Additionally, the /promote command can not promote someone to SUPERADMIN. The only way to add it is via gmlist. Also /reload a does not affect Superadmin, only a server restart can promote/demote a super admin. SUPERADMIN cannot be /dc and have a godmode, so they can't be killed. Also they'll have all IMMUNE flags no matter what. Note that players with SUPERADMIN status should only be used as an emergency account. It is not meant to prevent damage when an Admin goes rampage. It's meant to be used as a counter-measurement to take back control of the server if something really goes bad or maybe demote admins Quest functions: + bool is_superadmin() returns true or false depending if the player has the SUPERADMIN rank or not. Commands: + /demote [PlayerName] Removes and deactivates elevation for the target user. Does not work on players with higher rank and does not work against SUPERADMIN. Demotion also applies a status that prevents the player from elevating again unless he relogs + /exile [PlayerName] Revokes elevation and strikes him from the gmtable+gmlist thusrendering him unable to elevate again. This comand does not work against SUPERADMIN. Also, this command does not work against players with higher rank and minium rank IMPLEMENTOR is needed. * /ban /dc /kill /warp /transfer These commands do not work on players with SUPERADMIN status. Note that players with SUPERADMIN can still use these commands. So this is the changelog for now. This is planned and I need some people to test it. Just drop me a pm and I'll gladly send you a test build within the next few days. Also, if you have any thoughts/suggestions/ideas I'd love to hear them.
    2 points
  4. M2 Download Center Download Here ( Internal ) Auto Announcements This system allows you to send announcements at chosen time. There are 3 categories of announcements. Hourly Announcements You can set announcements which will appears at chosen minute after every full hour. Special Announcements You can set announcements which appears at chosen time in chosen day. If you want to show messageeveryday in same hour simply set day to EVERYDAY. Special Announcements | from h - to h You can set announcements which appears in chosen by you time intervals(ex. 17:00 - 21:00) 00, 20 and 40 minutes after full hour. Like in preview mode you can set it to EVERYDAY if you want show announcement everyday. By default it support 5 lines of message, but it's configurable. If you want to hide line simply set it to "". Dwonload & Scan [Hidden Content] [Hidden Content]
    1 point
  5. There are many options how to approach this. You'd write this stuff into a function and just call it again once the player chooses "Close". Note that you'd at least give the player an option to properly exit the function, otherwise you're calling it recursive with no getting out, trapping the player in an endless loop of hopelessness. People start to forget the player's name as they're fading into oblivion, down the spiral of endless torture as they loose their understanding of time and space and their existence enters nothingness. tl;dr: Recursive function is the key, but make sure you let the player exit it somewhere.
    1 point
  6. Hi everyone, I looking for this map. anybody can share it, i looking at plechito's website but i didnt find it.
    1 point
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